rem Matrix Showcase rem Standard Setup Code for all examples sync on : sync rate 0 : color backdrop 0 set text font "arial" : set text size 16 set text to bold : set text transparent rem Create matrix load image "face.bmp",1 load image "water.bmp",2 for m=1 to 2 if m=1 then s=200 if m=2 then s=100 make matrix m,s,s,36,36 if m=1 then position matrix m,-50,20,-50 if m=2 then position matrix m,0,120,0 prepare matrix texture m,m,36,36 ghost matrix on m tc=1 for z=35 to 0 step -1 x=0 while x<=35 set matrix tile m,x,z,tc inc tc : inc x endwhile next z next m rem Setup light set point light 0,50,500,50 color light 0,1000,1000,200 rem Setup camera position camera 50,170,50 point camera 50,0,50 rem Main loop desc$="Water Matrix (Hit Space)" do rem Space controls wireframe if spacekey()=1 if wr=0 wrstate=1-wrstate if wrstate=0 then set matrix wireframe off 1 : set matrix wireframe off 2 if wrstate=1 then set matrix wireframe on 1 : set matrix wireframe on 2 wr=1 endif else wr=0 endif rem Control matrix like water for m=1 to 2 a#=wrapvalue(a#+1) for z=0 to 36 for x=0 to 36 x#=cos(a#+(x*10)) y#=sin(a#+(z*10)) nx#=0.0-(cos(a#+(x*10))*0.25) nz#=0.0-(sin(a#+(z*10))*0.25) ny#=1.0-nx#-nz# set matrix height m,x,z,(x#+y#)*15.0 set matrix normal m,x,z,nx#,ny#,nz# next x next z update matrix m next m rem Show Framerate text 20,screen height()-40,desc$ fps$="DBPro Fps: "+str$(screen fps()) text screen width()-20-text width(fps$),screen height()-40,fps$ rem Update screen sync rem End loop loop