Break
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modifymenu_break_2letters Modify | Break | Break into Letters
Converts a Text Object into a Group Object containing separate individual Text Objects for each letter of the text. You can edit each letter Object individually (for example to change the font). You can apply an Effect to the Group Object to animate the component letters.

modifymenu_break_2shapes Modify | Break | Break into Shapes

Converts a complex shape into a Group Object containing separate individual Shape Objects for each simple component of the original complex shape.

Converts a Text Object into a Group Object containing separate individual Shape Objects for each letter of the text. You can edit each Shape Object individually (for example to change the fill etc). You can apply an Effect to the Group Object to animate the component shapes.

modifymenu_break_2pieces Modify | Break | Break into Pieces

Converts the selected Object into a Group Object of smaller shapes.
 
 
Modify_Pieces  

Break With  
The type of shape to break the Object into. The available options are Regular Grid, Triangular Mesh, Random Triangles and Random Polygons.  
 
Column (regular grid or triangular mesh only)  
Defines the number of columns the Object is broken into when breaking into a Regular Grid or Triangular Mesh.  
 
Row (regular grid or triangular mesh onlyl)  
Defines the number of rows the Object is broken into when breaking into a Regular Grid or Triangular Mesh.  
 
Allow non-triangular pieces  
When checked, pieces may or may not include rectangles.  
 
Triangulate all pieces  
When checked, all non-triangular pieces will be split into triangles further.  
 
Inflate all pieces by # pixels  
Will allow you to increase the size of each piece slightly so that there are no gaps in between each piece.  

Number (Random Polygons only)  
Defines the number of pieces the Object is broken into when breaking into a Random Triangles or Triangular Mesh.  
 
Minimum Number (Random Triangles only)  
Defines the minimum number of pieces that the shape will be broken in to.  

Random Seed  
Every distinct value for random seed will give a different result for the random arrangement. Although using the same random seed will produce the same arrangement each time.  
 
Cascade Order  
The order things will animate when using the Cascade options in an Effect.