rem Sprite Functionality load image "image.bmp",1 : load image "image.bmp",2 rem Main loop do rem Produce random values SpriteNumber=rnd(22000000) BackSave=rnd(2) Transparency=rnd(1) X=rnd(640) Y=rnd(480) ImageNumber=1+rnd(1) XSize=rnd(64) YSize=rnd(64) Scale=rnd(100) XScale=rnd(100) YScale=rnd(100) TargetSpriteNumber=rnd(22000000) rem Try each command at random SPRITE SpriteNumber, X, Y, ImageNumber if rnd(100)=1 then SET SPRITE SpriteNumber, BackSave, Transparency if rnd(5)=1 then SIZE SPRITE SpriteNumber, XSize, YSize if rnd(5)=1 then SCALE SPRITE SpriteNumber, Scale if rnd(5)=1 then STRETCH SPRITE SpriteNumber, XScale, YScale if rnd(5)=1 then OFFSET SPRITE SpriteNumber, X, Y if rnd(5)=1 then MIRROR SPRITE SpriteNumber if rnd(5)=1 then FLIP SPRITE SpriteNumber if rnd(5)=1 then PASTE SPRITE SpriteNumber, X, Y if rnd(5)=1 then HIDE SPRITE SpriteNumber if rnd(5)=1 then SHOW SPRITE SpriteNumber if rnd(5)=1 then HIDE ALL SPRITES if rnd(5)=1 then SHOW ALL SPRITES rem Display data set cursor 0,0 print "SPRITE EXPRESSION DATA" print print "sprite:";SpriteNumber print "exist:";SPRITE EXIST(SpriteNumber) print "x:";SPRITE X(SpriteNumber) print "y:";SPRITE Y(SpriteNumber) print "offsetx:";SPRITE OFFSET X(SpriteNumber) print "offsetx:";SPRITE OFFSET Y(SpriteNumber) print "width:";SPRITE WIDTH(SpriteNumber) print "height:";SPRITE HEIGHT(SpriteNumber) print "image:";SPRITE IMAGE(SpriteNumber) print "scalex:";SPRITE SCALE X(SpriteNumber) print "scaley:";SPRITE SCALE Y(SpriteNumber) print "mirrored:";SPRITE MIRRORED(SpriteNumber) print "flipped:";SPRITE FLIPPED(SpriteNumber) print "hit:";SPRITE HIT(SpriteNumber, TargetSpriteNumber) print "collision:";SPRITE COLLISION(SpriteNumber, TargetSpriteNumber) if rnd(5)=1 then DELETE SPRITE SpriteNumber loop