Use this Action to perform Actions if the current Sprite is near another Sprite.
Target
The target Movie or Sprite that we are testing for proximity.
Other Target
The target Movie or Sprite that the main target's location will be tested against.
Bounding boxes hit
The Targets are considered to be 'near' if the bounding boxes of both targets overlap.
Distance between
Select the allowable distance in the X direction for the other Sprite to be considered near.
X, Y distance
Select the allowable distance in the X and Y directions for the other Sprite to be considered near.
Note: The distance is taken from the X and Y origin coordinate of the Sprites - this is usually the center of the Sprite; however, the origin (or Anchor point) can be changed in the 'Transform' panel.
In the example below, the root timeline will jump to Frame 10 if the origin of the Sprite called "MySprite" is within 5 pixels of the origin of the Sprite called "MyOtherSprite".
This Action can contain the other Conditional Actions including If, While and Else.