Friction
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The friction property acts to simulate 'real' friction by reducing the
velocity
by a specified % per second.
It can be used to simulate things rolling to a stop.
It is different to
acceleration
, as it works by modifying velocity by a percent instead of a fixed value.
Example
An object has _vX = 100, _fX = 10:
·
after 1 second, _vX = 90 (100 - 10%)
·
after 2 seconds, _vX = 81 (90 - 10%)
·
after 3 seconds, _vX = 72.9 (81 - 10%).