The 'Camera' tab enables you to adjust the 3D viewing settings for the 3D Effects. By adjusting the parameters for the camera, the user is able to observe the Object in a 3D world from different angles or positions over time.
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Use Perspective Projection
Determines whether 3D points are projected onto the Layout Panel using perspective rendering. When ticked, you can also specify a starting and ending Zoom Factor. Zoom Factors make no difference, and hence are not enabled, when the Perspective Projection option is turned off.
Cascade Camera
Causes the camera to maintain a fixed perspective. Unchecking this option causes the camera perspective to move in coordination with the effect settings.
Each of the following Camera options can be assigned a value for the Start, Middle and End of the Effect.
Rotation
Specifies the angle the camera is rotated around the view vector.
Zoom
Specifies the Zoom Factor of the camera. This is only valid for Perspective Projections.
Camera Position
Specifies the position of the camera, where the X axis points left, the Y axis points down, Z axis points to the front, 1 unit is equal to 1 pixel and the origin is at the center of the Object.
X: the x coordinate of the camera's position
Y: the y coordinate of the camera's position
Z: the z coordinate of the camera's position
Target Focus
Specifies the point at which the camera is aimed.
X: the x coordinate of the camera's target focus
Y: the y coordinate of the camera's target focus
Z: the z coordinate of the camera's target focus