CAMERA


MAKE CAMERA : MAKE CAMERA Camera Number
DELETE CAMERA : DELETE CAMERA Camera Number
MOVE CAMERA : MOVE CAMERA Distance Value
POSITION CAMERA : POSITION CAMERA X, Y, Z
POINT CAMERA : POINT CAMERA X, Y, Z
ROTATE CAMERA : ROTATE CAMERA XAngle, YAngle, ZAngle
XROTATE CAMERA : XROTATE CAMERA XAngle
YROTATE CAMERA : YROTATE CAMERA YAngle
ZROTATE CAMERA : ZROTATE CAMERA ZAngle
TURN CAMERA LEFT : TURN CAMERA LEFT Angle Value
TURN CAMERA RIGHT : TURN CAMERA RIGHT Angle Value
PITCH CAMERA UP : PITCH CAMERA UP Angle Value
PITCH CAMERA DOWN : PITCH CAMERA DOWN Angle Value
ROLL CAMERA LEFT : ROLL CAMERA LEFT Angle Value
ROLL CAMERA RIGHT : ROLL CAMERA RIGHT Angle Value
SET CURRENT CAMERA : SET CURRENT CAMERA Camera Number
CLEAR CAMERA VIEW : CLEAR CAMERA VIEW Color Value

SET CAMERA FOV : SET CAMERA FOV Field-Of-View Angle SET CAMERA RANGE : SET CAMERA RANGE Near Value, Far Value SET CAMERA VIEW : SET CAMERA VIEW Left, Top, Right, Bottom SET CAMERA ASPECT : SET CAMERA ASPECT Aspect Ratio SET CAMERA ROTATION XYZ : SET CAMERA ROTATION XYZ SET CAMERA ROTATION ZYX : SET CAMERA ROTATION ZYX SET CAMERA TO FOLLOW : SET CAMERA TO FOLLOW X, Y, Z, Angle, Distance, Height, Smooth, Collision SET CAMERA TO IMAGE : SET CAMERA TO IMAGE Camera Number, Image Number, Width, Height SET CAMERA TO OBJECT ORIENTATION : SET CAMERA TO OBJECT ORIENTATION Object Number SET VECTOR3 TO CAMERA POSITION : SET VECTOR3 TO CAMERA POSITION Vector, Camera Number SET VECTOR3 TO CAMERA ROTATION : SET VECTOR3 TO CAMERA ROTATION Vector, Camera Number CONTROL CAMERA USING ARROWKEYS : CONTROL CAMERA USING ARROWKEYS Camera Number, MoveSpeed, TurnSpeed
AUTOCAM ON : AUTOCAM ON AUTOCAM OFF : AUTOCAM OFF BACKDROP ON : BACKDROP ON BACKDROP OFF : BACKDROP OFF COLOR BACKDROP : COLOR BACKDROP Color Value TEXTURE BACKDROP : TEXTURE BACKDROP Image Number SCROLL BACKDROP : SCROLL BACKDROP U, V
CAMERA POSITION X : Return Float=CAMERA POSITION X() CAMERA POSITION Y : Return Float=CAMERA POSITION Y() CAMERA POSITION Z : Return Float=CAMERA POSITION Z() CAMERA ANGLE X : Return Float=CAMERA ANGLE X() CAMERA ANGLE Y : Return Float=CAMERA ANGLE Y() CAMERA ANGLE Z : Return Float=CAMERA ANGLE Z()

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