rem Sprite Functionality

load image "image.bmp",1 : load image "image.bmp",2

rem Main loop
do

rem Produce random values
SpriteNumber=rnd(22000000)
BackSave=rnd(2)
Transparency=rnd(1)
X=rnd(640)
Y=rnd(480)
ImageNumber=1+rnd(1)
XSize=rnd(64)
YSize=rnd(64)
Scale=rnd(100)
XScale=rnd(100)
YScale=rnd(100)
TargetSpriteNumber=rnd(22000000)

rem Try each command at random
SPRITE SpriteNumber, X, Y, ImageNumber
if rnd(100)=1 then SET SPRITE SpriteNumber, BackSave, Transparency
if rnd(5)=1 then SIZE SPRITE SpriteNumber, XSize, YSize
if rnd(5)=1 then SCALE SPRITE SpriteNumber, Scale
if rnd(5)=1 then STRETCH SPRITE SpriteNumber, XScale, YScale
if rnd(5)=1 then OFFSET SPRITE SpriteNumber, X, Y
if rnd(5)=1 then MIRROR SPRITE SpriteNumber
if rnd(5)=1 then FLIP SPRITE SpriteNumber
if rnd(5)=1 then PASTE SPRITE SpriteNumber, X, Y
if rnd(5)=1 then HIDE SPRITE SpriteNumber
if rnd(5)=1 then SHOW SPRITE SpriteNumber
if rnd(5)=1 then HIDE ALL SPRITES
if rnd(5)=1 then SHOW ALL SPRITES

rem Display data
set cursor 0,0
print "SPRITE EXPRESSION DATA"
print
print "sprite:";SpriteNumber
print "exist:";SPRITE EXIST(SpriteNumber)
print "x:";SPRITE X(SpriteNumber)
print "y:";SPRITE Y(SpriteNumber)
print "offsetx:";SPRITE OFFSET X(SpriteNumber)
print "offsetx:";SPRITE OFFSET Y(SpriteNumber)
print "width:";SPRITE WIDTH(SpriteNumber)
print "height:";SPRITE HEIGHT(SpriteNumber)
print "image:";SPRITE IMAGE(SpriteNumber)
print "scalex:";SPRITE SCALE X(SpriteNumber)
print "scaley:";SPRITE SCALE Y(SpriteNumber)
print "mirrored:";SPRITE MIRRORED(SpriteNumber)
print "flipped:";SPRITE FLIPPED(SpriteNumber)
print "hit:";SPRITE HIT(SpriteNumber, TargetSpriteNumber)
print "collision:";SPRITE COLLISION(SpriteNumber, TargetSpriteNumber)
if rnd(5)=1 then DELETE SPRITE SpriteNumber

loop