3D Spin
Top  Previous  Next


The 3D Spin Effect spins the components of a Complex Object on the vertical or horizontal axis in 3D space over time.

The 3D Spin Effect can be applied to a Text Object to change the orientations of the components over time. Components can be made to face left, top or front at the beginning and turn a specific number of degrees around the vertical or horizontal axis for the duration of the Effect. The component animations can follow one after another, or they can overlap. The 3D-Spin Effect can be applied forwards or backwards, and components can also be scaled and faded.

The '3D Spin' setting tab of the 'Effect Settings' dialog box is represented below. It can be displayed by double-clicking the 3D Spin Effect in the Timeline, or right-clicking the 3D Spin Effect and choosing Properties from the context Menu.

3dspineffect  

Spin Direction
Controls the initial orientations of components.

·Spin forwards: the components are animated forwards from Start Transform to End Transform  
·Spin backward: the components are animated backwards from End Transform to Start Transform  
·Common axis: the components will spin relative to the object's center point instead of their own center points  
·Rotation order: the order is which rotations are applied  
 
Spin Axis
Specifies the direction of the Spin Axis. The amount of rotation around the nominated axis is determined by the difference in Angle settings.
 
Transforms
Controls the Transforms applied to components as they spin.

·X Spin: specifies the angle the component is rotated around the X axis at the start, middle and end of the Effect  
·Y Spin: specifies the angle the component is rotated around the Y axis at the start, middle and end of the Effect  
·Z Spin: specifies the angle the component is rotated around the Z axis at the start, middle and end of the Effect  
·Scale: specifies how much the component is scaled at the start, middle and end of the Effect. A value of 100% means no change in scale  
·Alpha: specifies how much the component is faded at the start, middle and end of the Effect. A value of 100% means the alpha of the component is unaffected. A value of 0% means the component is completely faded out  
·Color: this specifies the color Transform for the component at start, middle and end of the Effect. The component color is calculated by taking the percentage of the selected color and adding the complementary percentage of the original color. For example, if the given percentage is 30%, the result will be 30% of the selected color mixed with 70% of the original color. A value of 0% means no change in color