SWiSH Player Support
SWF4 or later - Supported Internally
Syntax
spritename._X
spritename._X = value;
Arguments
spritename is the name of the Sprite / Movie Clip or Object.
value is the new value of the distance from the left edge of the stage in pixels.
Returns
X coordinate in pixels.
Description
Sets / Returns the current X coordinate of the Sprite or Object. This is the distance from the left edge of the stage in pixels to the specified anchor point of the Object / Sprite.
Sample
_root.rect._X += 10; // moves the Object rect 10 pixels to the right.
Physics Properties are also supported for this property.