INDEX


A


ACOS
ASIN
ATAN
ATANFULL
ABS
ARRAY INDEX TO BOTTOM
ARRAY INDEX TO TOP
ARRAY INDEX VALID
ARRAY COUNT
ARRAY INSERT AT BOTTOM
ARRAY INSERT AT TOP
ARRAY INSERT AT ELEMENT
ARRAY DELETE ELEMENT
ADD TO QUEUE
ADD TO STACK
ARRAY INDEX TO QUEUE
ARRAY INDEX TO STACK
ASC
APPNAME$
ANIMATION EXIST
ANIMATION HEIGHT
ANIMATION LOOPING
ANIMATION PAUSED
ANIMATION PLAYING
ANIMATION POSITION X
ANIMATION POSITION Y
ANIMATION WIDTH
ANIMATION VOLUME
ANIMATION SPEED
ALWAYS ACTIVE ON
ALWAYS ACTIVE OFF
AUTOCAM ON
AUTOCAM OFF
ADD LIMB
APPEND OBJECT
APPEND OBJECT ANIMATION
ATTACH OBJECT TO STATIC
ALPHABLENDING AVAILABLE
ALPHA AVAILABLE
ALPHACOMPARISON AVAILABLE
ANISTROPICFILTERING AVAILABLE
ANTIALIAS AVAILABLE
AUTOMATIC OBJECT COLLISION
AUTOMATIC CAMERA COLLISION
ADD MATRIX4
ADD VECTOR2
ADD VECTOR3
ADD VECTOR4

B


BREAK
BIN$
BOX
BLUR BITMAP
BITMAP EXIST
BITMAP WIDTH
BITMAP HEIGHT
BITMAP DEPTH
BITMAP MIRRORED
BITMAP FLIPPED
BACKDROP ON
BACKDROP OFF
BLITSYSTOLOCAL AVAILABLE
BSP COLLISION HIT
BSP COLLISION X
BSP COLLISION Y
BSP COLLISION Z
BUILD LOOKAT LHMATRIX4
BUILD LOOKAT RHMATRIX4
BUILD ORTHO LHMATRIX4
BUILD ORTHO RHMATRIX4
BUILD FOV LHMATRIX4
BUILD FOV RHMATRIX4
BUILD PERSPECTIVE LHMATRIX4
BUILD PERSPECTIVE RHMATRIX4
BUILD REFLECTION MATRIX4
BUILD ROTATION AXIS MATRIX4
BCC VECTOR2
BCC VECTOR3
BCC VECTOR4

C


CLS
COS
CASE DEFAULT
CASE
CL$
CURVEVALUE
CURVEANGLE
COPY MEMORY
CHECK DISPLAY MODE
CURRENT GRAPHICS CARD$
CHR$
CENTER TEXT
CIRCLE
CREATE ANIMATED SPRITE
CLONE SPRITE
CLEAR ENTRY BUFFER
CONTROLKEY
CONTROL DEVICE NAME$
CONTROL DEVICE X
CONTROL DEVICE Y
CONTROL DEVICE Z
CHANGE MOUSE
CHECKLIST QUANTITY
CHECKLIST VALUE A
CHECKLIST VALUE B
CHECKLIST VALUE C
CHECKLIST VALUE D
CHECKLIST STRING$
CALL DLL
CLOSE FILE
COPY FILE
CD
CHANGE MESH FROM MEMBLOCK
COPY MEMBLOCK
CREATE BITMAP
COPY BITMAP
CURRENT BITMAP
CREATE NET GAME
CREATE NET PLAYER
CLEAR CAMERA VIEW
CAMERA POSITION X
CAMERA POSITION Y
CAMERA POSITION Z
CAMERA ANGLE X
CAMERA ANGLE Y
CAMERA ANGLE Z
COLOR BACKDROP
CONTROL CAMERA USING ARROWKEYS
COLOR LIGHT
COLOR AMBIENT LIGHT
CHANGE MESH
CLEAR ALL OBJECT KEYFRAMES
CLEAR OBJECT KEYFRAME
COLOR OBJECT
COLOR LIMB
CHECK LIMB LINK
CLONE OBJECT
CREATE VERTEX SHADER FROM FILE
CALIBRATEGAMMA AVAILABLE
CLIPANDSCALEPOINTS AVAILABLE
CLIPTLVERTS AVAILABLE
COLORPERSPECTIVE AVAILABLE
COLORWRITEENABLE AVAILABLE
CUBEMAP AVAILABLE
CULLCCW AVAILABLE
CULLCW AVAILABLE
CREATE PIXEL SHADER FROM FILE
CONVERT OBJECT FVF
CATMULLROM VECTOR2
CATMULLROM VECTOR3
CATMULLROM VECTOR4
COPY MATRIX4
COPY VECTOR2
COPY VECTOR3
COPY VECTOR4
CROSS PRODUCT VECTOR3
CCW VECTOR2
COLOR PARTICLES
CLONE SOUND

D


DATA
DIM
DO
DEC
DRAW TO BACK
DRAW TO FRONT
DRAW SPRITES FIRST
DRAW SPRITES LAST
DELETE MEMORY
DELETE IMAGE
DOT
DELETE SPRITE
DOWNKEY
DELETE DLL
DLL EXIST
DLL CALL EXIST
DISABLE ESCAPEKEY
DISABLE SYSTEMKEYS
DELETE DIRECTORY
DELETE FILE
DIR
DRIVELIST
DELETE MEMBLOCK
DELETE ANIMATION
DELETE BITMAP
DEFAULT NET GAME
DELETE CAMERA
DELETE LIGHT
DELETE MATRIX
DELETE OBJECT COLLISION BOX
DELETE OBJECT
DELETE MESH
DETACH OBJECT FROM STATIC
DISABLE STATIC OCCLUSION
DISABLE OBJECT ZDEPTH
DELETE STATIC OBJECTS
DISABLE TNL
DITHER AVAILABLE
DELETE VERTEX SHADER
DELETE PIXEL SHADER
DISABLE OBJECT ZREAD
DISABLE OBJECT ZWRITE
DELETE EFFECT
DELETE BSP
DELETE TERRAIN
DELETE MATRIX4
DELETE VECTOR2
DELETE VECTOR3
DELETE VECTOR4
DIVIDE MATRIX4
DIVIDE VECTOR2
DIVIDE VECTOR3
DIVIDE VECTOR4
DOT PRODUCT VECTOR2
DOT PRODUCT VECTOR3
DELETE PARTICLES
DELETE MUSIC
DELETE SOUND

E


ELSE
END
ENDCASE
ENDIF
ENDSELECT
ENDWHILE
EXIT
EXITFUNCTION
EXP
ENDFUNCTION
EMPTY ARRAY
EMULATION MODE
ELLIPSE
ENTRY$
ESCAPEKEY
EMPTY CHECKLIST
ENABLE ESCAPEKEY
ENABLE SYSTEMKEYS
EXIT PROMPT
EXECUTE FILE
ENABLE STATIC OCCLUSION
ENABLE OBJECT ZDEPTH
ENABLE TNL
ENABLE OBJECT ZREAD
ENABLE OBJECT ZWRITE
EFFECT EXIST

F


FOR
FUNCTION
FASTSYNC
FILL MEMORY
FLIP SPRITE
FORCE UP
FORCE DOWN
FORCE LEFT
FORCE RIGHT
FORCE ANGLE
FORCE NO EFFECT
FORCE WATER EFFECT
FORCE SHOOT
FORCE CHAINSAW
FORCE IMPACT
FORCE AUTO CENTER ON
FORCE AUTO CENTER OFF
FILE END
FILE EXIST
FILE OPEN
FILE SIZE
FIND FIRST
FIND NEXT
FTP CONNECT
FTP DELETE FILE
FTP DISCONNECT
FTP FIND FIRST
FTP FIND NEXT
FTP GET FILE
FTP PROCEED
FTP PUT FILE
FTP SET DIR
FTP TERMINATE
FLIP BITMAP
FADE BITMAP
FREE NET GAME
FREE NET PLAYER
FOG ON
FOG OFF
FOG COLOR
FOG DISTANCE
FILL MATRIX
FADE OBJECT
FIX OBJECT PIVOT
FILTERING AVAILABLE
FOG AVAILABLE
FLUSH VIDEO MEMORY
FOGRANGE AVAILABLE
FOGTABLE AVAILABLE
FOGVERTEX AVAILABLE
FULLSCREENGAMMA AVAILABLE

G


GOSUB
GOTO
GET DATE$
GET TIME$
GET BACKBUFFER PTR
GET BACKBUFFER WIDTH
GET BACKBUFFER HEIGHT
GET BACKBUFFER DEPTH
GET BACKBUFFER PITCH
GET IMAGE
GET PIXELS POINTER
GET PIXELS PITCH
GET CLIPBOARD$
GET REGISTRY
GET REGISTRY$
GET DIR$
GET FILE DATE$
GET FILE NAME$
GET FILE TYPE
GET FILE CREATION$
GET FTP DIR$
GET FTP ERROR$
GET FTP FAILURE
GET FTP FILE NAME$
GET FTP FILE SIZE
GET FTP FILE TYPE
GET FTP PROGRESS
GET FTP STATUS
GET MEMBLOCK PTR
GET MEMBLOCK SIZE
GET NET MESSAGE
GHOST MATRIX ON
GHOST MATRIX OFF
GET GROUND HEIGHT
GET MATRIX HEIGHT
GET OBJECT COLLISION X
GET OBJECT COLLISION Y
GET OBJECT COLLISION Z
GHOST OBJECT OFF
GHOST OBJECT ON
GLUE OBJECT TO LIMB
GET STATIC COLLISION HIT
GET STATIC COLLISION X
GET STATIC COLLISION Y
GET STATIC COLLISION Z
GET DEVICE TYPE
GET MAXIMUM LIGHTS
GET MAXIMUM PIXEL SHADER VALUE
GET MAXIMUM TEXTURE HEIGHT
GET MAXIMUM TEXTURE WIDTH
GET MAXIMUM VERTEX SHADER CONSTANTS
GET MAXIMUM VOLUME EXTENT
GET MAXIMUM PIXEL SHADER VERSION
GET MAXIMUM VERTEX SHADER VERSION
GET PICK VECTOR X
GET PICK VECTOR Y
GET PICK VECTOR Z
GET PICK DISTANCE
GET TERRAIN HEIGHT
GET TOTAL TERRAIN HEIGHT
GHOST PARTICLES ON
GHOST PARTICLES OFF
GET NUMBER OF CD TRACKS

H


HCOS
HSIN
HTAN
HIDE WINDOW
HEX$
HIDE SPRITE
HIDE ALL SPRITES
HIDE MOUSE
HIDE LIGHT
HIDE OBJECT
HIDE LIMB
HIDE OBJECT BOUNDS
HERMITE VECTOR2
HERMITE VECTOR3
HERMITE VECTOR4
HIDE PARTICLES

I


INPUT
INKEY$
IF
INT
INC
IMAGE EXIST
INK
INTERSECT OBJECT
INSTANCE OBJECT
INVERSE MATRIX4
IS EQUAL MATRIX4
IS EQUAL VECTOR2
IS EQUAL VECTOR3
IS EQUAL VECTOR4
IS IDENTITY MATRIX4

J


JOYSTICK UP
JOYSTICK DOWN
JOYSTICK LEFT
JOYSTICK RIGHT
JOYSTICK X
JOYSTICK Y
JOYSTICK Z
JOYSTICK FIRE A
JOYSTICK FIRE B
JOYSTICK FIRE C
JOYSTICK FIRE D
JOYSTICK FIRE X
JOYSTICK SLIDER A
JOYSTICK SLIDER B
JOYSTICK SLIDER C
JOYSTICK SLIDER D
JOYSTICK TWIST X
JOYSTICK TWIST Y
JOYSTICK TWIST Z
JOYSTICK HAT ANGLE
JOIN NET GAME

K


KEYSTATE

L


LOOP
LOAD ARRAY
LOCK BACKBUFFER
LEFT$
LEN
LOWER$
LOAD IMAGE
LINE
LOCK PIXELS
LEFTKEY
LOAD DLL
LOAD ANIMATION
LOOP ANIMATION
LOAD DVD ANIMATION
LOAD BITMAP
LIGHT DIRECTION X
LIGHT DIRECTION Y
LIGHT DIRECTION Z
LIGHT POSITION X
LIGHT POSITION Y
LIGHT POSITION Z
LIGHT EXIST
LIGHT RANGE
LIGHT TYPE
LIGHT VISIBLE
LOAD OBJECT
LOOP OBJECT
LIMB ANGLE X
LIMB ANGLE Y
LIMB ANGLE Z
LIMB EXIST
LIMB NAME$
LIMB OFFSET X
LIMB OFFSET Y
LIMB OFFSET Z
LIMB SCALE X
LIMB SCALE Y
LIMB SCALE Z
LIMB TEXTURE NAME
LIMB TEXTURE
LIMB VISIBLE
LIMB DIRECTION X
LIMB DIRECTION Y
LIMB DIRECTION Z
LIMB POSITION X
LIMB POSITION Y
LIMB POSITION Z
LINK LIMB
LOAD MESH
LOAD STATIC OBJECTS
LOCK OBJECT OFF
LOCK OBJECT ON
LOAD EFFECT
LOAD BSP
LENGTH VECTOR2
LENGTH VECTOR3
LENGTH VECTOR4
LINEAR INTERPOLATE VECTOR2
LINEAR INTERPOLATE VECTOR3
LINEAR INTERPOLATE VECTOR4
LOAD MUSIC
LOOP MUSIC
LOAD CDMUSIC
LOAD 3DSOUND
LOAD SOUND
LOOP SOUND
LISTENER ANGLE X
LISTENER ANGLE Y
LISTENER ANGLE Z
LISTENER POSITION X
LISTENER POSITION Y
LISTENER POSITION Z

M


MAKE MEMORY
MAXIMIZE WINDOW
MINIMIZE WINDOW
MID$
MIRROR SPRITE
MOVE SPRITE
MOUSECLICK
MOUSEMOVEX
MOUSEMOVEY
MOUSEMOVEZ
MOUSEX
MOUSEY
MOUSEZ
MAKE DIRECTORY
MAKE FILE
MAKE MEMBLOCK FROM FILE
MOVE FILE
MAKE FILE FROM MEMBLOCK
MAKE BITMAP FROM MEMBLOCK
MAKE IMAGE FROM MEMBLOCK
MAKE MEMBLOCK FROM BITMAP
MAKE MEMBLOCK FROM IMAGE
MAKE MEMBLOCK FROM MESH
MAKE MEMBLOCK FROM SOUND
MAKE MESH FROM MEMBLOCK
MAKE SOUND FROM MEMBLOCK
MAKE MEMBLOCK
MEMBLOCK EXIST
MEMBLOCK BYTE
MEMBLOCK DWORD
MEMBLOCK FLOAT
MEMBLOCK WORD
MIRROR BITMAP
MOVE CAMERA
MAKE CAMERA
MAKE LIGHT
MAKE MATRIX
MATRIX EXIST
MATRIX POSITION X
MATRIX POSITION Y
MATRIX POSITION Z
MATRIX TILE COUNT
MATRIX TILES EXIST
MATRIX WIREFRAME STATE
MESH EXIST
MAKE OBJECT BOX
MAKE OBJECT COLLISION BOX
MAKE OBJECT CONE
MAKE OBJECT CUBE
MAKE OBJECT CYLINDER
MAKE MESH FROM OBJECT
MAKE STATIC COLLISION BOX
MAKE OBJECT FROM LIMB
MAKE OBJECT PLAIN
MAKE OBJECT SPHERE
MAKE OBJECT TRIANGLE
MOVE OBJECT
MAKE OBJECT
MAKE STATIC OBJECT
MOVE OBJECT DOWN
MOVE OBJECT LEFT
MOVE OBJECT RIGHT
MOVE OBJECT UP
MIPCUBEMAP AVAILABLE
MIPMAP AVAILABLE
MIPMAPLODBIAS AVAILABLE
MIPMAPVOLUME AVAILABLE
MAKE TERRAIN
MAKE MATRIX4
MAKE VECTOR2
MAKE VECTOR3
MAKE VECTOR4
MAXIMIZE VECTOR2
MAXIMIZE VECTOR3
MAXIMIZE VECTOR4
MINIMIZE VECTOR2
MINIMIZE VECTOR3
MINIMIZE VECTOR4
MULTIPLY MATRIX4
MULTIPLY VECTOR2
MULTIPLY VECTOR3
MULTIPLY VECTOR4
MAKE SNOW PARTICLES
MAKE PARTICLES
MAKE FIRE PARTICLES
MUSIC EXIST
MUSIC LOOPING
MUSIC PAUSED
MUSIC PLAYING
MUSIC SPEED
MUSIC VOLUME

N


NEXT
NEWXVALUE
NEWYVALUE
NEWZVALUE
NEXT ARRAY INDEX
NET MESSAGE INTEGER
NET MESSAGE FLOAT
NET MESSAGE STRING$
NET MESSAGE IMAGE
NET MESSAGE MESH
NET MESSAGE SOUND
NET MESSAGE MEMBLOCK
NET MESSAGE BITMAP
NET GAME EXISTS
NET GAME NOW HOSTING
NET GAME LOST
NET MESSAGE EXISTS
NET MESSAGE PLAYER FROM
NET MESSAGE PLAYER TO
NET MESSAGE TYPE
NET PLAYER DESTROYED
NET PLAYER CREATED
NET BUFFER SIZE
NONPOWTEXTURES AVAILABLE
NONLOCALVIDEOMEMORY AVAILABLE
NORMALIZE VECTOR2
NORMALIZE VECTOR3
NORMALIZE VECTOR4

O


OFFSET SPRITE
OPEN TO READ
OPEN TO WRITE
OBJECT COLLISION
OBJECT EXIST
OBJECT FRAME
OBJECT HIT
OBJECT IN SCREEN
OBJECT INTERPOLATION
OBJECT LOOPING
OBJECT PLAYING
OBJECT SCREEN X
OBJECT SCREEN Y
OBJECT SIZE
OBJECT SPEED
OBJECT VISIBLE
OBJECT POSITION X
OBJECT POSITION Y
OBJECT POSITION Z
OBJECT SIZE X
OBJECT SIZE Y
OBJECT SIZE Z
OBJECT ANGLE X
OBJECT ANGLE Y
OBJECT ANGLE Z
OFFSET LIMB
OBJECT COLLISION RADIUS
OBJECT COLLISION CENTER X
OBJECT COLLISION CENTER Y
OBJECT COLLISION CENTER Z
ONLYSQUARETEXTURES AVAILABLE

P


PRINT
PRINTC
PREVIOUS ARRAY INDEX
PERFORM CHECKLIST FOR DISPLAY MODES
PERFORM CHECKLIST FOR GRAPHICS CARDS
PERFORM CHECKLIST FOR FONTS
PASTE IMAGE
POINT
PASTE SPRITE
PLAY SPRITE
POSITION MOUSE
PERFORM CHECKLIST FOR CONTROL DEVICES
PERFORM CHECKLIST FOR DRIVES
PERFORM CHECKLIST FOR FILES
PATH EXIST
PLAY ANIMATION
PAUSE ANIMATION
PLACE ANIMATION
PLAY ANIMATION TO IMAGE
PERFORM CHECKLIST FOR NET CONNECTIONS
PERFORM CHECKLIST FOR NET SESSIONS
PERFORM CHECKLIST FOR NET PLAYERS
PITCH CAMERA UP
PITCH CAMERA DOWN
POINT CAMERA
POSITION CAMERA
POINT LIGHT
POSITION LIGHT
POSITION MATRIX
PREPARE MATRIX TEXTURE
PERFORM CHECKLIST FOR OBJECT LIMBS
PITCH OBJECT DOWN
PITCH OBJECT UP
PLAY OBJECT
POINT OBJECT
POSITION OBJECT
PERSPECTIVETEXTURES AVAILABLE
PROJECTEDTEXTURES AVAILABLE
PIXEL SHADER EXIST
PERFORM CHECKLIST FOR EFFECT VALUES
PERFORM CHECKLIST FOR EFFECT ERRORS
PICK OBJECT
PICK SCREEN
PROCESS BSP COLLISION
POSITION TERRAIN
PROJECTION MATRIX4
PROJECT VECTOR3
PARTICLES EXIST
PARTICLES POSITION X
PARTICLES POSITION Y
PARTICLES POSITION Z
POSITION PARTICLES
POSITION PARTICLE EMISSIONS
PAUSE MUSIC
PLAY MUSIC
PAUSE SOUND
PLAY SOUND
POSITION SOUND
POSITION LISTENER

Q



R


RND
REM
REMEND
REMSTART
REPEAT
RESTORE
RETURN
READ
RANDOMIZE
REMOVE FROM QUEUE
REMOVE FROM STACK
RESTORE WINDOW
RIGHT$
ROTATE IMAGE
RGB
RGBR
RGBG
RGBB
ROTATE SPRITE
RIGHTKEY
RETURNKEY
READ BYTE
READ FILE
READ DIRBLOCK
READ FILEBLOCK
READ FLOAT
READ LONG
READ MEMBLOCK
READ STRING
READ WORD
RENAME FILE
READ BYTE FROM FILE
RESUME ANIMATION
ROLL CAMERA LEFT
ROLL CAMERA RIGHT
ROTATE CAMERA
ROTATE LIGHT
RANDOMIZE MATRIX
ROTATE OBJECT
ROLL OBJECT LEFT
ROLL OBJECT RIGHT
ROTATE LIMB
RENDERAFTERFLIP AVAILABLE
RENDERWINDOWED AVAILABLE
REMOVE LIMB
ROTATE X MATRIX4
ROTATE Y MATRIX4
ROTATE YPR MATRIX4
ROTATE Z MATRIX4
ROTATE PARTICLES
RESUME MUSIC
RECORD SOUND
RESUME SOUND
ROTATE LISTENER

S


SET CURSOR
SYNC ON
SYNC OFF
SYNC
SYNC RATE
SELECT
STEP
SIN
SQRT
SLEEP
SUSPEND FOR KEY
SUSPEND FOR MOUSE
SAVE ARRAY
SCREEN FPS
SCREEN DEPTH
SCREEN HEIGHT
SCREEN INVALID
SCREEN TYPE
SCREEN WIDTH
SET DISPLAY MODE
SET EMULATION ON
SET EMULATION OFF
SET GAMMA
SET GRAPHICS CARD
SHOW WINDOW
SET WINDOW LAYOUT
SET WINDOW ON
SET WINDOW OFF
SET WINDOW SIZE
SET WINDOW POSITION
SET WINDOW TITLE
STR$
SET TEXT OPAQUE
SET TEXT TRANSPARENT
SET TEXT FONT
SET TEXT SIZE
SET TEXT TO NORMAL
SET TEXT TO ITALIC
SET TEXT TO BOLD
SET TEXT TO BOLDITALIC
SPACE$
SAVE IMAGE
SET IMAGE COLORKEY
SPRITE
SET SPRITE
SIZE SPRITE
SCALE SPRITE
STRETCH SPRITE
SHOW SPRITE
SHOW ALL SPRITES
SPRITE EXIST
SPRITE X
SPRITE Y
SPRITE OFFSET X
SPRITE OFFSET Y
SPRITE WIDTH
SPRITE HEIGHT
SPRITE IMAGE
SPRITE SCALE X
SPRITE SCALE Y
SPRITE MIRRORED
SPRITE FLIPPED
SPRITE HIT
SPRITE COLLISION
SET SPRITE ALPHA
SET SPRITE DIFFUSE
SET SPRITE TEXTURE COORD
SET SPRITE FRAME
SET SPRITE IMAGE
SPRITE ANGLE
SPRITE ALPHA
SPRITE RED
SPRITE GREEN
SPRITE BLUE
SPRITE FRAME
SET SPRITE PRIORITY
SPRITE VISIBLE
SCANCODE
SHOW MOUSE
SHIFTKEY
SPACEKEY
SET CONTROL DEVICE
SYSTEM TMEM AVAILABLE
SYSTEM DMEM AVAILABLE
SYSTEM SMEM AVAILABLE
SET DIR
SKIP BYTES
STOP ANIMATION
SET ANIMATION VOLUME
SET ANIMATION SPEED
SET DVD CHAPTER
SAVE BITMAP
SET CURRENT BITMAP
SET NET CONNECTION
SEND NET MESSAGE INTEGER
SEND NET MESSAGE FLOAT
SEND NET MESSAGE STRING
SEND NET MESSAGE MEMBLOCK
SEND NET MESSAGE IMAGE
SEND NET MESSAGE BITMAP
SEND NET MESSAGE SOUND
SEND NET MESSAGE MESH
SET CAMERA FOV
SET CAMERA RANGE
SET CAMERA VIEW
SET CAMERA ROTATION XYZ
SET CAMERA ROTATION ZYX
SET CAMERA TO FOLLOW
SET CAMERA TO OBJECT ORIENTATION
SCROLL BACKDROP
SET CURRENT CAMERA
SET CAMERA TO IMAGE
SET VECTOR3 TO CAMERA POSITION
SET VECTOR3 TO CAMERA ROTATION
SET CAMERA ASPECT
SHOW LIGHT
SET DIRECTIONAL LIGHT
SET LIGHT RANGE
SET LIGHT TO OBJECT ORIENTATION
SET LIGHT TO OBJECT POSITION
SET POINT LIGHT
SET SPOT LIGHT
SET AMBIENT LIGHT
SET NORMALIZATION OFF
SET NORMALIZATION ON
SET VECTOR3 TO LIGHT POSITION
SET VECTOR3 TO LIGHT ROTATION
SET MATRIX WIREFRAME ON
SET MATRIX HEIGHT
SET MATRIX NORMAL
SET MATRIX TEXTURE
SET MATRIX TILE
SET MATRIX WIREFRAME OFF
SET MATRIX
SHIFT MATRIX DOWN
SHIFT MATRIX LEFT
SHIFT MATRIX RIGHT
SHIFT MATRIX UP
SET VECTOR3 TO MATRIX POSITION
SET MATRIX TRIM
SET MATRIX PRIORITY
STATIC LINE OF SIGHT X
STATIC LINE OF SIGHT Y
STATIC LINE OF SIGHT Z
SAVE OBJECT ANIMATION
SAVE STATIC OBJECTS
SCALE OBJECT
SCALE LIMB
SCALE LIMB TEXTURE
SCALE OBJECT TEXTURE
SCROLL LIMB TEXTURE
SCROLL OBJECT TEXTURE
SET OBJECT
SET OBJECT COLLISION OFF
SET OBJECT COLLISION ON
SET OBJECT COLLISION TO BOXES
SET OBJECT COLLISION TO POLYGONS
SET OBJECT COLLISION TO SPHERES
SET OBJECT FRAME
SET GLOBAL COLLISION OFF
SET GLOBAL COLLISION ON
SET OBJECT INTERPOLATION
SET OBJECT KEYFRAME
SET MIPMAP MODE
SET STATIC OBJECTS TEXTURE
SET OBJECT ROTATION XYZ
SET OBJECT ROTATION ZYX
SET OBJECT SPEED
SET OBJECT TEXTURE
SET OBJECT TO CAMERA ORIENTATION
SET OBJECT TO OBJECT ORIENTATION
SHOW OBJECT
SHOW LIMB
STOP OBJECT
STATIC LINE OF SIGHT
SET BUMP MAPPING ON
SET CARTOON SHADING ON
SET SPHERE MAPPING ON
SET STATIC OBJECTS WIREFRAME ON
SET STATIC OBJECTS WIREFRAME OFF
STATISTIC
SET OBJECT AMBIENT
SET OBJECT CULL
SET DETAIL MAPPING ON
SET OBJECT FILTER
SET OBJECT FOG
SET OBJECT LIGHT
SET LIGHT MAPPING ON
SET OBJECT RADIUS
SET OBJECT TRANSPARENCY
SET VERTEX SHADER MATRIX
SET VERTEX SHADER OFF
SET VERTEX SHADER ON
SET VERTEX SHADER STREAM
SET VERTEX SHADER STREAMCOUNT
SET VERTEX SHADER VECTOR
SET OBJECT WIREFRAME
SEPERATETEXTUREMEMORIES AVAILABLE
SET CUBE MAPPING ON
SET BLEND MAPPING ON
SAVE MESH
SET RAINBOW SHADING ON
SET SHADOW SHADING ON
SET REFLECTION SHADING ON
SET PIXEL SHADER ON
SET PIXEL SHADER OFF
SET PIXEL SHADER TEXTURE
SET TEXTURE MD3
SHOW OBJECT BOUNDS
SET OBJECT SMOOTHING
SET LIMB SMOOTHING
SET EFFECT ON
SET ALPHA MAPPING ON
SET OBJECT DIFFUSE
SET OBJECT AMBIENCE
SET OBJECT SPECULAR
SET OBJECT EMISSIVE
SET OBJECT SPECULAR POWER
SET OBJECT EFFECT
SET LIMB EFFECT
SET EFFECT CONSTANT FLOAT
SET EFFECT TRANSPOSE
SET EFFECT CONSTANT BOOLEAN
SET EFFECT CONSTANT INTEGER
SET EFFECT CONSTANT VECTOR
SET EFFECT CONSTANT MATRIX
SET EFFECT TECHNIQUE
SET SHADING OFF
SET BSP CAMERA COLLISION
SET BSP OBJECT COLLISION
SET BSP CAMERA
SET BSP COLLISION OFF
SET BSP COLLISION THRESHHOLD
SET BSP CAMERA COLLISION RADIUS
SET BSP MULTITEXTURING ON
SET BSP MULTITEXTURING OFF
SET BSP OBJECT COLLISION RADIUS
SET BSP COLLISION HEIGHT ADJUSTMENT
SQUARED LENGTH VECTOR2
SQUARED LENGTH VECTOR3
SQUARED LENGTH VECTOR4
SCALE MATRIX4
SCALE VECTOR2
SCALE VECTOR3
SCALE VECTOR4
SET IDENTITY MATRIX4
SET VECTOR2
SET VECTOR3
SET VECTOR4
SUBTRACT MATRIX4
SUBTRACT VECTOR2
SUBTRACT VECTOR3
SUBTRACT VECTOR4
SET PARTICLE EMISSIONS
SET PARTICLE SPEED
SET PARTICLE VELOCITY
SHOW PARTICLES
SET PARTICLE GRAVITY
SET PARTICLE CHAOS
SET PARTICLE LIFE
SET PARTICLE FLOOR
SET VECTOR3 TO PARTICLES POSITION
SET VECTOR3 TO PARTICLES ROTATION
SET MUSIC VOLUME
STOP MUSIC
SET MUSIC SPEED
SAVE SOUND
SET SOUND PAN
SET SOUND SPEED
SET SOUND VOLUME
STOP RECORDING SOUND
STOP SOUND
SOUND EXIST
SOUND LOOPING
SOUND PAN
SOUND PAUSED
SOUND PLAYING
SOUND POSITION X
SOUND POSITION Y
SOUND POSITION Z
SOUND SPEED
SOUND TYPE
SOUND VOLUME
SCALE LISTENER
SET EAX

T


TIMER
TAN
TEXT
TEXT BACKGROUND TYPE
TEXT FONT$
TEXT SIZE
TEXT STYLE
TEXT WIDTH
TEXT HEIGHT
TOTAL DVD CHAPTERS
TURN CAMERA LEFT
TURN CAMERA RIGHT
TEXTURE BACKDROP
TOTAL OBJECT FRAMES
TEXTURE OBJECT
TEXTURE LIMB
TURN OBJECT LEFT
TURN OBJECT RIGHT
TNL AVAILABLE
TLVERTEXSYSTEMMEMORY AVAILABLE
TLVERTEXVIDEOMEMORY AVAILABLE
TEXTURESYSTEMMEMORY AVAILABLE
TEXTUREVIDEOMEMORY AVAILABLE
TERRAIN EXIST
TERRAIN POSITION X
TERRAIN POSITION Y
TERRAIN POSITION Z
TEXTURE TERRAIN
TRANSFORM VECTOR4
TRANSFORM COORDS VECTOR2
TRANSFORM COORDS VECTOR3
TRANSFORM NORMALS VECTOR3
TRANSLATE MATRIX4
TRANSPOSE MATRIX4

U


UNDIM
UNTIL
UNLOCK BACKBUFFER
UPPER$
UNLOCK PIXELS
UPKEY
UPDATE MATRIX
UNGLUE OBJECT

V


VAL
VOLUMEMAP AVAILABLE
VERTEX SHADER EXIST
VIEW MATRIX4

W


WHILE
WAIT KEY
WAIT MOUSE
WAIT
WRAPVALUE
WRITE TO CLIPBOARD
WRITE TO REGISTRY
WRITE STRING TO REGISTRY
WINDIR$
WRITE WORD
WRITE BYTE
WRITE LONG
WRITE DIRBLOCK
WRITE FILEBLOCK
WRITE FLOAT
WRITE FILE
WRITE MEMBLOCK
WRITE STRING
WRITE BYTE TO FILE
WRITE MEMBLOCK BYTE
WRITE MEMBLOCK DWORD
WRITE MEMBLOCK FLOAT
WRITE MEMBLOCK WORD
WBUFFER AVAILABLE
WFOG AVAILABLE
W VECTOR4
WORLD MATRIX4

X


XROTATE CAMERA
XROTATE OBJECT
X VECTOR2
X VECTOR3
X VECTOR4

Y


YROTATE CAMERA
YROTATE OBJECT
Y VECTOR2
Y VECTOR3
Y VECTOR4

Z


ZROTATE CAMERA
ZROTATE OBJECT
ZBUFFER AVAILABLE
ZFOG AVAILABLE
Z VECTOR3
Z VECTOR4


CLICK HERE TO RETURN TO THE MAIN MENU