WORLD
LOAD BSP : LOAD BSP PK3 Filename, BSP Filename
DELETE BSP : DELETE BSP
SET BSP CAMERA : SET BSP CAMERA Camera Number
SET BSP CAMERA COLLISION : SET BSP CAMERA COLLISION Collision Index, Camera Number, Radius, Response
SET BSP OBJECT COLLISION : SET BSP OBJECT COLLISION Collision Index, Object Number, Radius, Response
SET BSP COLLISION THRESHHOLD : SET BSP COLLISION THRESHHOLD Collision Index, Sensitivity
SET BSP COLLISION OFF : SET BSP COLLISION OFF Collision Index
SET BSP CAMERA COLLISION RADIUS : SET BSP CAMERA COLLISION RADIUS Collision Index, Camera Number, X, Y, Z
SET BSP OBJECT COLLISION RADIUS : SET BSP OBJECT COLLISION RADIUS Collision Index, Object Number, X, Y, Z
SET BSP COLLISION HEIGHT ADJUSTMENT : SET BSP COLLISION HEIGHT ADJUSTMENT Collision Index, Height
SET BSP MULTITEXTURING ON : SET BSP MULTITEXTURING ON
SET BSP MULTITEXTURING OFF : SET BSP MULTITEXTURING OFF
PROCESS BSP COLLISION : PROCESS BSP COLLISION Collision Index
MAKE TERRAIN : MAKE TERRAIN Terrain Number, Heightmap Filename
DELETE TERRAIN : DELETE TERRAIN Terrain Number
POSITION TERRAIN : POSITION TERRAIN Terrain Number, X, Y, Z
TEXTURE TERRAIN : TEXTURE TERRAIN Terrain Number, Image Number
BSP COLLISION HIT : Return Integer=BSP COLLISION HIT(Collision Index)
BSP COLLISION X : Return Float=BSP COLLISION X(Collision Index)
BSP COLLISION Y : Return Float=BSP COLLISION Y(Collision Index)
BSP COLLISION Z : Return Float=BSP COLLISION Z(Collision Index)
TERRAIN EXIST : Return Integer=TERRAIN EXIST(Terrain Number)
TERRAIN POSITION X : Return Float=TERRAIN POSITION X(Terrain Number)
TERRAIN POSITION Y : Return Float=TERRAIN POSITION Y(Terrain Number)
TERRAIN POSITION Z : Return Float=TERRAIN POSITION Z(Terrain Number)
GET TERRAIN HEIGHT : Return Float=GET TERRAIN HEIGHT(Terrain Number, X, Z)
GET TOTAL TERRAIN HEIGHT : Return Float=GET TOTAL TERRAIN HEIGHT(Terrain Number)
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