3D Spin
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· | Spin forwards: the components are animated forwards from Start Transform to End Transform
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· | Spin backward: the components are animated backwards from End Transform to Start Transform
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· | Common axis: the components will spin relative to the object's center point instead of their own center points
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· | Rotation order: the order is which rotations are applied
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· | X Spin: specifies the angle the component is rotated around the X axis at the start, middle and end of the Effect
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· | Y Spin: specifies the angle the component is rotated around the Y axis at the start, middle and end of the Effect
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· | Z Spin: specifies the angle the component is rotated around the Z axis at the start, middle and end of the Effect
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· | Scale: specifies how much the component is scaled at the start, middle and end of the Effect. A value of 100% means no change in scale
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· | Alpha: specifies how much the component is faded at the start, middle and end of the Effect. A value of 100% means the alpha of the component is unaffected. A value of 0% means the component is completely faded out
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· | Color: this specifies the color Transform for the component at start, middle and end of the Effect. The component color is calculated by taking the percentage of the selected color and adding the complementary percentage of the original color. For example, if the given percentage is 30%, the result will be 30% of the selected color mixed with 70% of the original color. A value of 0% means no change in color
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