SPRITE


SPRITE : SPRITE Sprite Number, XPos, YPos, Image Number
SET SPRITE : SET SPRITE Sprite Number, Backsave, Transparency
DELETE SPRITE : DELETE SPRITE Sprite Number
CLONE SPRITE : CLONE SPRITE Sprite Number, Destination Sprite Number
SHOW SPRITE : SHOW SPRITE Sprite Number
HIDE SPRITE : HIDE SPRITE Sprite Number
HIDE ALL SPRITES : HIDE ALL SPRITES
SHOW ALL SPRITES : SHOW ALL SPRITES
MOVE SPRITE : MOVE SPRITE Sprite Number, Velocity
OFFSET SPRITE : OFFSET SPRITE Sprite Number, XOffset, YOffset
SCALE SPRITE : SCALE SPRITE Sprite Number, Scale
SIZE SPRITE : SIZE SPRITE Sprite Number, XSize, YSize
STRETCH SPRITE : STRETCH SPRITE Sprite Number, XScale, YScale
ROTATE SPRITE : ROTATE SPRITE Sprite Number, Angle
FLIP SPRITE : FLIP SPRITE Sprite Number
MIRROR SPRITE : MIRROR SPRITE Sprite Number
PASTE SPRITE : PASTE SPRITE Sprite Number, XPos, YPos
CREATE ANIMATED SPRITE : CREATE ANIMATED SPRITE Sprite Number, Filename, Across, Down, Image Number
PLAY SPRITE : PLAY SPRITE Sprite Number, Start Frame, End Frame, Delay Value
SET SPRITE FRAME : SET SPRITE FRAME Sprite Number, Frame Value
SET SPRITE PRIORITY : SET SPRITE PRIORITY Sprite Number, Priority
SET SPRITE IMAGE : SET SPRITE IMAGE Sprite Number, Image Number
SET SPRITE ALPHA : SET SPRITE ALPHA Sprite Number, Alpha Value
SET SPRITE DIFFUSE : SET SPRITE DIFFUSE Sprite Number, Red Value, Green Value, Blue Value
SET SPRITE TEXTURE COORD : SET SPRITE TEXTURE COORD Sprite Number, Vertex Index, UValue, VValue

SPRITE EXIST : Return Integer=SPRITE EXIST(Sprite Number) SPRITE X : Return Integer=SPRITE X(Sprite Number) SPRITE Y : Return Integer=SPRITE Y(Sprite Number) SPRITE OFFSET X : Return Integer=SPRITE OFFSET X(Sprite Number) SPRITE OFFSET Y : Return Integer=SPRITE OFFSET Y(Sprite Number) SPRITE SCALE X : Return Integer=SPRITE SCALE X(Sprite Number) SPRITE SCALE Y : Return Integer=SPRITE SCALE Y(Sprite Number) SPRITE WIDTH : Return Integer=SPRITE WIDTH(Sprite Number) SPRITE HEIGHT : Return Integer=SPRITE HEIGHT(Sprite Number) SPRITE IMAGE : Return Integer=SPRITE IMAGE(Sprite Number) SPRITE MIRRORED : Return Integer=SPRITE MIRRORED(Sprite Number) SPRITE FLIPPED : Return Integer=SPRITE FLIPPED(Sprite Number) SPRITE HIT : Return Integer=SPRITE HIT(Sprite Number, Target Sprite Number) SPRITE COLLISION : Return Integer=SPRITE COLLISION(Sprite Number, Target Sprite Number) SPRITE ANGLE : Return Float=SPRITE ANGLE(Sprite Number) SPRITE FRAME : Return Integer=SPRITE FRAME(Sprite Number) SPRITE ALPHA : Return Integer=SPRITE ALPHA(Sprite Number) SPRITE RED : Return Integer=SPRITE RED(Sprite Number) SPRITE GREEN : Return Integer=SPRITE GREEN(Sprite Number) SPRITE BLUE : Return Integer=SPRITE BLUE(Sprite Number) SPRITE VISIBLE : Return Integer=SPRITE VISIBLE(Sprite Number)

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