rem Sound Functionality rem Sound Values SoundNumber=1+rnd(4) SecondSound=6+rnd(4) 3DSoundNumber=11+rnd(4) rem Main loop while mouseclick()=0 rem Random values Volume=50+rnd(50) Speed=100+rnd(99900) Pan=-10000+rnd(20000) StartPos=1000+rnd(2000) LXPos=rnd(10)-5 LYPos=rnd(10)-5 LZPos=rnd(10)-5 XPos=rnd(500)-250 YPos=rnd(500)-250 ZPos=rnd(500)-250 YAngle#=wrapvalue(YAngle#+0.1) StartPos=rnd(500) EndPos=StartPos+500+rnd(500) InitPos=rnd(2000) rem Sound Loading if sound exist(SoundNumber)=0 then load sound "sound\smash.wav",SoundNumber if sound exist(3DSoundNumber)=0 then load 3dsound "sound\tube.wav",3DSoundNumber rem 2D Sound Control if rnd(100)=1 then play sound 3DSoundNumber if rnd(500)=1 then play sound SoundNumber if rnd(500)=1 then play sound SoundNumber,StartPos if rnd(500)=1 then stop sound SoundNumber if rnd(500)=1 then loop sound SoundNumber if rnd(500)=1 then loop sound SoundNumber,StartPos if rnd(500)=1 then loop sound SoundNumber,StartPos,EndPos if rnd(500)=1 then loop sound SoundNumber,StartPos,EndPos,InitPos if rnd(500)=1 then pause sound SoundNumber if rnd(500)=1 then resume sound SoundNumber if rnd(500)=1 then set sound volume SoundNumber,Volume if rnd(500)=1 then set sound speed SoundNumber,SPeed if rnd(500)=1 then set sound pan SoundNumber,Pan if sound exist(SecondSound)=1 then delete sound SecondSound if rnd(500)=1 then clone sound SecondSound,SoundNumber rem 3D Sound Control if sound exist(3DSoundNumber)=1 if rnd(500)=1 then position sound 3DSoundNumber,XPos,YPos,ZPos if rnd(500)=1 then position listener LXPos,LYPos,LZPos if rnd(500)=1 then rotate listener 0,YAngle#,0 if rnd(500)=1 then scale listener 0.1 endif rem Recording a Sound if rnd(500)=1 print "Recording..." Duration=2000+rnd(3000) if rnd(1)=1 record sound SoundNumber,Duration else record sound SoundNumber endif wait Duration stop recording sound if sound exist(SoundNumber)=1 save sound "mysound.wav",SoundNumber endif endif rem Sound Data cls print "Sound Data" print print "exist:";sound exist(SoundNumber) if sound exist(SoundNumber)=1 print "type:";sound type(SoundNumber) print "playing:";sound playing(SoundNumber) print "looping:";sound looping(SoundNumber) print "paused:";sound paused(SoundNumber) print "volume:";sound volume(SoundNumber) print "speed:";sound speed(SoundNumber) print "pan:";sound pan(SoundNumber) endif if sound exist(3DSoundNumber)=1 print "positionx:";sound position x(3DSoundNumber) print "positiony:";sound position y(3DSoundNumber) print "positionz:";sound position z(3DSoundNumber) endif print print "Listener Data" print print "positionx:";listener position x() print "positiony:";listener position y() print "positionz:";listener position z() print "anglex:";listener angle x() print "angley:";listener angle y() print "anglez:";listener angle z() rem End loop endwhile rem Delete sounds if sound exist(SoundNumber)=1 then delete sound SoundNumber if sound exist(SecondSound)=1 then delete sound SecondSound if sound exist(3DSoundNumber)=1 then delete sound 3DSoundNumber