rem Sound Showcase rem Standard Setup Code for all examples sync on : sync rate 0 : backdrop off set text font "arial" : set text size 16 set text to bold : set text transparent rem Loading prompt sync : center text screen width()/2,screen height()/2,"LOADING" : sync rem Load room load object "world\room.x",1 xrotate object 1,270 fix object pivot 1 rotate object 1,0,180,0 set object specular 1,0 rem Load selectors for t=2 to 5 load object "models\notes\notes.x",t position object t,-100,32,40-(((t-3)*80)) rotate object t,270,90,0 scale object t,50,50,50 fix object pivot t rotate object t,0,0,0 set object specular t,0 next t rem Load sound load sound "sound\ghost.wav",1 load sound "sound\hit.wav",2 load sound "sound\smash.wav",3 load sound "sound\tube.wav",4 rem Setup camera and light set point light 0,0,0,0 position camera -450,100,10 set camera fov 45 yrotate camera 90 rem Select first note (via Xangle trigger) yrotate object 2,1 rem Main loop desc$="Sound Room (Select A Note)" do rem Control mouse selector if mouseclick()=1 sel=0 if mousex()>70 and mousex()<600 sel=1+((mousex()-70)/(530/4)) if sel>4 then sel=4 endif if sel>0 if object angle y(1+sel)=0 yrotate object 1+sel,1 if sel=1 then play sound 1 if sel=2 then play sound 2 if sel=3 then play sound 3 if sel=4 then play sound 4 endif endif endif rem Control selected for pace=0 to 9 for t=2 to 5 if object angle y(t)>0 then rotate object t,0,wrapvalue(object angle y(t)+1),0 if object angle y(t)>0 then lightz#=object position z(t) : lighty#=object position y(t) next t next pace rem Control light position light 0,-200,lighty#,lightz# rem Show Framerate text 20,screen height()-40,desc$ fps$="DBPro Fps: "+str$(screen fps()) text screen width()-20-text width(fps$),screen height()-40,fps$ rem Update screen sync rem End loop loop