The 'Button' Panel shows the properties for the current button.
Name
This is the name of the button that appears in the Outline Panel.
Target
If set, allows the object to be treated as a script object. The target option is only displayed if the object is named.
Track as menu
Button tracking refers to how a button behaves as it tracks the movement of the mouse. A Button Object can track the mouse in one of two modes:
The default setting to track as a push button (i.e. Track as menu turned off).
If the button is tracking as a push button (i.e. Track as Menu is turned off) and, while playing a Scene or Sprite, you click the button, all mouse movement Events are directed to the push button until the mouse button is released. This is called 'capturing' the mouse. For example, if you click a push button and drag outside the button (without releasing) the button changes to the Over state, and the pointer remains a hand cursor.
If the button is tracking as a Menu, then the mouse is not captured when you click on the button. If you click on a Menu button and drag outside, the button changes to the Up state, and the pointer reverts to an arrow cursor.
Has Separate Over State
When selected adds the buttons over state to the Outline Panel. Editing the buttons over state allows you to modify the object show when the mouse is over the button. For example and different coloured version of the original button object may be shown when the button is scrolled over.
Has Separate Down State
When selected adds the buttons over state to the Outline Panel. Editing the buttons down state allows you to modify the object show when the mouse clicks the button. For example and different coloured version of the original button object may be shown when the button is selected.
Has Separate Hit State
When selected adds the buttons over hit to the Outline Panel. Editing the buttons hit state allows you to modify the bounds for selecting the button. For example a larger version of the original button object may be used as the buttons hit state which would make the clicks just outside of the button be counted as a button click.
Use bounding box for hit-state
When checked, uses the bounding box as the hit area, otherwise uses the actual shape or letters themselves.