Break
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Break With
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The type of shape to break the Object into. The available options are Regular Grid, Triangular Mesh, Random Triangles and Random Polygons.
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Column (regular grid or triangular mesh only)
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Defines the number of columns the Object is broken into when breaking into a Regular Grid or Triangular Mesh.
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Row (regular grid or triangular mesh onlyl)
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Defines the number of rows the Object is broken into when breaking into a Regular Grid or Triangular Mesh.
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Allow non-triangular pieces
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When checked, pieces may or may not include rectangles.
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Triangulate all pieces
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When checked, all non-triangular pieces will be split into triangles further.
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Inflate all pieces by # pixels
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Will allow you to increase the size of each piece slightly so that there are no gaps in between each piece.
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Number (Random Polygons only)
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Defines the number of pieces the Object is broken into when breaking into a Random Triangles or Triangular Mesh.
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Minimum Number (Random Triangles only)
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Defines the minimum number of pieces that the shape will be broken in to.
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Random Seed
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Every distinct value for random seed will give a different result for the random arrangement. Although using the same random seed will produce the same arrangement each time.
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Cascade Order
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The order things will animate when using the Cascade options in an Effect.
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