BASIC3D
OBJECT COMMANDS
LOAD OBJECT : LOAD OBJECT Filename, Object Number
APPEND OBJECT : APPEND OBJECT Filename, Object Number, Start Frame
CLONE OBJECT : CLONE OBJECT Object Number, Source Object
INSTANCE OBJECT : INSTANCE OBJECT Object Number, Source Object
DELETE OBJECT : DELETE OBJECT Object Number
SHOW OBJECT : SHOW OBJECT Object Number
HIDE OBJECT : HIDE OBJECT Object Number
POSITION OBJECT : POSITION OBJECT Object Number, X, Y, Z
SCALE OBJECT : SCALE OBJECT Object Number, XSize, YSize, ZSize
ROTATE OBJECT : ROTATE OBJECT Object Number, XAngle, YAngle, ZAngle
MOVE OBJECT : MOVE OBJECT Object Number, Speed
POINT OBJECT : POINT OBJECT Object Number, X, Y, Z
MOVE OBJECT DOWN : MOVE OBJECT DOWN Object Number, Value
MOVE OBJECT LEFT : MOVE OBJECT LEFT Object Number, Value
MOVE OBJECT RIGHT : MOVE OBJECT RIGHT Object Number, Value
MOVE OBJECT UP : MOVE OBJECT UP Object Number, Value
XROTATE OBJECT : XROTATE OBJECT Object Number, XAngle
YROTATE OBJECT : YROTATE OBJECT Object Number, YAngle
ZROTATE OBJECT : ZROTATE OBJECT Object Number, ZAngle
TURN OBJECT LEFT : TURN OBJECT LEFT Object Number, Value
TURN OBJECT RIGHT : TURN OBJECT RIGHT Object Number, Value
PITCH OBJECT UP : PITCH OBJECT UP Object Number, Value
PITCH OBJECT DOWN : PITCH OBJECT DOWN Object Number, Value
ROLL OBJECT LEFT : ROLL OBJECT LEFT Object Number, Value
ROLL OBJECT RIGHT : ROLL OBJECT RIGHT Object Number, Value
PLAY OBJECT : PLAY OBJECT Object Number
LOOP OBJECT : LOOP OBJECT Object Number
STOP OBJECT : STOP OBJECT Object Number
SET OBJECT FRAME : SET OBJECT FRAME Object Number, Frame
SET OBJECT SPEED : SET OBJECT SPEED Object Number, Speed
SET OBJECT INTERPOLATION : SET OBJECT INTERPOLATION Object Number, Interpolation
CONSTRUCTION COMMANDS
MAKE OBJECT : MAKE OBJECT Object Number, Mesh Index, Image Number
MAKE OBJECT BOX : MAKE OBJECT BOX Object Number, Width, Height, Depth
MAKE OBJECT CONE : MAKE OBJECT CONE Object Number, Size
MAKE OBJECT CUBE : MAKE OBJECT CUBE Object Number, Size
MAKE OBJECT CYLINDER : MAKE OBJECT CYLINDER Object Number, Size
MAKE OBJECT FROM LIMB : MAKE OBJECT FROM LIMB Object Number, Second Object, Limb Number
MAKE OBJECT PLAIN : MAKE OBJECT PLAIN Object Number, Width, Height
MAKE OBJECT SPHERE : MAKE OBJECT SPHERE Object Number, Size
MAKE OBJECT TRIANGLE : MAKE OBJECT TRIANGLE Object Number, X1, Y1, Z1, X2, Y2, Z2, X3, Y3, Z3
APPEARANCE COMMANDS
TEXTURE OBJECT : TEXTURE OBJECT Object Number, Image Number
COLOR OBJECT : COLOR OBJECT Object Number, Color Value
GHOST OBJECT ON : GHOST OBJECT ON Object Number
GHOST OBJECT OFF : GHOST OBJECT OFF Object Number
FADE OBJECT : FADE OBJECT Object Number, Fade Value
LOCK OBJECT ON : LOCK OBJECT ON Object Number
LOCK OBJECT OFF : LOCK OBJECT OFF Object Number
SET OBJECT TEXTURE : SET OBJECT TEXTURE Object Number, Texturing Mode, Mipmap Flag
SCALE OBJECT TEXTURE : SCALE OBJECT TEXTURE Object Number, UScale, VScale
SCROLL OBJECT TEXTURE : SCROLL OBJECT TEXTURE Object Number, X, Y
SET TEXTURE MD3 : SET TEXTURE MD3 Object Number, H0, H1, L0, L1, L2, U0
SET OBJECT SMOOTHING : SET OBJECT SMOOTHING Object Number, Percentage
SHOW OBJECT BOUNDS : SHOW OBJECT BOUNDS Object Number
HIDE OBJECT BOUNDS : HIDE OBJECT BOUNDS Object Number
SET OBJECT : SET OBJECT Object Number, Wire, Transparent, Cull
SET OBJECT WIREFRAME : SET OBJECT WIREFRAME Object Number, Flag
SET OBJECT TRANSPARENCY : SET OBJECT TRANSPARENCY Object Number, Flag
SET OBJECT CULL : SET OBJECT CULL Object Number, Flag
SET OBJECT FILTER : SET OBJECT FILTER Object Number, Flag
SET OBJECT LIGHT : SET OBJECT LIGHT Object Number, Flag
SET OBJECT FOG : SET OBJECT FOG Object Number, Flag
SET OBJECT AMBIENT : SET OBJECT AMBIENT Object Number, Flag
SET OBJECT ROTATION XYZ : SET OBJECT ROTATION XYZ Object Number
SET OBJECT ROTATION ZYX : SET OBJECT ROTATION ZYX Object Number
SET OBJECT TO CAMERA ORIENTATION : SET OBJECT TO CAMERA ORIENTATION Object Number
SET OBJECT TO OBJECT ORIENTATION : SET OBJECT TO OBJECT ORIENTATION Object Number, Second Object
DISABLE OBJECT ZDEPTH : DISABLE OBJECT ZDEPTH Object Number
ENABLE OBJECT ZDEPTH : ENABLE OBJECT ZDEPTH Object Number
GLUE OBJECT TO LIMB : GLUE OBJECT TO LIMB Object Number, Second Object, Limb Number
UNGLUE OBJECT : UNGLUE OBJECT Object Number
FIX OBJECT PIVOT : FIX OBJECT PIVOT Object Number
SET OBJECT DIFFUSE : SET OBJECT DIFFUSE Object Number, Color Value
SET OBJECT AMBIENCE : SET OBJECT AMBIENCE Object Number, Color Value
SET OBJECT SPECULAR : SET OBJECT SPECULAR Object Number, Color Value
SET OBJECT EMISSIVE : SET OBJECT EMISSIVE Object Number, Color Value
SET OBJECT SPECULAR POWER : SET OBJECT SPECULAR POWER Object Number, Power
SET LIGHT MAPPING ON : SET LIGHT MAPPING ON Object Number, Image Number
SET DETAIL MAPPING ON : SET DETAIL MAPPING ON Object Number, Image Number
SET BLEND MAPPING ON : SET BLEND MAPPING ON Object Number, Image Number, Blend Mode
SET SPHERE MAPPING ON : SET SPHERE MAPPING ON Object Number, Image Number
SET CUBE MAPPING ON : SET CUBE MAPPING ON Object Number, Face1, Face2, Face3, Face4, Face5, Face6
SET BUMP MAPPING ON : SET BUMP MAPPING ON Object Number, Image Number
SET CARTOON SHADING ON : SET CARTOON SHADING ON Object Number, Shade Image, Edge Image
SET RAINBOW SHADING ON : SET RAINBOW SHADING ON Object Number, Rainbow Image
SET SHADOW SHADING ON : SET SHADOW SHADING ON Object Number
SET REFLECTION SHADING ON : SET REFLECTION SHADING ON Object Number
SET ALPHA MAPPING ON : SET ALPHA MAPPING ON Object Number, Percentage
SET EFFECT ON : SET EFFECT ON Object Number, FX Filename, Texture Flag
SET SHADING OFF : SET SHADING OFF Object Number
LOAD EFFECT : LOAD EFFECT Filename, Effect Number, Texture Flag
DELETE EFFECT : DELETE EFFECT Effect Number
SET OBJECT EFFECT : SET OBJECT EFFECT Object Number, Effect Number
SET LIMB EFFECT : SET LIMB EFFECT Object Number, Limb Number, Effect Number
PERFORM CHECKLIST FOR EFFECT VALUES : PERFORM CHECKLIST FOR EFFECT VALUES Effect Number
PERFORM CHECKLIST FOR EFFECT ERRORS : PERFORM CHECKLIST FOR EFFECT ERRORS Effect Number
SET EFFECT CONSTANT BOOLEAN : SET EFFECT CONSTANT BOOLEAN Effect Number, Constant String, Constant Value
SET EFFECT CONSTANT INTEGER : SET EFFECT CONSTANT INTEGER Effect Number, Constant String, Constant Value
SET EFFECT CONSTANT FLOAT : SET EFFECT CONSTANT FLOAT Effect Number, Constant String, Constant Value
SET EFFECT CONSTANT VECTOR : SET EFFECT CONSTANT VECTOR Effect Number, Constant String, Vector Number
SET EFFECT CONSTANT MATRIX : SET EFFECT CONSTANT MATRIX Effect Number, Constant String, Matrix Number
SET EFFECT TECHNIQUE : SET EFFECT TECHNIQUE Effect Number, Technique Name
SET EFFECT TRANSPOSE : SET EFFECT TRANSPOSE Effect Number, Transpose Flag
COLLISION COMMANDS
MAKE OBJECT COLLISION BOX : MAKE OBJECT COLLISION BOX Object Number, X1, Y1, Z1, X2, Y2, Z2, Collision Flag
DELETE OBJECT COLLISION BOX : DELETE OBJECT COLLISION BOX Object Number
SET OBJECT COLLISION ON : SET OBJECT COLLISION ON Object Number
SET OBJECT COLLISION OFF : SET OBJECT COLLISION OFF Object Number
SET OBJECT COLLISION TO BOXES : SET OBJECT COLLISION TO BOXES Object Number
SET OBJECT COLLISION TO POLYGONS : SET OBJECT COLLISION TO POLYGONS Object Number
SET OBJECT COLLISION TO SPHERES : SET OBJECT COLLISION TO SPHERES Object Number
SET GLOBAL COLLISION ON : SET GLOBAL COLLISION ON
SET GLOBAL COLLISION OFF : SET GLOBAL COLLISION OFF
SET OBJECT RADIUS : SET OBJECT RADIUS Object Number, Radius
AUTOMATIC OBJECT COLLISION : AUTOMATIC OBJECT COLLISION Object Number, Radius, Response
AUTOMATIC CAMERA COLLISION : AUTOMATIC CAMERA COLLISION Camera Number, Radius, Response
MAKE STATIC COLLISION BOX : MAKE STATIC COLLISION BOX X1, Y1, Z1, X2, Y2, Z2
LIMB COMMANDS
PERFORM CHECKLIST FOR OBJECT LIMBS : PERFORM CHECKLIST FOR OBJECT LIMBS Object Number
OFFSET LIMB : OFFSET LIMB Object Number, Limb Number, X, Y, Z
SCALE LIMB : SCALE LIMB Object Number, Limb Number, XSize, YSize, ZSize
ROTATE LIMB : ROTATE LIMB Object Number, Limb Number, XAngle, YAngle, ZAngle
SHOW LIMB : SHOW LIMB Object Number, Limb Number
HIDE LIMB : HIDE LIMB Object Number, Limb Number
TEXTURE LIMB : TEXTURE LIMB Object Number, Limb Number, Image Number
COLOR LIMB : COLOR LIMB Object Number, Limb Number, Color Value
SCALE LIMB TEXTURE : SCALE LIMB TEXTURE Object Number, Limb Number, UScale, VScale
SCROLL LIMB TEXTURE : SCROLL LIMB TEXTURE Object Number, Limb Number, X, Y
ADD LIMB : ADD LIMB Object Number, Limb Number, Mesh Number
LINK LIMB : LINK LIMB Object Number, Limb Parent, Limb Child
REMOVE LIMB : REMOVE LIMB Object Number, Limb Number
SET LIMB SMOOTHING : SET LIMB SMOOTHING Object Number, Limb Number, Percentage
MESH COMMANDS
LOAD MESH : LOAD MESH Filename, Mesh Number
SAVE MESH : SAVE MESH Filename, Mesh Number
DELETE MESH : DELETE MESH Mesh Number
CHANGE MESH : CHANGE MESH Object Number, Limb Number, Mesh Number
MAKE MESH FROM OBJECT : MAKE MESH FROM OBJECT Mesh Number, Object Number
SHADER COMMANDS
CREATE VERTEX SHADER FROM FILE : CREATE VERTEX SHADER FROM FILE VertexShader Number, Shader Filename
DELETE VERTEX SHADER : DELETE VERTEX SHADER VertexShader Number
SET VERTEX SHADER ON : SET VERTEX SHADER ON Object Number, VertexShader Number
SET VERTEX SHADER OFF : SET VERTEX SHADER OFF Object Number
SET VERTEX SHADER VECTOR : SET VERTEX SHADER VECTOR VertexShader Number, Constant, Vector4, ConstantCount
SET VERTEX SHADER MATRIX : SET VERTEX SHADER MATRIX VertexShader Number, Constant, Matrix4, ConstantCount
SET VERTEX SHADER STREAM : SET VERTEX SHADER STREAM VertexShader Number, Position, Data, Datatype
SET VERTEX SHADER STREAMCOUNT : SET VERTEX SHADER STREAMCOUNT VertexShader Number, Count
CONVERT OBJECT FVF : CONVERT OBJECT FVF Object Number, FVF Format
CREATE PIXEL SHADER FROM FILE : CREATE PIXEL SHADER FROM FILE PixelShader Number, Shader Filename
DELETE PIXEL SHADER : DELETE PIXEL SHADER PixelShader Number
SET PIXEL SHADER ON : SET PIXEL SHADER ON Object Number, PixelShader Number
SET PIXEL SHADER OFF : SET PIXEL SHADER OFF Object Number
SET PIXEL SHADER TEXTURE : SET PIXEL SHADER TEXTURE PixelShader Number, Slot Number, Image Number
FLUSH VIDEO MEMORY : FLUSH VIDEO MEMORY
COMPILE CSG : COMPILE CSG Input X File, Output X File
OBJECT EXPRESSIONS
OBJECT EXIST : Return Integer=OBJECT EXIST(Object Number)
OBJECT VISIBLE : Return Integer=OBJECT VISIBLE(Object Number)
OBJECT PLAYING : Return Integer=OBJECT PLAYING(Object Number)
OBJECT LOOPING : Return Integer=OBJECT LOOPING(Object Number)
OBJECT POSITION X : Return Float=OBJECT POSITION X(Object Number)
OBJECT POSITION Y : Return Float=OBJECT POSITION Y(Object Number)
OBJECT POSITION Z : Return Float=OBJECT POSITION Z(Object Number)
OBJECT SIZE : Return Float=OBJECT SIZE(Object Number)
OBJECT SIZE X : Return Float=OBJECT SIZE X(Object Number)
OBJECT SIZE Y : Return Float=OBJECT SIZE Y(Object Number)
OBJECT SIZE Z : Return Float=OBJECT SIZE Z(Object Number)
OBJECT ANGLE X : Return Float=OBJECT ANGLE X(Object Number)
OBJECT ANGLE Y : Return Float=OBJECT ANGLE Y(Object Number)
OBJECT ANGLE Z : Return Float=OBJECT ANGLE Z(Object Number)
OBJECT FRAME : Return Integer=OBJECT FRAME(Object Number)
OBJECT SPEED : Return Integer=OBJECT SPEED(Object Number)
OBJECT INTERPOLATION : Return Integer=OBJECT INTERPOLATION(Object Number)
TOTAL OBJECT FRAMES : Return Integer=TOTAL OBJECT FRAMES(Object Number)
COLLISION EXPRESSIONS
OBJECT HIT : Return Integer=OBJECT HIT(ObjectA Number, ObjectB Number)
OBJECT COLLISION : Return Integer=OBJECT COLLISION(ObjectA Number, ObjectB Number)
GET OBJECT COLLISION X : Return Float=GET OBJECT COLLISION X()
GET OBJECT COLLISION Y : Return Float=GET OBJECT COLLISION Y()
GET OBJECT COLLISION Z : Return Float=GET OBJECT COLLISION Z()
OBJECT COLLISION RADIUS : Return Float=OBJECT COLLISION RADIUS(Object Number)
OBJECT COLLISION CENTER X : Return Float=OBJECT COLLISION CENTER X(Object Number)
OBJECT COLLISION CENTER Y : Return Float=OBJECT COLLISION CENTER Y(Object Number)
OBJECT COLLISION CENTER Z : Return Float=OBJECT COLLISION CENTER Z(Object Number)
INTERSECT OBJECT : Return Float=INTERSECT OBJECT(Object Number, X, Y, Z, ToX, ToY, ToZ)
LIMB EXPRESSIONS
LIMB EXIST : Return Integer=LIMB EXIST(Object Number, Limb Number)
LIMB NAME$ : Return String=LIMB NAME$(Object Number, Limb Number)
LIMB VISIBLE : Return Integer=LIMB VISIBLE(Object Number, Limb Number)
LIMB OFFSET X : Return Float=LIMB OFFSET X(Object Number, Limb Number)
LIMB OFFSET Y : Return Float=LIMB OFFSET Y(Object Number, Limb Number)
LIMB OFFSET Z : Return Float=LIMB OFFSET Z(Object Number, Limb Number)
LIMB SCALE X : Return Float=LIMB SCALE X(Object Number, Limb Number)
LIMB SCALE Y : Return Float=LIMB SCALE Y(Object Number, Limb Number)
LIMB SCALE Z : Return Float=LIMB SCALE Z(Object Number, Limb Number)
LIMB ANGLE X : Return Float=LIMB ANGLE X(Object Number, Limb Number)
LIMB ANGLE Y : Return Float=LIMB ANGLE Y(Object Number, Limb Number)
LIMB ANGLE Z : Return Float=LIMB ANGLE Z(Object Number, Limb Number)
LIMB TEXTURE : Return Integer=LIMB TEXTURE(Object Number, Limb Number)
LIMB TEXTURE NAME : Return String=LIMB TEXTURE NAME(Object Number, Limb Number)
LIMB DIRECTION X : Return Float=LIMB DIRECTION X(Object Number, Limb Number)
LIMB DIRECTION Y : Return Float=LIMB DIRECTION Y(Object Number, Limb Number)
LIMB DIRECTION Z : Return Float=LIMB DIRECTION Z(Object Number, Limb Number)
LIMB POSITION X : Return Float=LIMB POSITION X(Object Number, Limb Number)
LIMB POSITION Y : Return Float=LIMB POSITION Y(Object Number, Limb Number)
LIMB POSITION Z : Return Float=LIMB POSITION Z(Object Number, Limb Number)
CHECK LIMB LINK : Return Integer=CHECK LIMB LINK(Object Number, Limb Number)
STATIC COLLISION EXPRESSIONS
STATIC LINE OF SIGHT : Return Integer=STATIC LINE OF SIGHT(X1, Y1, Z1, X2, Y2, Z2, Width, Accuracy)
STATIC LINE OF SIGHT X : Return Float=STATIC LINE OF SIGHT X()
STATIC LINE OF SIGHT Y : Return Float=STATIC LINE OF SIGHT Y()
STATIC LINE OF SIGHT Z : Return Float=STATIC LINE OF SIGHT Z()
GET STATIC COLLISION HIT : Return Integer=GET STATIC COLLISION HIT(OX1, OY1, OZ1, OX2, OY2, OZ2, NX1, NY1, NZ1, NX2, NY2, NZ2)
GET STATIC COLLISION X : Return Float=GET STATIC COLLISION X()
GET STATIC COLLISION Y : Return Float=GET STATIC COLLISION Y()
GET STATIC COLLISION Z : Return Float=GET STATIC COLLISION Z()
SCREEN OBJECT EXPRESSIONS
OBJECT IN SCREEN : Return Integer=OBJECT IN SCREEN(Object Number)
OBJECT SCREEN X : Return Integer=OBJECT SCREEN X(Object Number)
OBJECT SCREEN Y : Return Integer=OBJECT SCREEN Y(Object Number)
PICK OBJECT : Return Integer=PICK OBJECT(Screen X, Screen Y, Object Start, Object End)
PICK SCREEN : PICK SCREEN Screen X, Screen Y, Distance
GET PICK DISTANCE : Return Float=GET PICK DISTANCE()
GET PICK VECTOR X : Return Float=GET PICK VECTOR X()
GET PICK VECTOR Y : Return Float=GET PICK VECTOR Y()
GET PICK VECTOR Z : Return Float=GET PICK VECTOR Z()
AVAILABILITY EXPRESSIONS
ALPHABLENDING AVAILABLE : Return Integer=ALPHABLENDING AVAILABLE()
ALPHA AVAILABLE : Return Integer=ALPHA AVAILABLE()
ALPHACOMPARISON AVAILABLE : Return Integer=ALPHACOMPARISON AVAILABLE()
ANISTROPICFILTERING AVAILABLE : Return Integer=ANISTROPICFILTERING AVAILABLE()
ANTIALIAS AVAILABLE : Return Integer=ANTIALIAS AVAILABLE()
BLITSYSTOLOCAL AVAILABLE : Return Integer=BLITSYSTOLOCAL AVAILABLE()
CALIBRATEGAMMA AVAILABLE : Return Integer=CALIBRATEGAMMA AVAILABLE()
CLIPANDSCALEPOINTS AVAILABLE : Return Integer=CLIPANDSCALEPOINTS AVAILABLE()
CLIPTLVERTS AVAILABLE : Return Integer=CLIPTLVERTS AVAILABLE()
COLORPERSPECTIVE AVAILABLE : Return Integer=COLORPERSPECTIVE AVAILABLE()
COLORWRITEENABLE AVAILABLE : Return Integer=COLORWRITEENABLE AVAILABLE()
CUBEMAP AVAILABLE : Return Integer=CUBEMAP AVAILABLE()
CULLCCW AVAILABLE : Return Integer=CULLCCW AVAILABLE()
CULLCW AVAILABLE : Return Integer=CULLCW AVAILABLE()
GET DEVICE TYPE : Return Integer=GET DEVICE TYPE()
DITHER AVAILABLE : Return Integer=DITHER AVAILABLE()
FILTERING AVAILABLE : Return Integer=FILTERING AVAILABLE()
FOGRANGE AVAILABLE : Return Integer=FOGRANGE AVAILABLE()
FOGTABLE AVAILABLE : Return Integer=FOGTABLE AVAILABLE()
FOGVERTEX AVAILABLE : Return Integer=FOGVERTEX AVAILABLE()
FOG AVAILABLE : Return Integer=FOG AVAILABLE()
FULLSCREENGAMMA AVAILABLE : Return Integer=FULLSCREENGAMMA AVAILABLE()
GET MAXIMUM LIGHTS : Return Integer=GET MAXIMUM LIGHTS()
GET MAXIMUM PIXEL SHADER VALUE : Return Integer=GET MAXIMUM PIXEL SHADER VALUE()
GET MAXIMUM TEXTURE HEIGHT : Return Integer=GET MAXIMUM TEXTURE HEIGHT()
GET MAXIMUM TEXTURE WIDTH : Return Integer=GET MAXIMUM TEXTURE WIDTH()
GET MAXIMUM VERTEX SHADER CONSTANTS : Return Integer=GET MAXIMUM VERTEX SHADER CONSTANTS()
GET MAXIMUM VOLUME EXTENT : Return Integer=GET MAXIMUM VOLUME EXTENT()
MIPCUBEMAP AVAILABLE : Return Integer=MIPCUBEMAP AVAILABLE()
MIPMAP AVAILABLE : Return Integer=MIPMAP AVAILABLE()
MIPMAPLODBIAS AVAILABLE : Return Integer=MIPMAPLODBIAS AVAILABLE()
MIPMAPVOLUME AVAILABLE : Return Integer=MIPMAPVOLUME AVAILABLE()
NONPOWTEXTURES AVAILABLE : Return Integer=NONPOWTEXTURES AVAILABLE()
PERSPECTIVETEXTURES AVAILABLE : Return Integer=PERSPECTIVETEXTURES AVAILABLE()
GET MAXIMUM PIXEL SHADER VERSION : Return Float=GET MAXIMUM PIXEL SHADER VERSION()
PROJECTEDTEXTURES AVAILABLE : Return Integer=PROJECTEDTEXTURES AVAILABLE()
RENDERAFTERFLIP AVAILABLE : Return Integer=RENDERAFTERFLIP AVAILABLE()
RENDERWINDOWED AVAILABLE : Return Integer=RENDERWINDOWED AVAILABLE()
SEPERATETEXTUREMEMORIES AVAILABLE : Return Integer=SEPERATETEXTUREMEMORIES AVAILABLE()
ONLYSQUARETEXTURES AVAILABLE : Return Integer=ONLYSQUARETEXTURES AVAILABLE()
TNL AVAILABLE : Return Integer=TNL AVAILABLE()
TLVERTEXSYSTEMMEMORY AVAILABLE : Return Integer=TLVERTEXSYSTEMMEMORY AVAILABLE()
TLVERTEXVIDEOMEMORY AVAILABLE : Return Integer=TLVERTEXVIDEOMEMORY AVAILABLE()
NONLOCALVIDEOMEMORY AVAILABLE : Return Integer=NONLOCALVIDEOMEMORY AVAILABLE()
TEXTURESYSTEMMEMORY AVAILABLE : Return Integer=TEXTURESYSTEMMEMORY AVAILABLE()
TEXTUREVIDEOMEMORY AVAILABLE : Return Integer=TEXTUREVIDEOMEMORY AVAILABLE()
GET MAXIMUM VERTEX SHADER VERSION : Return Float=GET MAXIMUM VERTEX SHADER VERSION()
VOLUMEMAP AVAILABLE : Return Integer=VOLUMEMAP AVAILABLE()
WBUFFER AVAILABLE : Return Integer=WBUFFER AVAILABLE()
WFOG AVAILABLE : Return Integer=WFOG AVAILABLE()
ZBUFFER AVAILABLE : Return Integer=ZBUFFER AVAILABLE()
ZFOG AVAILABLE : Return Integer=ZFOG AVAILABLE()
MESH EXIST : Return Integer=MESH EXIST(Mesh Number)
EFFECT EXIST : Return Integer=EFFECT EXIST(Effect Number)
VERTEX SHADER EXIST : Return Integer=VERTEX SHADER EXIST(VertexShader Number)
PIXEL SHADER EXIST : Return Integer=PIXEL SHADER EXIST(PixelShader Number)
STATISTIC : Return Integer=STATISTIC(Statistic Code)
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