rem Bitmap Showcase rem Standard Setup Code for all examples sync on : sync rate 0 : draw to back set text font "arial" : set text size 20 set text to bold : set text transparent rem Load backdrop load bitmap "foliage.jpg" get image 1,0,0,640,480 rem Produce Title ink rgb(0,0,0),0 : center text (screen width()/2)+1,7,"BMP DDS DIB JPG PNG RLE TGA" ink rgb(255,255,255),0 : center text screen width()/2,6,"BMP DDS DIB JPG PNG RLE TGA" rem Create offscreen sprite set sprite 1,0,1 set sprite alpha 1,128 offset sprite 1,(640-96)/4,(450-96)/4 size sprite 1,(640-96)/2,(450-96)/2 sprite 1,320,48+((450-96)/2),1 rem Create offscreen bitmap create bitmap 2,640,480 set current bitmap 0 rem Main loop do rem Provide backdrop to visual screen set current bitmap 2 sprite 2,320,240,1 sr#=350+(cos(a#)*10) rotate sprite 2,sr# size sprite 2,1000,800 offset sprite 2,512,384 set sprite alpha 2,100 set sprite 2,0,0 paste sprite 2,320,240 sprite 2,-2000,-2000,1 set current bitmap 0 copy bitmap 2,48,48,640-48,450-48,0,48,48,640-48,450-48 rem Rotate sprite a#=wrapvalue(a#+2) r#=350+(cos(a#)*10) rotate sprite 1,r# set sprite alpha 1,128 sprite 1,320,48+((450-96)/2),1 set sprite 1,0,0 s#=s#+0.5 : if s#>100 then s#=100 size sprite 1,((640-96)/2)*(s#/100.0),((450-96)/2)*(s#/100.0) rem Show filename ink rgb(255,255,255),0 center text 320,350,file$ rem Show Buttons over=0 for but=1 to 3 for high=0 to 1 if high=0 then ink rgb(20,20,20),0 : bx=-1 : by=-1 if high=1 then ink rgb(100,200,100),0 : bx=0 : by=0 if high=1 and mousey()>420 and mousey()<460 if but=1 and abs(mousex()-170)<50 then ink rgb(255,255,255),0 : over=1 if but=2 and abs(mousex()-320)<50 then ink rgb(255,255,255),0 : over=2 if but=3 and abs(mousex()-470)<50 then ink rgb(255,255,255),0 : over=3 endif if but=1 then but$="PREV" if but=2 then but$="NEXT" if but=3 then but$="EXIT" center text 320+bx+((but-2)*150),420+by,but$ next high next but rem Controls if mouseclick()=1 if once=0 once=1 if over=1 then pic=pic-1 : picload=1 : s#=0 if over=2 then pic=pic+1 : picload=1 : s#=0 if picload=1 picload=0 if pic<0 then pic=6 if pic>6 then pic=0 if pic=0 then file$="2DFiles\logo.bmp" if pic=1 then file$="2DFiles\logo.dds" if pic=2 then file$="2DFiles\logo.dib" if pic=3 then file$="2DFiles\logo.jpg" if pic=4 then file$="2DFiles\logo.png" if pic=5 then file$="2DFiles\logo.rle" if pic=6 then file$="2DFiles\logo.tga" load bitmap file$,1 if bitmap exist(1)=1 get image 1,0,0,bitmap width(1),bitmap height(1) set current bitmap 0 delete bitmap 1 endif endif if over=3 then end endif else once=0 endif rem Update screen sync rem End loop loop