BASIC3D


OBJECT COMMANDS

LOAD OBJECT : LOAD OBJECT Filename, Object Number APPEND OBJECT : APPEND OBJECT Filename, Object Number, Start Frame CLONE OBJECT : CLONE OBJECT Object Number, Source Object INSTANCE OBJECT : INSTANCE OBJECT Object Number, Source Object DELETE OBJECT : DELETE OBJECT Object Number
SHOW OBJECT : SHOW OBJECT Object Number HIDE OBJECT : HIDE OBJECT Object Number POSITION OBJECT : POSITION OBJECT Object Number, X, Y, Z SCALE OBJECT : SCALE OBJECT Object Number, XSize, YSize, ZSize ROTATE OBJECT : ROTATE OBJECT Object Number, XAngle, YAngle, ZAngle MOVE OBJECT : MOVE OBJECT Object Number, Speed POINT OBJECT : POINT OBJECT Object Number, X, Y, Z MOVE OBJECT DOWN : MOVE OBJECT DOWN Object Number, Value MOVE OBJECT LEFT : MOVE OBJECT LEFT Object Number, Value MOVE OBJECT RIGHT : MOVE OBJECT RIGHT Object Number, Value MOVE OBJECT UP : MOVE OBJECT UP Object Number, Value XROTATE OBJECT : XROTATE OBJECT Object Number, XAngle YROTATE OBJECT : YROTATE OBJECT Object Number, YAngle ZROTATE OBJECT : ZROTATE OBJECT Object Number, ZAngle TURN OBJECT LEFT : TURN OBJECT LEFT Object Number, Value TURN OBJECT RIGHT : TURN OBJECT RIGHT Object Number, Value PITCH OBJECT UP : PITCH OBJECT UP Object Number, Value PITCH OBJECT DOWN : PITCH OBJECT DOWN Object Number, Value ROLL OBJECT LEFT : ROLL OBJECT LEFT Object Number, Value ROLL OBJECT RIGHT : ROLL OBJECT RIGHT Object Number, Value
PLAY OBJECT : PLAY OBJECT Object Number LOOP OBJECT : LOOP OBJECT Object Number STOP OBJECT : STOP OBJECT Object Number SET OBJECT FRAME : SET OBJECT FRAME Object Number, Frame SET OBJECT SPEED : SET OBJECT SPEED Object Number, Speed SET OBJECT INTERPOLATION : SET OBJECT INTERPOLATION Object Number, Interpolation
CONSTRUCTION COMMANDS

MAKE OBJECT : MAKE OBJECT Object Number, Mesh Index, Image Number MAKE OBJECT BOX : MAKE OBJECT BOX Object Number, Width, Height, Depth MAKE OBJECT CONE : MAKE OBJECT CONE Object Number, Size MAKE OBJECT CUBE : MAKE OBJECT CUBE Object Number, Size MAKE OBJECT CYLINDER : MAKE OBJECT CYLINDER Object Number, Size MAKE OBJECT FROM LIMB : MAKE OBJECT FROM LIMB Object Number, Second Object, Limb Number MAKE OBJECT PLAIN : MAKE OBJECT PLAIN Object Number, Width, Height MAKE OBJECT SPHERE : MAKE OBJECT SPHERE Object Number, Size MAKE OBJECT TRIANGLE : MAKE OBJECT TRIANGLE Object Number, X1, Y1, Z1, X2, Y2, Z2, X3, Y3, Z3
APPEARANCE COMMANDS

TEXTURE OBJECT : TEXTURE OBJECT Object Number, Image Number COLOR OBJECT : COLOR OBJECT Object Number, Color Value GHOST OBJECT ON : GHOST OBJECT ON Object Number GHOST OBJECT OFF : GHOST OBJECT OFF Object Number FADE OBJECT : FADE OBJECT Object Number, Fade Value LOCK OBJECT ON : LOCK OBJECT ON Object Number LOCK OBJECT OFF : LOCK OBJECT OFF Object Number SET OBJECT TEXTURE : SET OBJECT TEXTURE Object Number, Texturing Mode, Mipmap Flag SCALE OBJECT TEXTURE : SCALE OBJECT TEXTURE Object Number, UScale, VScale SCROLL OBJECT TEXTURE : SCROLL OBJECT TEXTURE Object Number, X, Y SET TEXTURE MD3 : SET TEXTURE MD3 Object Number, H0, H1, L0, L1, L2, U0 SET OBJECT SMOOTHING : SET OBJECT SMOOTHING Object Number, Percentage SHOW OBJECT BOUNDS : SHOW OBJECT BOUNDS Object Number HIDE OBJECT BOUNDS : HIDE OBJECT BOUNDS Object Number
SET OBJECT : SET OBJECT Object Number, Wire, Transparent, Cull SET OBJECT WIREFRAME : SET OBJECT WIREFRAME Object Number, Flag SET OBJECT TRANSPARENCY : SET OBJECT TRANSPARENCY Object Number, Flag SET OBJECT CULL : SET OBJECT CULL Object Number, Flag SET OBJECT FILTER : SET OBJECT FILTER Object Number, Flag SET OBJECT LIGHT : SET OBJECT LIGHT Object Number, Flag SET OBJECT FOG : SET OBJECT FOG Object Number, Flag SET OBJECT AMBIENT : SET OBJECT AMBIENT Object Number, Flag SET OBJECT ROTATION XYZ : SET OBJECT ROTATION XYZ Object Number SET OBJECT ROTATION ZYX : SET OBJECT ROTATION ZYX Object Number SET OBJECT TO CAMERA ORIENTATION : SET OBJECT TO CAMERA ORIENTATION Object Number SET OBJECT TO OBJECT ORIENTATION : SET OBJECT TO OBJECT ORIENTATION Object Number, Second Object DISABLE OBJECT ZDEPTH : DISABLE OBJECT ZDEPTH Object Number ENABLE OBJECT ZDEPTH : ENABLE OBJECT ZDEPTH Object Number GLUE OBJECT TO LIMB : GLUE OBJECT TO LIMB Object Number, Second Object, Limb Number UNGLUE OBJECT : UNGLUE OBJECT Object Number FIX OBJECT PIVOT : FIX OBJECT PIVOT Object Number SET OBJECT DIFFUSE : SET OBJECT DIFFUSE Object Number, Color Value SET OBJECT AMBIENCE : SET OBJECT AMBIENCE Object Number, Color Value SET OBJECT SPECULAR : SET OBJECT SPECULAR Object Number, Color Value SET OBJECT EMISSIVE : SET OBJECT EMISSIVE Object Number, Color Value SET OBJECT SPECULAR POWER : SET OBJECT SPECULAR POWER Object Number, Power
SET LIGHT MAPPING ON : SET LIGHT MAPPING ON Object Number, Image Number SET DETAIL MAPPING ON : SET DETAIL MAPPING ON Object Number, Image Number SET BLEND MAPPING ON : SET BLEND MAPPING ON Object Number, Image Number, Blend Mode SET SPHERE MAPPING ON : SET SPHERE MAPPING ON Object Number, Image Number SET CUBE MAPPING ON : SET CUBE MAPPING ON Object Number, Face1, Face2, Face3, Face4, Face5, Face6 SET BUMP MAPPING ON : SET BUMP MAPPING ON Object Number, Image Number SET CARTOON SHADING ON : SET CARTOON SHADING ON Object Number, Shade Image, Edge Image SET RAINBOW SHADING ON : SET RAINBOW SHADING ON Object Number, Rainbow Image SET SHADOW SHADING ON : SET SHADOW SHADING ON Object Number SET REFLECTION SHADING ON : SET REFLECTION SHADING ON Object Number SET ALPHA MAPPING ON : SET ALPHA MAPPING ON Object Number, Percentage SET EFFECT ON : SET EFFECT ON Object Number, FX Filename, Texture Flag SET SHADING OFF : SET SHADING OFF Object Number
LOAD EFFECT : LOAD EFFECT Filename, Effect Number, Texture Flag DELETE EFFECT : DELETE EFFECT Effect Number SET OBJECT EFFECT : SET OBJECT EFFECT Object Number, Effect Number SET LIMB EFFECT : SET LIMB EFFECT Object Number, Limb Number, Effect Number PERFORM CHECKLIST FOR EFFECT VALUES : PERFORM CHECKLIST FOR EFFECT VALUES Effect Number PERFORM CHECKLIST FOR EFFECT ERRORS : PERFORM CHECKLIST FOR EFFECT ERRORS Effect Number SET EFFECT CONSTANT BOOLEAN : SET EFFECT CONSTANT BOOLEAN Effect Number, Constant String, Constant Value SET EFFECT CONSTANT INTEGER : SET EFFECT CONSTANT INTEGER Effect Number, Constant String, Constant Value SET EFFECT CONSTANT FLOAT : SET EFFECT CONSTANT FLOAT Effect Number, Constant String, Constant Value SET EFFECT CONSTANT VECTOR : SET EFFECT CONSTANT VECTOR Effect Number, Constant String, Vector Number SET EFFECT CONSTANT MATRIX : SET EFFECT CONSTANT MATRIX Effect Number, Constant String, Matrix Number SET EFFECT TECHNIQUE : SET EFFECT TECHNIQUE Effect Number, Technique Name SET EFFECT TRANSPOSE : SET EFFECT TRANSPOSE Effect Number, Transpose Flag
COLLISION COMMANDS

MAKE OBJECT COLLISION BOX : MAKE OBJECT COLLISION BOX Object Number, X1, Y1, Z1, X2, Y2, Z2, Collision Flag DELETE OBJECT COLLISION BOX : DELETE OBJECT COLLISION BOX Object Number SET OBJECT COLLISION ON : SET OBJECT COLLISION ON Object Number SET OBJECT COLLISION OFF : SET OBJECT COLLISION OFF Object Number SET OBJECT COLLISION TO BOXES : SET OBJECT COLLISION TO BOXES Object Number SET OBJECT COLLISION TO POLYGONS : SET OBJECT COLLISION TO POLYGONS Object Number SET OBJECT COLLISION TO SPHERES : SET OBJECT COLLISION TO SPHERES Object Number SET GLOBAL COLLISION ON : SET GLOBAL COLLISION ON SET GLOBAL COLLISION OFF : SET GLOBAL COLLISION OFF SET OBJECT RADIUS : SET OBJECT RADIUS Object Number, Radius AUTOMATIC OBJECT COLLISION : AUTOMATIC OBJECT COLLISION Object Number, Radius, Response AUTOMATIC CAMERA COLLISION : AUTOMATIC CAMERA COLLISION Camera Number, Radius, Response
MAKE STATIC COLLISION BOX : MAKE STATIC COLLISION BOX X1, Y1, Z1, X2, Y2, Z2
LIMB COMMANDS

PERFORM CHECKLIST FOR OBJECT LIMBS : PERFORM CHECKLIST FOR OBJECT LIMBS Object Number OFFSET LIMB : OFFSET LIMB Object Number, Limb Number, X, Y, Z SCALE LIMB : SCALE LIMB Object Number, Limb Number, XSize, YSize, ZSize ROTATE LIMB : ROTATE LIMB Object Number, Limb Number, XAngle, YAngle, ZAngle SHOW LIMB : SHOW LIMB Object Number, Limb Number HIDE LIMB : HIDE LIMB Object Number, Limb Number TEXTURE LIMB : TEXTURE LIMB Object Number, Limb Number, Image Number COLOR LIMB : COLOR LIMB Object Number, Limb Number, Color Value SCALE LIMB TEXTURE : SCALE LIMB TEXTURE Object Number, Limb Number, UScale, VScale SCROLL LIMB TEXTURE : SCROLL LIMB TEXTURE Object Number, Limb Number, X, Y ADD LIMB : ADD LIMB Object Number, Limb Number, Mesh Number LINK LIMB : LINK LIMB Object Number, Limb Parent, Limb Child REMOVE LIMB : REMOVE LIMB Object Number, Limb Number SET LIMB SMOOTHING : SET LIMB SMOOTHING Object Number, Limb Number, Percentage
MESH COMMANDS

LOAD MESH : LOAD MESH Filename, Mesh Number SAVE MESH : SAVE MESH Filename, Mesh Number DELETE MESH : DELETE MESH Mesh Number CHANGE MESH : CHANGE MESH Object Number, Limb Number, Mesh Number MAKE MESH FROM OBJECT : MAKE MESH FROM OBJECT Mesh Number, Object Number
SHADER COMMANDS

CREATE VERTEX SHADER FROM FILE : CREATE VERTEX SHADER FROM FILE VertexShader Number, Shader Filename DELETE VERTEX SHADER : DELETE VERTEX SHADER VertexShader Number SET VERTEX SHADER ON : SET VERTEX SHADER ON Object Number, VertexShader Number SET VERTEX SHADER OFF : SET VERTEX SHADER OFF Object Number SET VERTEX SHADER VECTOR : SET VERTEX SHADER VECTOR VertexShader Number, Constant, Vector4, ConstantCount SET VERTEX SHADER MATRIX : SET VERTEX SHADER MATRIX VertexShader Number, Constant, Matrix4, ConstantCount SET VERTEX SHADER STREAM : SET VERTEX SHADER STREAM VertexShader Number, Position, Data, Datatype SET VERTEX SHADER STREAMCOUNT : SET VERTEX SHADER STREAMCOUNT VertexShader Number, Count CONVERT OBJECT FVF : CONVERT OBJECT FVF Object Number, FVF Format
CREATE PIXEL SHADER FROM FILE : CREATE PIXEL SHADER FROM FILE PixelShader Number, Shader Filename DELETE PIXEL SHADER : DELETE PIXEL SHADER PixelShader Number SET PIXEL SHADER ON : SET PIXEL SHADER ON Object Number, PixelShader Number SET PIXEL SHADER OFF : SET PIXEL SHADER OFF Object Number SET PIXEL SHADER TEXTURE : SET PIXEL SHADER TEXTURE PixelShader Number, Slot Number, Image Number
FLUSH VIDEO MEMORY : FLUSH VIDEO MEMORY COMPILE CSG : COMPILE CSG Input X File, Output X File
OBJECT EXPRESSIONS

OBJECT EXIST : Return Integer=OBJECT EXIST(Object Number) OBJECT VISIBLE : Return Integer=OBJECT VISIBLE(Object Number) OBJECT PLAYING : Return Integer=OBJECT PLAYING(Object Number) OBJECT LOOPING : Return Integer=OBJECT LOOPING(Object Number) OBJECT POSITION X : Return Float=OBJECT POSITION X(Object Number) OBJECT POSITION Y : Return Float=OBJECT POSITION Y(Object Number) OBJECT POSITION Z : Return Float=OBJECT POSITION Z(Object Number) OBJECT SIZE : Return Float=OBJECT SIZE(Object Number) OBJECT SIZE X : Return Float=OBJECT SIZE X(Object Number) OBJECT SIZE Y : Return Float=OBJECT SIZE Y(Object Number) OBJECT SIZE Z : Return Float=OBJECT SIZE Z(Object Number) OBJECT ANGLE X : Return Float=OBJECT ANGLE X(Object Number) OBJECT ANGLE Y : Return Float=OBJECT ANGLE Y(Object Number) OBJECT ANGLE Z : Return Float=OBJECT ANGLE Z(Object Number) OBJECT FRAME : Return Integer=OBJECT FRAME(Object Number) OBJECT SPEED : Return Integer=OBJECT SPEED(Object Number) OBJECT INTERPOLATION : Return Integer=OBJECT INTERPOLATION(Object Number) TOTAL OBJECT FRAMES : Return Integer=TOTAL OBJECT FRAMES(Object Number)
COLLISION EXPRESSIONS

OBJECT HIT : Return Integer=OBJECT HIT(ObjectA Number, ObjectB Number) OBJECT COLLISION : Return Integer=OBJECT COLLISION(ObjectA Number, ObjectB Number) GET OBJECT COLLISION X : Return Float=GET OBJECT COLLISION X() GET OBJECT COLLISION Y : Return Float=GET OBJECT COLLISION Y() GET OBJECT COLLISION Z : Return Float=GET OBJECT COLLISION Z() OBJECT COLLISION RADIUS : Return Float=OBJECT COLLISION RADIUS(Object Number) OBJECT COLLISION CENTER X : Return Float=OBJECT COLLISION CENTER X(Object Number) OBJECT COLLISION CENTER Y : Return Float=OBJECT COLLISION CENTER Y(Object Number) OBJECT COLLISION CENTER Z : Return Float=OBJECT COLLISION CENTER Z(Object Number) INTERSECT OBJECT : Return Float=INTERSECT OBJECT(Object Number, X, Y, Z, ToX, ToY, ToZ)
LIMB EXPRESSIONS

LIMB EXIST : Return Integer=LIMB EXIST(Object Number, Limb Number) LIMB NAME$ : Return String=LIMB NAME$(Object Number, Limb Number) LIMB VISIBLE : Return Integer=LIMB VISIBLE(Object Number, Limb Number) LIMB OFFSET X : Return Float=LIMB OFFSET X(Object Number, Limb Number) LIMB OFFSET Y : Return Float=LIMB OFFSET Y(Object Number, Limb Number) LIMB OFFSET Z : Return Float=LIMB OFFSET Z(Object Number, Limb Number) LIMB SCALE X : Return Float=LIMB SCALE X(Object Number, Limb Number) LIMB SCALE Y : Return Float=LIMB SCALE Y(Object Number, Limb Number) LIMB SCALE Z : Return Float=LIMB SCALE Z(Object Number, Limb Number) LIMB ANGLE X : Return Float=LIMB ANGLE X(Object Number, Limb Number) LIMB ANGLE Y : Return Float=LIMB ANGLE Y(Object Number, Limb Number) LIMB ANGLE Z : Return Float=LIMB ANGLE Z(Object Number, Limb Number) LIMB TEXTURE : Return Integer=LIMB TEXTURE(Object Number, Limb Number) LIMB TEXTURE NAME : Return String=LIMB TEXTURE NAME(Object Number, Limb Number) LIMB DIRECTION X : Return Float=LIMB DIRECTION X(Object Number, Limb Number) LIMB DIRECTION Y : Return Float=LIMB DIRECTION Y(Object Number, Limb Number) LIMB DIRECTION Z : Return Float=LIMB DIRECTION Z(Object Number, Limb Number) LIMB POSITION X : Return Float=LIMB POSITION X(Object Number, Limb Number) LIMB POSITION Y : Return Float=LIMB POSITION Y(Object Number, Limb Number) LIMB POSITION Z : Return Float=LIMB POSITION Z(Object Number, Limb Number) CHECK LIMB LINK : Return Integer=CHECK LIMB LINK(Object Number, Limb Number)
STATIC COLLISION EXPRESSIONS

STATIC LINE OF SIGHT : Return Integer=STATIC LINE OF SIGHT(X1, Y1, Z1, X2, Y2, Z2, Width, Accuracy) STATIC LINE OF SIGHT X : Return Float=STATIC LINE OF SIGHT X() STATIC LINE OF SIGHT Y : Return Float=STATIC LINE OF SIGHT Y() STATIC LINE OF SIGHT Z : Return Float=STATIC LINE OF SIGHT Z() GET STATIC COLLISION HIT : Return Integer=GET STATIC COLLISION HIT(OX1, OY1, OZ1, OX2, OY2, OZ2, NX1, NY1, NZ1, NX2, NY2, NZ2) GET STATIC COLLISION X : Return Float=GET STATIC COLLISION X() GET STATIC COLLISION Y : Return Float=GET STATIC COLLISION Y() GET STATIC COLLISION Z : Return Float=GET STATIC COLLISION Z()
SCREEN OBJECT EXPRESSIONS

OBJECT IN SCREEN : Return Integer=OBJECT IN SCREEN(Object Number) OBJECT SCREEN X : Return Integer=OBJECT SCREEN X(Object Number) OBJECT SCREEN Y : Return Integer=OBJECT SCREEN Y(Object Number) PICK OBJECT : Return Integer=PICK OBJECT(Screen X, Screen Y, Object Start, Object End) PICK SCREEN : PICK SCREEN Screen X, Screen Y, Distance GET PICK DISTANCE : Return Float=GET PICK DISTANCE() GET PICK VECTOR X : Return Float=GET PICK VECTOR X() GET PICK VECTOR Y : Return Float=GET PICK VECTOR Y() GET PICK VECTOR Z : Return Float=GET PICK VECTOR Z()
AVAILABILITY EXPRESSIONS

ALPHABLENDING AVAILABLE : Return Integer=ALPHABLENDING AVAILABLE() ALPHA AVAILABLE : Return Integer=ALPHA AVAILABLE() ALPHACOMPARISON AVAILABLE : Return Integer=ALPHACOMPARISON AVAILABLE() ANISTROPICFILTERING AVAILABLE : Return Integer=ANISTROPICFILTERING AVAILABLE() ANTIALIAS AVAILABLE : Return Integer=ANTIALIAS AVAILABLE() BLITSYSTOLOCAL AVAILABLE : Return Integer=BLITSYSTOLOCAL AVAILABLE() CALIBRATEGAMMA AVAILABLE : Return Integer=CALIBRATEGAMMA AVAILABLE() CLIPANDSCALEPOINTS AVAILABLE : Return Integer=CLIPANDSCALEPOINTS AVAILABLE() CLIPTLVERTS AVAILABLE : Return Integer=CLIPTLVERTS AVAILABLE() COLORPERSPECTIVE AVAILABLE : Return Integer=COLORPERSPECTIVE AVAILABLE() COLORWRITEENABLE AVAILABLE : Return Integer=COLORWRITEENABLE AVAILABLE() CUBEMAP AVAILABLE : Return Integer=CUBEMAP AVAILABLE() CULLCCW AVAILABLE : Return Integer=CULLCCW AVAILABLE() CULLCW AVAILABLE : Return Integer=CULLCW AVAILABLE() GET DEVICE TYPE : Return Integer=GET DEVICE TYPE() DITHER AVAILABLE : Return Integer=DITHER AVAILABLE() FILTERING AVAILABLE : Return Integer=FILTERING AVAILABLE() FOGRANGE AVAILABLE : Return Integer=FOGRANGE AVAILABLE() FOGTABLE AVAILABLE : Return Integer=FOGTABLE AVAILABLE() FOGVERTEX AVAILABLE : Return Integer=FOGVERTEX AVAILABLE() FOG AVAILABLE : Return Integer=FOG AVAILABLE() FULLSCREENGAMMA AVAILABLE : Return Integer=FULLSCREENGAMMA AVAILABLE() GET MAXIMUM LIGHTS : Return Integer=GET MAXIMUM LIGHTS() GET MAXIMUM PIXEL SHADER VALUE : Return Integer=GET MAXIMUM PIXEL SHADER VALUE() GET MAXIMUM TEXTURE HEIGHT : Return Integer=GET MAXIMUM TEXTURE HEIGHT() GET MAXIMUM TEXTURE WIDTH : Return Integer=GET MAXIMUM TEXTURE WIDTH() GET MAXIMUM VERTEX SHADER CONSTANTS : Return Integer=GET MAXIMUM VERTEX SHADER CONSTANTS() GET MAXIMUM VOLUME EXTENT : Return Integer=GET MAXIMUM VOLUME EXTENT() MIPCUBEMAP AVAILABLE : Return Integer=MIPCUBEMAP AVAILABLE() MIPMAP AVAILABLE : Return Integer=MIPMAP AVAILABLE() MIPMAPLODBIAS AVAILABLE : Return Integer=MIPMAPLODBIAS AVAILABLE() MIPMAPVOLUME AVAILABLE : Return Integer=MIPMAPVOLUME AVAILABLE() NONPOWTEXTURES AVAILABLE : Return Integer=NONPOWTEXTURES AVAILABLE() PERSPECTIVETEXTURES AVAILABLE : Return Integer=PERSPECTIVETEXTURES AVAILABLE() GET MAXIMUM PIXEL SHADER VERSION : Return Float=GET MAXIMUM PIXEL SHADER VERSION() PROJECTEDTEXTURES AVAILABLE : Return Integer=PROJECTEDTEXTURES AVAILABLE() RENDERAFTERFLIP AVAILABLE : Return Integer=RENDERAFTERFLIP AVAILABLE() RENDERWINDOWED AVAILABLE : Return Integer=RENDERWINDOWED AVAILABLE() SEPERATETEXTUREMEMORIES AVAILABLE : Return Integer=SEPERATETEXTUREMEMORIES AVAILABLE() ONLYSQUARETEXTURES AVAILABLE : Return Integer=ONLYSQUARETEXTURES AVAILABLE() TNL AVAILABLE : Return Integer=TNL AVAILABLE() TLVERTEXSYSTEMMEMORY AVAILABLE : Return Integer=TLVERTEXSYSTEMMEMORY AVAILABLE() TLVERTEXVIDEOMEMORY AVAILABLE : Return Integer=TLVERTEXVIDEOMEMORY AVAILABLE() NONLOCALVIDEOMEMORY AVAILABLE : Return Integer=NONLOCALVIDEOMEMORY AVAILABLE() TEXTURESYSTEMMEMORY AVAILABLE : Return Integer=TEXTURESYSTEMMEMORY AVAILABLE() TEXTUREVIDEOMEMORY AVAILABLE : Return Integer=TEXTUREVIDEOMEMORY AVAILABLE() GET MAXIMUM VERTEX SHADER VERSION : Return Float=GET MAXIMUM VERTEX SHADER VERSION() VOLUMEMAP AVAILABLE : Return Integer=VOLUMEMAP AVAILABLE() WBUFFER AVAILABLE : Return Integer=WBUFFER AVAILABLE() WFOG AVAILABLE : Return Integer=WFOG AVAILABLE() ZBUFFER AVAILABLE : Return Integer=ZBUFFER AVAILABLE() ZFOG AVAILABLE : Return Integer=ZFOG AVAILABLE()
MESH EXIST : Return Integer=MESH EXIST(Mesh Number) EFFECT EXIST : Return Integer=EFFECT EXIST(Effect Number) VERTEX SHADER EXIST : Return Integer=VERTEX SHADER EXIST(VertexShader Number) PIXEL SHADER EXIST : Return Integer=PIXEL SHADER EXIST(PixelShader Number) STATISTIC : Return Integer=STATISTIC(Statistic Code)

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