WEL - Welcome to Corel PHOTO-PAINT (50)
1a. Corel PHOTO-PAINT
Corel PHOTO-PAINT is a powerful bitmap editing
and painting program that is ideal for retouching photographs,
editing images and digital movie files, and for creating original
artwork. Corel PHOTO-PAINT combines a vast array of special effects
filters with impressive painting, masking, and object-handling
tools that let you produce effects ranging from
the simple to the sublime.
These are just a few of the thousands of things you
can do with Corel PHOTO-PAINT:
adjust the
brightness of a photograph
sharpen or
blur the focus
remove scratches
from the photo and blemishes from faces
remove people
and things from the picture
swap details
between images
add text and
objects
adjust the
colors in your image and add new ones using paint and fill tools
colorize black-and-white
images
create movies
apply weird
and wonderful combinations of special effects
2a. Images
The term "image" refers to the contents
of your bitmap file.
Unlike CorelDRAW documents, in which you can have
neutral areas, every portion of the image is an active part of
the overall file; your file size is based on the resolution and
dimensions of your image rather than on how many lines it contains.
2b. Image window
The box around your image
is called the Image Window.
There is one Image Window for each image file you
open.
Like other windows in the Windows 95 work environment,
this window includes a Title Bar, a Minimize/Maximize button,
and a Close button. Scroll bars and the Image Navigator button
appear on the side and bottom of the Image Window when a portion
of your image is beyond the boundaries of the Image Window.
3a. Title Bar
The Title Bar gives you the name of the program
you are working on, as well as the filename
of the active image.
At the right end of the Title Bar, you will find
three buttons used to reduce the window to its smallest size so
that it appears only on the task bar, to maximize the Corel PHOTO-PAINT
window to full-screen size, or to close the window.
3b. Minimize Button
Click
the Minimize button to reduce the
size of your Image Window.
3c. Task Bar
The task bar appears along the bottom of your
screen, outside of the Corel PHOTO-PAINT window. It contains a
Start button, as well as additional buttons for all applications
that are open.
3d. Maximize Work Area button
Click
the Maximize
Work Area button to maximize your workspace by hiding the Corel
PHOTO-PAINT Title Bar and Menu Bar
4a. Menu Bar
Clicking a menu name displays a list of commands
for accessing Corel PHOTO-PAINT
functions.
5a. toolbar
A toolbar gives you access to a set of buttons
and controls that activate different functions and controls
within Corel PHOTO-PAINT.
In addition to the Standard toolbar, which appears
on your screen by default, there are a number of other toolbars
you can choose to display. You can also add and remove controls
from these toolbars or create your own to match the work you are
doing. See the online Help for more information.
6a. Property Bar
The Property Bar is a context-sensitive toolbar
that displays different information and controls, depending on
the tool you are working
with.
You can use the Property Bar to perform almost any
Corel PHOTO-PAINT function, from changing the size of an object
to formatting text and positioning objects in the Image Window.
By default, the Property Bar appears at the top of
your screen, but it can be moved anywhere on the screen or docked
to the side of the window.
7a. Status Bar
The Status Bar gives you constant, up-to-date
information about your document. You can customize its position,
appearance, and content so that you have easy access to the information
that you require to work
most efficiently.
8a. Color Palette
To choose a paint color, click the color swatch
in the Color Palette with the left mouse button.
To choose a solid
fill color, click the color swatch with the right mouse button.
To choose a paper color, hold down CTRL as you click
the color.
9a. Toolbox
You can move the Toolbox anywhere on the screen
by clicking and dragging the area that surrounds the tools. Placing
the Toolbox on the screen turns it into a floating Toolbox with
a Title Bar. Placing it on any of the four sides of the window
docks the Toolbox there, making it part of the window border.
To find out the name of a tool, position the mouse over the tool
and a pop-up balloon will appear. This pop-up
is referred to as a ToolTip.
9b. Flyouts
A tool that, when selected, displays two or
more additional tools. Tools that have a flyout have a small triangle
located in the bottom right
corner.
To access the flyout, click this triangle, or hold
the mouse button down anywhere on the tool.
9c. Image Information button
Clicking
the Image
Information button opens the Image Info dialog box, which shows
you the image's size, resolution, file format, type of compression,
color mode, and whether it has been changed since you opened it.
10a. scroll bars
Use the scroll bars to shift the view in the
Image Window to see portions of an image that fall outside
the current viewing area.
Scrolling is useful when you are using a zoomed-in
view.
11a Navigator pop up
To launch the Navigator
pop-up, click the button that appears on the bottom right of your
Image Window when some areas of the image aren't visible. Use
the Navigator pop-up to move to different areas of your image.
12a. rulers
The movable on-screen rulers provide a visual
reference that can help you determine the size and position of
objects and masks in your image. You can set the rulers to display
different units of measurement by clicking
Tools, Grid And Ruler Setup.
12b. Checkpoint
A checkpoint
is a marked stage in your image's development to which you can
return later on by using the Restore To Checkpoint command.
12c. Color correction
In color management, on-screen color
correction is the process of making the RGB colors you see on
your monitor match the colors that your CMYK printer will produce.
Printing color correction is the process of shifting
printed colors so that the print output resembles the original
or intended design more closely.
12d. Screen dithering
Screen dithering
averages the depth of pixels in a given area to create additional
colors or shades of gray. If you are working on an image that
contains more colors than your monitor is capable of producing,
use a screen-dithering option.
13a. Grids and Guidelines
A grid is a set of evenly
spaced, horizontal and vertical nonprinting lines that appear
in the Image Window.
Guidelines are nonprinting lines that are used to
align objects.
3a. Vector
Vector graphics are graphics created in programs
such as CorelDRAW that create shapes as a series of lines and
curves. Vector graphics are also referred to as object-based graphics
or line art. This contrasts with bitmap graphics that are created
pixel by pixel in paint
programs and by scanners.
3b. Node
A node is a square point located at the end
of each line and curve segment that makes up a vector path (line).
There are three types of nodes: smooth,
symmetrical and cusp.
3c. Object
An object is the basic building
block of a vector graphic.
Each CorelDRAW illustration is composed of simple
shapes - such as circles, rectangles, and lines - each of which
is considered an object. Each object is a discreet unit that can
be positioned independently of other objects, and each object
can have its own fill and outline.
3d.
A vector image.
Notice the clean, illustration-like appearance of
the graphic.
4a.
Bits
and pixels
In bitmap editing, the terms "bit" and
"pixel" refer to one unit of an image.
A pixel (from "picture element") is a single,
digital square that is arranged with other pixels on grids that
combine to form an image. Computer images are created as an array
of pixels, each having a specific color.
4b. Bit Depth
Bit depth refers to the number of binary bits
used to define the shade or color of each pixel in an image. For
example, a black-and-white image has a pixel depth of 1 bit (1
or 0 in binary terms). To determine the number of color values
a given bit depth can produce, calculate the
bit depth to the power of 2.
Common bit depths:
4-bit 16 colors (e.g., standard VGA)
8-bit grayscale 256 shades of gray.
8-bit color 256 colors.
24-bit 16-million colors.
32-bit 4.3-billion colors.
4c. bitmap resolution
When you work with bitmaps, the quality of your
output depends on decisions you make about resolution early in
the process. "Resolution" refers to the amount of information
an image file contains, and thus, the level of detail it can show.
When you work with bitmaps, resolution affects both the quality
of your final output and
the file size.
Bitmap resolution is distinct from printer resolution.
4d.
A bitmap graphic.
Notice the smooth transitions between areas of color
that can be achieved in a bitmap graphic.
4e. Bitmap
A bitmap is an image composed of grids of pixels
or dots. Scanners and paint programs such as Corel PHOTO-PAINT
generate bitmap images. In contrast, CorelDRAW creates images
using vector objects, which are graphics that represent shapes
as a series of lines and curves.
Notice the smooth transitions between areas of color
that can be achieved in a bitmap graphic.
8a. graphic
Note the jagged lines along the edges of the
image.
9a. Normal anti-aliasing
Anti-aliasing is a method of smoothing the edges
of shapes, objects, and mask selections. Anti-aliasing creates
intermediate pixels that smooth the transition between
colors and sharp edges.
9b. Super sampling
Super sampling is a different method of anti-aliasing:
as the image opens its resolution is increased, then decreased.
The results are generally more satisfying, but the action is very
memory intensive and takes
longer to apply.
9c: Smoother edges
Notice that the black along the edges has been
partially replaced with
two shades of gray.
10a: OCR-Trace
Corel OCR-TRACE is a program in the CorelDRAW
8 graphics suite that electronically "traces" bitmap
images, converting areas of bitmap color to outlined objects.
The result is a vector graphic that you can import
into CorelDRAW for editing.
Among its many features, Corel OCR-TRACE also performs
optical character recognition (OCR) on text files, allowing you
to scan a text document and convert the bitmap into readable text.
See the online Help in Corel OCR-TRACE for a full list of features.
MEM - Memory Tutor (150)
1a. System Memory settings.
Your system memory settings regulate how Corel
PHOTO-PAINT manages image files and information. These settings
also allow you to enable or disable a number of options that use
memory, especially with respect to undoing and redoing
image-editing actions.
2a. Microprocessor.
A microprocessor, also called a chip, is the
device in your computer that carries out the data processing tasks
required by programs like Windows 95 and Corel PHOTO-PAINT. Some
microprocessors are faster than others because they can carry
out more instructions on
more data more efficiently.
2b. RAM
Random Access Memory (RAM) is a block of memory
that acts as a temporary storage area for programs and data that
may be needed by the processor
as you work.
Both Windows 95 and Corel PHOTO-PAINT are loaded
into RAM when launched.
2c. Swap Disk
A swap disk is hard drive space used by software
applications to store temporary
files not in use.
Corel PHOTO-PAINT creates temporary files in the
root directory of the swap disk. The use of swap disks to store
information allows you to work on image files much larger than
the amount of available RAM. Fast hard drives with large amounts
of contiguous disk space work best. When an entire image file
cannot be loaded into RAM, more swap disk space must be available
for the temporary file.
By default, Corel PHOTO-PAINT uses your startup drive
as the primary swap disk; the secondary swap disk is used when
the primary swap disk is full. The choice of which hard disk is
to be used as a swap disk is made in the Options dialog box.
3a. Options dialog box
The Options dialog box allows you to set preferences
for display, marquee selection, plug-in filters, memory, advanced
user options, and general options. This dialog box lets you optimize
Corel PHOTO-PAINT to work
with your computer.
4a. Hard drive
A hard drive is a high-capacity storage device,
where software and other
information is stored.
A partitioned hard drive is a hard drive that has
been divided into a number of logical subdrives. Each of these
subdrives behaves like a separate hard drive.
4b. Undo level
Corel PHOTO-PAINT allows you to set multiple
levels of undo by storing copies of your image in computer memory;
they are recalled by choosing the Undo
command from the Edit menu.
6a. less than 32 megabytes of RAM
Use the default setting of 50%. In computers
with less than 32 megabytes of RAM, changing the default setting
will have little impact on
overall computer performance.
6b. more than 32 megabytes of RAM
Set the maximum value between 40% and 60%. If
you run other applications at the same time as Corel PHOTO-PAINT,
computer performance can benefit from reducing the maximum value.
You will have to access your computer's performance under real
operating conditions to determine
the suitable setting.
7a. Undo Command
The Undo command allows you to reverse the effects
of the last change you made to your image. However, because it
must store a previous version of your image to do so, it requires
some of your computer memory.
7b. Multiple levels of undo
Multiple levels of undo allow you to select
Undo from the Edit menu a number of times to undo the effects
of a number of successive commands. Corel PHOTO-PAINT does this
by storing one copy of your image for each level of undo: when
you select Undo, the program reverts to
one of the previous copies.
8a. Undo List
The Undo list is a record of the image processing
commands applied to your image during an editing session in Corel
PHOTO-PAINT. It can be used to reprocess the last saved version
of the image to an earlier stage in the session. This record is
stored in computer memory. If you perform many operations on your
image during a single session, the Undo list becomes very long
and can degrade overall
computer performance.
RMB - Mouse Shortcuts (200)
RMB1a. Pick Tool
The
Pick tool is the arrow that appears when you move
your mouse over a toolbar.
RMB4a Toolbar. Mapped
to Wel5a
RMB 5a. Object Picker Tool
The
Object Picker tool lets you select, move, and resize
objects using the mouse.
RMB 5b.Mask Selections
When you apply a mask to your image, the mask
selection is the area that is not protected by the mask; this
area can be edited. Mask selections can also be "floated"
(moved within your image) or pasted
into other images as objects.
RMB 6a. Transformation modes.
These are the transformation modes that you
can use to manipulate the shape and position
of objects in your image:
What each click does
First click In Position mode you can move, resize,
and stretch your object.
Second click In the Rotate and Skew mode, the corner
arrows allow you to rotate your object; the middle arrows allow
you to skew your object.
Third click In Distort mode you can reshape the object
proportionally.
Fourth click In Perspective mode, symmetrically resizing
creates the illusion of perspective.
CUS - Customize your workspace (250)
4a. Accelerator Table
When you change the shortcuts that are assigned
to keyboard keys, the changes are saved in an accelerator table,
a file that contains a set of keyboard customizations. Corel PHOTO-PAINT
includes two accelerator tables; Main Table (for graphics objects)
and Text Editing (for text
objects).
13a. Color Palette
mapped to wel 8a
14a. color swatch
A color swatch is a single square of color that
appears on a color palette
or color table.
18a. toolbars mapped
to wel 5a
21a. Status Bar mapped
to wel7a
1a. Calibration
Calibration is the process of tuning a device
to ensure that it is performing
its function accurately.
Corel COLOR MANAGER can help you calibrate the devices
in your system by adjusting their output to match standards set
by manufacturers, industry conventions, or other devices. Corel
COLOR MANAGER also supports a number of third-party calibration
devices, such as densitometers and colorimeters, that offer you
an even greater level of precision.
1b. Color Manager
Corel COLOR MANAGER is an application that works
with your Corel software to ensure that color is consistent
across system devices.
You can use Corel COLOR MANAGER in two ways. You
can quickly set up Corel COLOR MANAGER to work with your system
by choosing your devices from the list boxes provided; or you
can use the Corel COLOR MANAGER sophisticated calibration tools.
Once it is familiar with your devices, Corel COLOR
MANAGER is able to perform the following functions within your
Corel applications:
fine tune scanned input based on your scanner's characteristics
ensure that on-screen simulation of printer colors
is accurate
enable the gamut alarm
manage color channels
handle color printing and separation
regulate conversion between color modes
1c. Device Profiles
Once your device is calibrated to your satisfaction,
Corel COLOR MANAGER builds a mathematical model of the device,
called a device profile. A device profile is a file that defines
the nature of
a device for Corel COLOR MANAGER. All the device profiles for
your system are in turn compiled
into a system profile.
2a. Color gamut
Any device that detects or produces color is
limited to the colors in its color gamut. For example, since the
human eye can detect the color purple, it is within our gamut;
whereas ultraviolet is outside our gamut. Typically, desktop devices
can produce a far narrower range of color than the eye can detect,
and since each device uses a different technique, color model,
or set of inks, each has its own gamut that might not include
colors included by the
other devices.
2b. Color space
A color space is a geometric representation
of gamut, containing all of the colors in a device's color gamut
plotted as points on color models like RGB or L*a*b*. When different
color spaces are "mapped" to the same model, it becomes
easy to see where the capabilities
of different devices differ.
Corel COLOR MANAGER acts as a mediator between your
hardware and all of the Corel graphics applications you use. It
uses the Commission Internationale de l'Eclairage (CIE) standard
to map the color spaces of individual devices together to plot
a common color space for your system. The result is that all of
your devices can speak the same color language, and more importantly,
they produce the same colors.
4a. Composite and separations printers
A composite printer
produces output that includes all image, line art, and text elements.
Color composites are often printed on color PostScript printers
to check artwork before it is color separated for four-color process
printing. Composites are called "comprehensives," "proofs,"
or "comps."
A separations printer splits colors in a composite
image to produce a number of separate grayscale images, one for
each primary color in the original. In the case of a CMYK image,
four separations must be made: one of cyan, magenta, yellow, and
black.
4b. Auto Color Profile
The Auto Color Profile button on the main screen
of Corel COLOR MANAGER automatically searches for installed color
devices. If it is familiar with your devices, Corel COLOR MANAGER
will activate them and select the appropriate
device profile for each.
5a. Generate or Edit A Profile
This option allows you to use the custom calibration
features in Corel COLOR MANAGER, so that you can fine-tune profiles
for devices in your system.
This process is not recommended for most users, as
it is quite complex and generally unnecessary if your device is
present in the list of profiles.
SCN Scan an image (400)
1a. Scan
The term "scan" refers to the process
of converting an image from a paper format into
a digital, bitmap format.
To do this, a mechanical device called a scanner
"reads" color and tone information from a page and translates
this information into pixels of color data that can be displayed
on a computer monitor, edited in a bitmap-editing program like
Corel PHOTO-PAINT, and printed.
2a. bitmap editing
Because the data from a scanner is in bits (pixels),
it is best to manipulate and edit scanned images in a program
designed to deal with bitmap images. There are two programs in
the CorelDRAW graphics suite that can be used for this purpose:
Corel PHOTO-PAINT and CorelSCAN.
CorelDRAW and CorelDREAM, while they do include some
bitmap functions, are designed to deal primarily with vector-based
data.
3a. CorelSCAN features
CorelSCAN can
do the following for you:
run a compatibility test for your scanner hardware
to ensure CorelSCAN can be used to optimize the resulting scans
ensure reliable and consistent color reproduction
by the scanner using the Corel Color Management system
scan an image
retouch your image, including covering scratches
or rips in an image, removing red eyes, performing tonal correction
choose an output option for the scanned image, its
resolution, and color depth
save both the original scanned image (unprocessed,
also called a raw image) and the processed image, which has been
improved using the CorelSCAN features.
3b scanner types
There are several types of scanners on the market.
Each offers advantages over the others. High-end scanners are
very expensive and are usually found only in service bureaus;
they produce the highest resolutions. Others are specialized to
scan 35-mm slides, negatives, or transparencies. The following
is a brief description of the
most common scanner types:
Flatbed: the most common scanner, it looks like a
small photocopier. The image is placed face down on the glass
plate, the cover is closed, and the image is digitized by a moving
CCD array. Allows the scanning of irregular shaped or sized originals.
Current models offer a minimum of 300 dpi optical resolution,
while several models are at 400 or 600 dpi.
Digital cameras: as the name indicates this type
of scanner looks and works very much like a regular camera, but
it includes a CCD device. You take a picture of the item you want
represented digitally. It allows you to scan three-dimensional
objects in addition to images on paper. Resolution of digital
cameras is expressed in the total amount of horizontal and vertical
dots, 680 by 480 for example.
Hand scanners: very popular when flatbed scanners
were still high-priced, hand scanners were the affordable alternative.
This small scanner is manually passed over the image to scan.
Hand movements can affect the quality of the scan.
Slide and Negative scanners: specialized scanners
that digitize images on 35 mm slides and 35 mm negatives. In the
case of a negative, the scanner converts the negative into a positive.
They offer optical resolutions ranging from 1000 to 5000 dpi.
Drum scanners: a high-end scanner with a rotating
transparent drum on which the image is attached. Drum scanners
can scan images on paper or transparency material. They typically
offer the highest optical resolution (5000 dpi). They produce
very high quality scans used in top-quality prepress output and
are significantly more expensive than their flatbed counterparts.
1a. Service bureau
A service bureau is a company that prepares
files and artwork for printing
by a commercial printer.
Many service bureaus will prepare your work for a
printing press but require a print shop to produce the final output.
However, service bureaus and print shops are not necessarily separate
establishments. Many print shops can perform the same services
as a service bureau. Whatever arrangements you make, ensure that
the service bureau and print shop are aware of all the circumstances
surrounding your particular print job.
1b. PRN file
A .PRN file contains all image and separation
information for a print job you are
sending to a service bureau.
Corel lets you exercise full control over prepress
settings and lets you save the artwork and color separation instructions
in a .PRN file. This print file will be sent directly to an output
device by your service bureau.
2a. imagesetter
An imagesetter is a printing device that produces
high-resolution output
on film.
2b. Postscript
PostScript is a page description language used
to send instructions to a PostScript device about how to print
each page. All the objects in a print job (e.g., curves, fills,
and bitmaps) are represented by lines of PostScript code that
the printer uses to produce
your work.
PostScript is not the only method for sending a printer
instructions, and some printers are not compatible with PostScript;
however, there are several functions that are unavailable if you
are not using the PostScript language. For example, without PostScript,
you cannot adjust color separations and halftone screens.
4a. Mac
PostScript files created using the Print To
File option contain two Control-D (^D) characters that prevent
them from printing on any PostScript device controlled by Macintosh
computers. Enabling the For Mac option removes the ^D
characters from the files.
Emulsion this
one was taken from DRAW at the last moment
The emulsion is the light-sensitive coating
of material on a piece of film. When you print with the emulsion
down, your image is
flipped horizontally.
6a halftone screen
A halftone screen creates the illusion of shading
by breaking up shaded images
into many tiny dots.
Four-color commercial printing presses are unable
to print different shades of gray or colors; they must use halftone
dots to create gradations. The size of these dots determines the
different levels of shading (i.e., the bigger the dots, the darker
the shade). A halftone screen is necessary to break up shaded
bitmaps into little dots.
To ensure that halftone bitmaps look good, each bitmap's
resolution, measured in dots per inch (dpi), should be no less
than twice the halftone screen frequency, measured in lines per
inch (lpi). For example, if you are using a 150 lpi screen, each
bitmap should have a resolution of at least 300 dpi.
7a. color separations
Color separation is the process of breaking
an image into a set of primary colors so that the image can be
reproduced on a printing press using
a limited number of inks.
Color separations are necessary because a printing
press applies one color of ink to a sheet of paper at a time.
A color separation is created by first isolating
each color element in an image. Then, each color element is used
to create a sheet of film. Each sheet of film is used to apply
one color of ink to the sheet of paper.
8a. Postscript Level 2
PostScript Level 2 is a more advanced PostScript
language, and using it
can reduce printing errors.
EYE -removing redeye (500)
eye1a
"Redeye" is the appearance of an undesirable
red glare in the eyeballs of a person
or animal in a photograph.
This is a common problem when you take photos using
electronic flashes or flash bulbs.
eye2a
The
Zoom tool is used to zoom in or out on an area. Click an area
to magnify it. Right-click
to zoom out.
DST - Dust and Scratch (550)
DST 1a. Continuous color
An area is continuous in color when it consists
of smooth, graduated zones
of similar hue and tone.
DST 2a. Marquee
Zooming in can also be achieved by selecting
the Zoom tool and clicking and dragging around an area. In this
case, the zoom level will depend on the size of your Image Window
and the area you select. The area within the inverse color outline
will, upon release of the mouse button, zoom to
fit inside the Image Window.
DST 2b. Pixels
When you magnify an image, you can see that
it's made up of many squares of color. These squares are called
pixels (picture elements).
DST 3a. Shape cursor for brush tool
When brushes are used on an image, it is often
preferable to use the Shape cursor as an aid to visualizing the
actual dimension of the brush nib. For this purpose, an option
has been added to the General page of the Options dialog box.
This option causes the Shape cursor to override the present cursor
type when using brush tools
only.
DST 4a. Mask
Masks are used to define selections within an
image that you want to modify and areas you want to protect from
modification. In the picture below, you see the dashed black outline
"marquee" that's created when a text character is rendered
to a mask. The red overlay illustrates the noneditable area corresponding
to the mask marquee.
DST 4b. Flyout MAPPED
TO WEL9B
DST 6a. Anti-aliasing
Anti-aliasing
makes the edge pixels of an object or mask partially transparent
so that they blend more smoothly
with the background.
DST 9a. Threshold
The Threshold slider adjusts the amount of change
that must occur to a pixel before the effect is applied. Setting
a low threshold, will ensure that
more pixels are altered.
DST 9b. Radius
The Radius slider adjusts the number of pixels
used in the filter equation. It is best to set the radius value
to that of the width of the scratch or dust particle (in pixels).
This will ensure that a proper sampling of
color and tone has occurred.
TER Rips and Tears 600
1a Clone Tool
The
Clone tool allows you to fill in missing areas of your image with
pixel information taken from other areas on the image, or even
from a different image altogether. Use the Clone tool to repair
rips, tears, and holes or to perform even more
involved editing procedures.
The Clone tool is one of the brush tools, so you
can adjust the size, shape, and texture of the brush you use to
apply it.
6aAnti-aliasing
Anti-aliasing makes the edge pixels of an object
or mask partially transparent so that they blend more smoothly
with the background.
EXP - Photo exposure (650)
EXP 1a. Overexposure
The step within the photographic process in
which an image is produced on a light-sensitive emulsion, is called
exposure. When film emulsion receives too much light, it is overexposed.
Overexposure will produce an image with areas of reduced contrast
(light shadow and bleached-out
highlights).
EXP 1b. Underexposure
The step within the photographic process in
which an image is produced on a light-sensitive emulsion, is called
exposure. When film emulsion receives too little light, it is
underexposed. Underexposure will produce an image with areas of
increased contrast (heavy
shadow and dull highlights).
EXP 1c. Tonal Corrections
Tonal corrections allow you to control the relationship
between the shadows, midtones, and highlights in your image and
adjust the brightness, intensity, lightness, and darkness of your
colors. Use tonal corrections to restore contrast, to correct
under or over-exposure, and to generally improve the
tonal quality of your image.
EXP 2a. Tone Curve
The Tone Curve filter takes current pixel brightness
values as input and outputs
them at different values.
This filter allows you to perform global tonal and
color corrections but offers more precise local control over individual
levels of values in relation to all other levels of values. Curve-based
editing allows you to pinpoint a problem area and produce subtle
or pronounced change.
EXP 2b. Response curve
The response curve is a visual representation
of the balance between shadows, midtones, and highlights. Choose
from a number of preset response curves or
create and save your own.
EXP 2c. RGB Channel
A channel is an 8-bit grayscale version of your
image. Color channels are automatically generated by Corel PHOTO-PAINT
when you create or open an image file. Each component of the image's
color model has its own color channel. An RGB image, for example,
has three separate color channels, one for each color component,
i.e., red, green, and blue (RGB). Individual channels determine
how much red, green, or blue is used in each image pixel to produce
the colors of the image. When the color channels are seen together,
the resulting composite image is a display of the entire range
of colors in the image.
EXP 3a. Gamma
Gamma is a measure of contrast in photographic
terms. Gamma allows you to adjust the midtones without affecting
the proportional distribution of shadows and highlights. You can
further enhance detail
by making gamma adjustments.
BLN Blend two Images (750)
CST - Remove a color cast (800)
CST 1a. Color Cast
Color cast refers to the presence of undesirable
color over your whole image.
This can occur because of lighting errors in the
original photo or errors in processing. Color correction lets
you compensate for improper hue, contrast, and lack of saturation
by neutralizing (balancing) with a complementary hue.
CST 2a. Color Balance filter
This filter lets you shift the colors in your
image between complimentary colors (CMY and RGB color values).
This is useful for correcting color casts in your image, for example,
if someone's face is too red in your photograph, you can shift
values from red to cyan. You can also use the Color Balance filter
to change the hue values
for your entire image.
CST 2b. Complimentary Pairs
RGB and CMY are the two complementary color
models used by the Color Balance filter to control
the balance of image color.
For example, if you were to remove all of the red
light from pure white light, the result would be a greenish-blue
color, cyan. If you were to remove the green light from pure white
light, the result would be a reddish-purple color, magenta. Finally,
if you were to remove the blue light from pure white light, the
result would be yellow.
CST 3a. Tonal Ranges
The tonal range encompasses the range of brightness
values in the image:
Highlights are the lightest color values in an image.
Shadows are the darkest color values in an image.
Midtones are the areas between the lightest and darkest
areas in the image.
IZE - Colorizing a b&w photograph (850)
1a. Transparency Brush Tool
The
Object Transparency Brush tool allows you to "paint"
areas of transparency onto
an object.
Some tools, such as the Object Transparency tool
and the Object Transparency Brush tool, were designed specifically
with object editing in mind. Other general-purpose tools, such
as the paint or eraser tools, can be used to edit objects, but
they can also be used to affect the image background.
2a. Desaturate
Allows you to "uncolor" your image
with a single click by converting color values to
their grayscale equivalents.
3a. Lock
Enabling the Lock Transparency check box in
the Objects Docker window protects an
object's shape from changing.
4a. Transparency
Move the Transparency slider to control the
transparency of the effect. A transparency setting of 100% will
allow emboss values to be applied without significantly affecting
the colors in your image.
5a. Soft edge
The Soft Edge feature controls the transparency
of the nib's edges. As you increase the value of this setting,
the soft edge expands to eventually reach the center of the paint
stroke. Low values affect only
the rim of the brush stroke.
SCA Enhance a scanned image (900)
2a. Jaggy
A jaggy is a jagged
edge in a bitmap image.
4a. Gaussian Blur
This filter produces a softening effect, blurring
the image according to a Gaussian distribution of the pixel values.
A pixel near a lower end of the Gaussian bell curve will not be
averaged (blurred) as much as one at the top of this curve. The
quality of the Gaussian Blur filter is higher than that of the
other blur filters but requires additional
processing time to apply.
4b. Radius Slider
The Radius slider adjusts the number of pixels
used in the filter equation. It is best to set the radius value
to that of the width of the scratch or dust particle (in pixels).
This will ensure that a proper sampling of color and tone has
occurred.
5a. Objects Docker window
The Objects Docker window lists all objects
in the image and provides a thumbnail representation of each one.
Its purpose is to facilitate object management and editing.
In the Objects Docker window, you can select objects,
change their position in the stacking order, and assign descriptive
names to each one. Controls in the Objects Docker window allow
you to hide objects from view, lock them to protect them from
change, and change their overall opacity.
6a. thumbnails
A small-sized graphic representation of all
objects (and the background) in the image appearing in the Objects
Docker window. A red highlighting box appears around the thumbnails
of selected objects. Grouped objects are connected by a solid
line. You can change the size or turn off the display of thumbnails
altogether from the flyout menu in the Objects Docker window.
Reducing the size of thumbnails or turning them off can improve
overall performance, especially with large files
containing many objects.
7a. Sharpen Filter
The Sharpen filter accentuates the edges in
the image by finding the edges and increasing the contrast
between adjacent pixels.
TXT Adding text to your image (1000)
1a. Graphic add some text to a textured background
image
In this tutor, you'll create a nameplate for
a person named K. Kong. This is what it should look
like when you're finished.
1b. Text Object
A text object is an object created with text
that is either typed in using the Text tool or pasted in from
the Clipboard. A text object can be converted into text by clicking
it with the Text tool.
1c. The Text tool
The
Text tool allows you
to add text to your image and to edit existing text. Text is by
default an object that floats above the image background. Use
the Property Bar to change the font, style, size, and effects.
1d. Highlighting box
An object's highlighting box
is the invisible rectangle, with eight handles, that encloses
a selected object or mask selection. When you move or otherwise
transform an object or selection, a dotted rectangle representing
the highlighting box appears instead of the object or selection.
2a. Editable text mode
When you click the text cursor on your image
and begin to type, the text you type appears in a transparent
box that expands to fit your text. This box indicates that you
are in Editable Text mode. The box will remain around your text
until you click outside it or select another tool. When you do
this, your
text becomes a text object. You switch to Editable Text mode by
clicking a text object with the Text tool.
While your text is in Editable Text mode, you can
add and remove characters and choose the text attributes you want
from the Property Bar; i.e., change the font of your text, the
point size, line spacing and alignment.
2b. Text Object mode (reference:
neo1a)
After you type in text, the text becomes a text
object. Apart from the way it is created, a text object is like
any other object in Corel PHOTO-PAINT. You can move it, warp it,
fill it, or apply transformations to it. The image pixels located
underneath the text remain
unaffected.
The object below is a selected object.
. 2c.
Merged with image
When you combine your object with the image
pixels, you are no longer able to edit it or move it around as
you would an object. The object's pixels replace underlying pixels
of the image when the two
are combined.
Because the object is now part of your image, brushes,
color correction, and effect filters can be applied.
3a On-screen color palette
Mapped to wel8a
4a. Property Bar
Mapped to wel6a
5a. Select object
Selected objects appear with eight control handles
around them. When an object is selected, you can scale it, stretch
it, flip it, or change
its transparency settings.
To select an object, click it using the Object Picker
tool.
7a. Edit Fill And Transparency dialog box
The controls in this box allow you to apply
a fill of any kind to your image, with different levels
and kinds of transparency.
9a. merge mode
The method by which the selected paint, object,
or fill color combines with the colors in the image. Normally,
when you apply color to a page or merge an object into the background,
the applied color(s) simply replace the original colors in the
image. The merge modes give you an alternative to just replacing
colors. For instance, choosing the Add merge mode combines the
paint and paper colors to produce a brighter resultant color.
Corel PHOTO-PAINT offers 16 to 21 merge modes, depending on the
color depth of the image,
for you to experiment with.
10a. Multiply
This merge mode creates a result color by multiplying
the color of each pixel in the object by each underlying pixel
in the background image and dividing the result by 255. This has
a darkening effect, unless you are painting on white. Multiplying
black with any color results in black. Multiplying white with
any color leaves the color
unchanged.
BEV - Emboss text (1050)
Bev 1a. Embossing
Embossing is the technique of making parts of
an image appear lighter and darker to create the illusion
of three-dimensional depth.
The Boss filter makes areas of highlight and shadow
along the outside edges of a mask. By varying the brightness of
these pixels according to the position of a directional light
source, a sense of vertical dimension, called relief, is created.
Bev 2a. Anti-aliasing
Anti-aliasing makes the edge pixels of an object
or mask partially transparent so that they blend more smoothly
with the background.
Bev 2b. Render to mask
Render To Mask causes text to be created as
a mask rather than as an editable, moveable object. A mask defines
protected and editable areas on an image and is identified by
a dashed black "marquee." A text object has color and
is identified by a blue
marquee.
Bev 3a. Mask
Masks are used to define selections within an
image that you want to modify and areas you want to protect from
modification. In the picture below, you see the dashed black "marquee"
that's created when a text character is rendered to a mask. The
red overlay illustrates the noneditable area corresponding
to the mask marquee.
Bev 3b. Render to mask.
Render</A>Render
To Mask causes text to be created as a mask rather than as an
editable, moveable object. A mask defines protected and editable
areas on an image and is identified by a dashed black "marquee."
A text object has color and is identified by a dashed blue marquee.
Bev 4a. Pixels
When you magnify an image, you can see that
it's made up of many squares of color. These squares are called
pixels (picture elements).
Bev 6a. More about The Boss filter controls
The diagram below represents some of the qualities
you can control when creating the look of chiseled text with The
Boss filter. Right-click the controls in the The Boss dialog box
to "pop-up" context-sensitive
Help windows.
The graphic below illustrates the dimensions that
will be affected by adjusting the controls in the dialog box.
The vertical dimensions are controlled by the Height slider. The
width of the slope (the shaded area between masked and unmasked
sections) is controlled by the Drop Off slider. The width of the
top is adjusted with the Width slider.
CHS - Chiseled text (1100)
Chs1a. Embossing
Embossing is the technique of making parts of
an image appear lighter and darker to create the illusion
of three-dimensional depth.
The Boss filter makes areas of highlight and shadow
along the outside edges of a mask. By varying the brightness of
these pixels according to the position of a directional light
source, a sense of vertical dimension--relief--is created.
Chs 2a. Anti-aliasing
Anti-aliasing makes the edge pixels of an object
or mask partially transparent so that they blend more smoothly
with the background.
Chs 2b. Render to mask
The Render To Mask option causes text to be
created as a mask rather than as an editable, moveable object.
A mask defines protected and editable areas on an image and is
identified by a dashed black "marquee." A text object
has color and is identified by a
dashed blue marquee.
Chs 3a. Mask
Masks are used to define selections within an
image that you want to modify and areas you want to protect from
modification. In the picture below, you see the dashed black "marquee"
that's created when a text character is rendered to a mask. The
red overlay illustrates the noneditable area corresponding
to the mask marquee.
Chs 4a. Pixels
When you magnify an image you can see that it's
made up of many squares of color. These squares are called
pixels (picture elements).
Chs 6a. More about The Boss filter controls
The diagram below represents some of the qualities
you can control when creating the look of chiseled text with The
Boss filter. Right-click the controls in The Boss dialog box to
"pop-up" context-sensitive
Help windows.
The graphic below illustrates the dimensions that
will be affected by adjusting the controls in the dialog box.
The vertical dimensions are controlled by the Height slider. The
width of the slope (the shaded area between masked and unmasked
sections) is controlled by the Drop Off slider. The width of the
base is adjusted with the Width slider.
LIQ - Liquid Text Tutor (1250)
1a. Sample Image
SAMPLE</A>
1b. Object: (Linked
to 8a)
An object is an independent bitmap that is layered
above the base image. Objects can be created by using the mask
tools and then the Object: Copy Selection or Object: Cut Selection
commands (Object menu),
and by using the Text tool.
Text is by default an object that floats above the
image background. Use the Property Bar to change the font, style,
size, and effects. You can manipulate, edit, format, and transform
the text object while it is still an object. Once you've combined
the text object with the background, you can no longer edit it
as text. The Render Text To Mask option automatically makes new
text you type become a mask selection.
2a. Objects Docker window
The Objects Docker window lists all objects
in the image and provides a thumbnail representation of each one.
Its purpose is to facilitate object management and editing.
In the Objects Docker window you can select objects,
change their position in the stacking order, and assign descriptive
names to each one. Controls in the Objects Docker window allow
you to hide objects from view, lock them to protect them from
change, and change their overall opacity.
Several menu commands are also provided in the Objects
Docker window as buttons.
The Objects Docker window also lets you choose the
merge mode to use when combining an object with the image background.
The merge mode you choose determines how the color of the object
mixes with the color of the background.
3a. beveled
A "beveled" object has the appearance
of having been carved
in three dimensions.
3b. Difference Merge Mode
The Difference merge mode creates a result color
by subtracting the paint color from the base color and multiplying
by 255. If the RGB value is 0, the
result will always be 255.
Merge modes (also called paint modes) determine the
way colors in your image combine. You can simply replace the base
image's colors with an object's color (Normal), or you can combine
the two using any of the other modes.
4a. New Object Layer
The New Object command creates an empty, transparent
(invisible) object that covers the entire image. You can add elements
to the object to create visible elements. When you create an object
using the New Object command, the underlying image is not affected
by any of the tools you use.
5a. Duplicate Object
You can create an exact copy of an object with
the Duplicate command found in the Objects menu. The duplicate
is superimposed on the original and is a separate object; it has
its own thumbnail in the
Objects Docker window.
5b. Effects Filters
Effects filters execute a predefined series
of commands to produce a specific effect. They automatically calculate
the values and characteristics of every pixel in your image and
then alter the pixels according to these new values. For example,
if you applied the Motion Blur filter to an image, the filter
would analyze all pixel values, then "smear" the values
in a specified direction, creating
the illusion of motion.
5c. Gaussian Blur Effect
This filter produces a softening effect, blurring
the image according to a Gaussian distribution of the pixel values.
A pixel near a lower end of the Gaussian bell curve will not be
averaged (blurred) as much as one at the top of this curve. The
quality of the Gaussian Blur filter is higher than that of the
other blur filters but requires additional
processing time to apply.
5d. Offset effect filter
The Offset filter lets you correct image positioning.
It shifts the image according to the values set using the Horizontal
and Vertical sliders. When the image is shifted, an empty area
is produced where the image was previously positioned. There are
three options for filling the area left empty: you can fill the
empty area with any color you choose, use the Wrap Around option
to produce a tiling effect, or use the Repeat Edges option to
produce a stretched effect.
7a. Merge mode
Merge modes determine the way an object's pixels
blend with background pixels. You can simply replace the background
colors with the paint color, or you can combine the two using
any of the modes in the Merge list
box in the Objects Docker window.
The Difference merge mode creates a result color
by subtracting the object's pixel colors from the background colors
and multiplying by 255. If the paint value is 0, the result will
always be 255.
7b. Invert filter
The Invert command reverses all colors in an
image, making it appear to be
a film negative of itself.
8a. Desaturate
The Desaturate command "uncolors"
an image with a single click by converting color values to
their grayscale equivalents.
9a. Opacity Slider
The transparency level of all pixels within
an object can be adjusted by moving the Opacity slider at the
bottom of the Objects Docker window. Moving the slider to the
left increases the level of transparency; the
object becomes less opaque.
10a. Tone Curve filter
The Tone Curve filter allows you to apply value
adjustments to an image, with precise local control, over any
individual level of values, in relation to all other levels of
values. Graphical, curve-based editing allows you to pinpoint
an area and produce subtle or pronounced change in that area that
dissipates according to the slope of the curve. The tone response
curve is a visual representation of the balance between shadows,
midtones, and highlights. You can choose from a number of preset
response curves or create
and save your own.
11a. Masks
A layer over the entire image that is used to
define areas in the image that are protected from editing changes
and those that are editable. The editable area(s) is called the
selection. The mask marquee separates the selection from the protected
areas. In regular masks, the selection is defined by creating
a shape in the image. In a color-sensitive mask, the selection
and protected area include pixels whose color is either in or
out of the defined color
tolerance range.
12a. Paint On Mask mode
Paint On Mask mode is one of the many ways to
edit masks in your images. Because all masks are grayscale images,
with black areas being completely protected, white areas completely
editable, and gray areas partially editable, Paint On Mask mode
allows you to apply new masked areas to your image by editing
the grayscale mask channel
directly.
12b. The Clipboard
A temporary storage area that contains information
you have cut or copied. You can paste the contents of the Clipboard
into other programs (provided that program supports that type
of information). Information remains on the Clipboard until you
replace it with the information from another
Cut or Copy command.
13a. Mask channel
Mask channels are often called Alpha channels.
Once saved in a channel, a mask can be loaded and reused within
the same image repeatedly. This allows you to switch from one
mask to another in a single image without having to recreate
the masks each time.
13b. Stroke the mask
The Stroke Mask command allows you to apply
a paint stroke to your image using the edge
of a mask as a guideline.
For the purposes of this tutor, we used the following
settings: Size, 10; Soft Edge, 15; Spacing, 10.
NEO Neon Text Tutor (1200)
1a. Text Object txt
2b
2a. Mask Selection
Selections are areas of an image that are not
protected by any current mask. This area is available for editing.
In this case, the selection corresponds
to the shape of the text.
3a. Mask Channel
A temporary storage area for masks. When you
create a mask channel, Corel PHOTO-PAINT makes a copy of the current
mask and stores it in a channel where you can access and reuse
it in the image as many times as you want. You can also save a
mask channel to a file or open a previously saved channel into
the current image. Mask channels make it possible to work with
several masks in a given
image.
The easiest way to work with mask channels is to
use the Channels Docker window.
3b. Thumbnail
A thumbnail is a miniature reproduction of
an image or image element.
4a. New object
GRAPHIC (cross section)
A new object covers the entire image. The New
Object command is available in the Object menu and appears as
a button in the Objects Docker window. The underlying image is
not affected by the elements
you add to the new object.
5a.. Editable layer'
The editable object is the "active"
object to which you can apply changes.
7a. Feathering
Feathering a selection changes the transparency
of the pixels located near the mask marquee. When the selection
is filled with color, the color becomes progressively more transparent,
or softer, toward the edge
of the selection.
8b. Uniform color palette
A collection of 256 colors evenly spread across
the visible spectrum.
8c. Status Bar
The Status Bar displays information about the
current state of your document and Corel PHOTO-PAINT. By default,
the Status Bar appears
at the bottom of the screen.
11a. Neon example
SAMPLE</A>
BVB - Create Beveled Buttons (1300)
1a. Examples of bev. Buttons
SAMPLE</A>
8a. Align
The Align command lets you align objects precisely
to each other, to the center of the image, or to a grid. Objects
can be aligned horizontally or vertically in many combinations.
When you align objects to each other, the top-most selected object
keeps its position, and all other objects are aligned to it, according
to the horizontal and vertical
options that are chosen.
10a. Drop shadow
The Drop Shadow command creates an object that
has the same shape as the selected object and places it behind
the original. The Dropshadow dialog box offers additional controls
for choosing the color of the shadow object and its precise location
relative to the original.
CLG - Create a photo collage (1400)
3a. Mask Wand Tool
Defines a mask selection that includes all adjacent
pixels that are similar in color to the
pixel you first selected.
Adjust the color tolerance to set the range of colors
that should be included in the selection. Use this tool when you
want to apply an effect to an area that is irregular in shape
but that includes many shades of the same color. You can invert
the mask to protect the area and manipulate the rest of the image.
3b. Mask modes
Mask modes are states to which you set Corel
PHOTO-PAINT when creating
or editing masks.
There are four mask modes: Normal, Additive, Subtractive,
and XOR.
Mask modes are used to fine-tune an existing mask
by adding or removing areas from it. The behavior of the mask
tools is affected by the mode enabled.
4a. Feathering
Feathering is the gradual blending of pixels
between a mask selection or object and the surrounding background.
Feathering produces a softer,
more natural-looking edge.
The Property Bar and the Tool Settings Roll-Up for
mask tools each provide a Feathering box in which you choose the
width, in pixels, of the feathered edge. If you forgot to feather
when creating the mask, or you thought you did not need to, you
can always feather afterwards. The feathered edges of a selection
are not apparent on the marquee. To see the result of feathering,
apply the mask overlay and zoom in on the edge of the selection
to see how it fades gradually into the protected area(s), or look
at the mask edge in Paint On Mask mode.
6a. Transformation handles
Objects can be sized, scaled, rotated, skewed,
distorted, flipped, and mirrored. Most of the transformations
can be performed using the pages on the Tool Settings Roll-Up
or using the modes of the Property Bar associated with
the Object Picker tool.
The Tool Settings Roll-Up pages and the Property
Bar modes let you make very precise adjustments to the object.
The object distortion and perspective transformations cannot be
applied using the Roll-Up or the Property Bar; they are applied
directly to the object by using the handles that appear along
the object's highlighting box when it is selected.
You can also perform all other transformations directly
in the Image Window by using the handles of the highlighting box.
Transformations can be applied to one object, to several selected
objects, or to a group of objects.
ADD - Add to Area (1450)
ADD 2a. Object Roll-up
The Objects Docker window lists all objects
in the image and provides a thumbnail representation of each one.
Its purpose is to facilitate object management and editing.
In the Objects Docker window, you can select objects,
change their position in the stacking order, and assign descriptive
names to each one. Controls in the Objects Docker window allow
you to hide objects from view, lock them to protect them from
change, and change their overall opacity.
ADD 2b. Marquee
The dashed line that looks like marquee lights,
used by Corel PHOTO-PAINT to represent the boundary of a mask
selection or an object, in an image. By default, object marquees
are blue and mask marquees
are black.
ADD 3a. Transformation Handles
Objects can be sized, scaled, rotated, skewed,
distorted, flipped, mirrored, and have perspective applied to
them. Most of the transformations can be performed using the pages
of the Tool Settings Roll-Up or using the modes of the Property
Bar associated with the Object Picker tool. The Tool Settings
Roll-Up pages and the Property Bar modes let you make very precise
adjustments to the object. The object distortion and perspective
transformations cannot be applied using the Roll-Up or the Property
Bar; they are applied directly to the object by using the handles
that appear along the object's highlighting
box when it is selected.
You can also perform all other transformations directly
in the Image Window by using the handles of the highlighting box.
Transformations can be applied to one object, to several selected
objects, or to a group of objects.
ADD 4a. Clone Tool
Found in the Toolbox and on the Clone toolbar.
Use to duplicate part of an image and apply it to another part
of the image or to another image altogether. The Property Bar
and Tool Settings Roll-Up provide specialized cloning brushes
that create a duplicate in the pointillist style (dots) and impressionist
style (lines). You can achieve different effects by customizing
the brush you use to apply
the effect.
ADD 4b. Pixels
When you magnify an image, you can see that
it's made up of many squares of color. These squares are called
pixels (picture elements).
FFX - Filter Effects (1500)
1a. Filters
"Filter" is the general name for a
program that translates digital information
from one form to another.
Import/Export filters convert
files from one format to another. For example, to import a CorelDRAW
image into Corel PHOTO-PAINT, it must be converted from a vector
file to bitmap form. By selecting a file format in the Export
dialog box of CorelDRAW, you are automatically activating the
appropriate filter program that takes care of the translation.
Special Effects Filters
process image information and alter it according to preset specifications
to produce a special effect. For example, the Median filter in
Corel PHOTO-PAINT analyzes all the pixels in an area of your image
and applies an average color across the area, creating a smooth,
slightly blurry effect with less detail.
3a. pixel
A pixel (from "picture element") is
a single, digital square that is arranged with other pixels on
grids that combine to form an image. Computer images are created
as an array of pixels, each
having a specific color.
3b. Motion Blur filter
The Motion Blur effect filter creates the illusion
of movement in your image. Your image will resemble a photograph
of a fast-moving object taken with a camera
set on a low shutter speed.
Image before motion blurring.
Image after motion blurring.
4a. Common Effect controls
Original and Result preview windows have been
included in all effects dialog boxes, allowing you to see the
impact of an effect before applying it to your image. The following
tools are used with the
effects dialog boxes:
Enable
the On-Screen Preview button to preview the effect on screen.
Enable the
Single Result Window button to display a single, large Result
window, or to disable the on-screen preview.
Enable to
display Original and Result windows.
Enable the
Preview button to preview your image.
Enable
the Auto Preview button to automatically update the preview as
you make adjustments to the settings.
4b. Motion Blur controls
The Direction dial sets
the direction of motion.
The Speed slider controls the intensity of the effect:
the higher the value, the more blurring occurs.
4c. Auto Preview button
Enable
this button to have the
effect preview automatically each time you change one of the settings
in the dialog box.
4d. The Zoom tool
Found
on the Zoom Tools flyout in the Toolbox and on the Zoom toolbar,
the Zoom tool magnifies
areas of your picture. Click to zoom in to the next preset level,
right-click to zoom out to the next preset level, or click and
drag around the area you want to zoom in on.
4e. Color picker
Use
the Color picker
to select a different color by clicking the down arrow and clicking
a color from the palette. If the color you want is not displayed,
click Others to open the Select Color dialog box.
4f. The Hand tool
Found
on the Zoom Tools flyout in the Toolbox and on the Zoom toolbar,
the Hand tool allows
you to pan around your image, bringing areas that fall outside
the Image Window into view.
4g. The Paint tool
Found
on the Brush Tools flyout in the Toolbox, the Paint
tool allows you to choose from a wide selection of brushes, such
as water color, oil pastel, felt marker, chalk, crayon, pen, pencil,
spray paint, and an artistic brush with a wide variety of settings.
Each of the preset brushes has a number of variations built in,
and you can customize any aspect to suit your specific needs.
4h. The Rectangle Mask tool
Found
on the Mask Tools flyout in the Toolbox, the Rectangle
Mask tool allows you to define rectangular-shaped selections on
your image.
5a.Graphic: Dali lighthouse
In the example below, the lighthouse image was
altered using the Displace filter and the Dust And Scratch filter
to create the image at
the bottom.
The Displace filter uses one image as a displacement
map for transforming another image. The result is that values
from the displacement map appear as forms, tones, and patterns
in your image.
The Dust And Scratch filter was used to give the
image an artistic, painterly effect.
5b. Displacement map
You can load any bitmap image as a displacement
map. The Displace filter evaluates the color value of pixels in
both images and then shifts the active image according to the
values of the displacement map. The result is that values from
the displacement map appear as forms, colors, and warp patterns
in your image. Essentially, you are pushing your image across
the obstacles posed by the displacement values, which displace
the surface of your image like stones under the surface of a stream.
6a.The Lighting Effects filter
The Lighting Effects filter offers a range of
tools for adding light sources to your RGB images. This allows
you to add dramatic special effects: shine a spotlight on the
subject of your image, or use colored lighting to set a mood.
The controls in the Lighting Effects dialog box provide control
over the color, brightness, and contrast; it even allows you to
use the light source as a way to define
embossing texture values.
6b. The Ripple filter
The Ripple filter creates rippled waves throughout
the image. You can select the distance between the wave cycles,
the angle the waves travel through your image, and the amount
of displacement the waves
create.
6c. The Wind filter
The Wind filter blurs your image in a specific
direction, creating the effect of wind blowing across your image.
You set the direction, opacity, and
strength of the wind effect.
6d. The Radial Blur filter
The Radial Blur filter allows you to create
a blurring effect that radiates outward from a central point.
You can reposition the center point, set the intensity of the
effect, and choose between
two blur modes.
7a. Light Source Selector
Indicates
the position and settings of the light
source. There is a separate Light Source selector for each light
source in the Lighting Effects dialog box.
7b. Add Light Source button
Click
the Add Light
Source button to add an additional light source to the effect.
8a. The Canvas filter
The Canvas
filter allows you to give the surface of your image an embossed,
textured look. You have control over the transparency, tile placement,
and embossing level.
8b The Alchemy filter
The Alchemy
filter allows you to create some widely variable and spectacular
effects to your image. By experimenting with the vast number of
customizable settings, you can make your image look like a natural-media
painting.
8c. The Remove Moire filter
The Remove
Moire filter allows you to remove patterned noise that can occur
in scanned, halftone images. These undesirable wave patterns,
caused by conflicting dot patterns, can be seen very clearly at
different zoom levels.
8d. The Vignette filter
You can add professional-looking framing effects
to images with the Vignette
filter. You have control over the shape, color, and fade rate
of the frame.
9a. The Eyedropper tool
Use
the Eyedropper
tool to select colors from your image.
9b. The Rectangle tool
Use this tool
to create rectangular objects in your image.
9c. Tone Curve
Tone
Curve map:
9d. Nib Shape Picker
Click to reveal a list of preset
nib shapes.
CAR - Persian Carpet of Butterflies Tutor
(1650)
1a. Graphic
When you are finished this tutor, your image
might look something like this. However, since the appearance
of your final image depends on the random distribution of butterflies,
your butterfly carpet will
be unique.
1b.Image Sprayer tool
The
Image Sprayer tool allows you to load one or more images and then
spray them across your
image.
1c. Terrazzo Effect Filter
This special effect filter takes a portion of
your image cropped into a simple shape and repeats, reflects,
or flips it a number of times in interlocking symmetrical patterns
over the surface of your
image.
2a.Tool Settings Roll-Up
The Tool Settings Roll-Up gives you a range
of options for changing the properties of the active tool in the
Toolbox. The options available in the Roll-Up change
when you click a new tool.
3a. The flyout button
This is the flyout
button.
3b. Image List
An Image list contains a series of independent
objects. When this list is loaded into the Image Sprayer tool,
the objects can be "sprayed"
on your image.
5a. Turnstile Symmetry
Turnstile
is one of 17 Symmetry options.
6a. Size and Placement
A triangle, representing the tiling pattern
to be used, appears in the Original preview window. The Result
preview window shows you what the
final image will look like.
Click inside the triangle (the green arrow above)
to move it around on your image. Drag the handle on the lower
right corner of the triangle (the red arrow above) to resize the
tile. Notice how the results change as you do this.
9a. seamlessly tiled wallpaper bitmaps
Find repeating elements in your image that will line
up on all four sides of a repeating tile. Then crop the image
as shown above (the yellow
square) using the Deskew Crop tool.
To check how well your tiles line up, use the Tile
or Offset filters found in the Effects menu.
9b. three-dimensional depth
To apply an embossed texture
using lighting effects:
Click Effects menu, Render, Lighting Effects.
The Lighting Effects dialog box opens.
Choose Texturize from the Style list box.
Click OK.
TNT-Simulate Hand Tinting (1550)
1a. Hand tinting
Hand tinting was a common practiced in the 19th
century as a means of colorizing black-and-white photographs.
Photographic prints were tinted by hand with dyes applied to the
surface of the print. Today it is popularly employed in the production
of greeting cards and other
memorabilia.
Almost all of the Corel PHOTO-PAINT tools, effects,
and image commands can be used to change the shape of an object,
the color of all or some of the pixels it includes, or the transparency
of those pixels. The changes you make to an object can be very
discreet or quite dramatic. Experimentation is the key. Many tools
and commands offer previews so you don't have to commit to a change
if you are not completely satisfied with it.
2. Objects Roll-Up
linked to liq2a
3a. RGB Color.
In the RGB color model, all colors are produced
by mixing three primary colors: red, green, and blue. You can
define any color visually on your screen by picking it from one
of the visual color selection features in Corel PHOTO-PAINT. Using
the RGB model, you can define any color by entering color component
values for red, green,
and blue.
4. Tool settings roll-up
linked to pic2a
DUO Duotone Tutor (700)
1a. Graphic
You will use three inks to make the sample photo
look like the one below: a navy blue ink, a burgundy ink, and
a gold ink. Notice how these three colors combine in the image
to create a range of colors beyond blue, burgundy, and gold. These
variations in tone and color are achieved by carefully adjusting
tone curves for each of
the inks.
1b. Grayscale images
A grayscale image looks like a black-and-white
photograph. The grayscale image mode uses 256 shades
of gray to produce images.
1c. Duotone Color mode
An image in the Duotone color mode is a grayscale
image enhanced with one to four additional colors. Images are
composed of 256 shades of one ink (monotone), two inks (duotone),
three inks (tritone), or
four inks (quadtone).
3a.Tone curve
The response curve is a visual representation
of the balance between shadows, midtones, and highlights. Choose
from a number of preset response curves or
create and save your own.
3b.Duotone Inks
Refers to the different colors
you use in your duotone.
The term "inks" comes from commercial printing
where duotones are created by applying inks of different colors
to paper.
4a.Null Curve
On the tone curve, a straight diagonal line
from the lower left to the upper right is called a null curve.
A null curve indicates that the ink will be distributed
evenly from dark to light.
5a. Graphic
This is the correct set of duotone tone curves for
your image. Each colored
line represents the distribution of one ink in the image.
7a. RGB Color Model
In this color model, all colors are produced
by mixing three primary colors: red, green, and blue. You can
define any color visually on your screen by picking it from one
of the visual color selection features in Corel PHOTO-PAINT. Using
the RGB model, you can define any color by entering color component
values for red, green,
and blue.
7b. Ink colors
These are the three ink colors that are used
in this tutor with their component RGB values. Notice how the
component colors combine to produce the colors
you see on screen.
![]()
Navy Blue: R:0 G:0 B:102
Burgundy: R:115 G:30 B:75
Gold: R:200 G:140 B:10
8a. Graphic
This is the correct blue curve for your image.
Notice that most of the curve is along the bottom
of the chart with a high point at the far right. This means that
navy blue will only affect the very darkest values (to the right)
in your image.
9a. Graphic
This is the correct burgundy curve for your image.
The burgundy curve peaks toward the upper right but fades by the
time it reaches the far right of the tone curve, so burgundy
will appear only in the darker midtones of your image. Because
this curve dips to the bottom of the chart before it reaches the
far right, the darkest tones in your image will be pure navy blue.
10a. Graphic
This is the correct gold curve for your image. The
gold curve peaks just to the left of halfway on the chart but
rises again in the far left. Lighter colors will be either gold
or a mixture of gold and burgundy. Whites will also become gold
because of the appearance of the curve at the far left.
12a. Edit your duotone
Duotones retain the curve information you use
to create them as part of their file information. This means that
you can edit the curves of your duotone
image again and again.
You can do this by simply choosing Convert To, Duotone,
from the Image menu.
This curve information is lost when you alter the
curve or convert to another color mode, so if you find a curve
you like, save it before you continue editing.
12b. Invert the colors
To invert the colors of your image, make it
appear to be a negative version of itself, click
Image menu, Transform, Invert.
This works particularly well with the sample image.
12c. Add further colors
You can create interesting color effects by
venturing a little deeper into the Convert To Duotone dialog box:
the Overprints page allows you to change the color that appears
in the areas where two colors
in your duotone overlap.
For example, using the sample you edited for this
tutor, you could change the overprint color for inks 2 (burgundy)
and 3 (gold), from orange to an electric blue, with some interesting
results.
PIC - Spray a Picture (1850)
1a. Image Sprayer tool Steal from Butterfly
thing
The
Image Sprayer tool allows you to load one or more images and then
spray them across your
image.
1b. Result graphic
1c. Image List
An image list contains a series of independent
objects. When this list is loaded into the Image Sprayer tool,
the objects can be "sprayed" onto your image. The image
below is an image list you will use in this tutor as it appears
in the Objects Docker window.
2a. Tool Settings Roll-Up
The Tool Settings Roll-Up gives you a range
of options for changing the properties of the active tool in the
Toolbox. The Tool Settings Roll-Up options change
when you click a new tool.
3a. The flyout button (Linked
to 8b)
This is the flyout
button
3b. Object Mapped
to liq3b
7b. CPT file format
CPT is the native bitmap file format for images
created in Corel PHOTO-PAINT. This format stores not only basic
bitmap image data (i.e., the placement and color of pixels), but
mask, object, and channel
information as well. 7c. Object
LINK TO liq3b
8b.Flyout menu
LINK TO pic3a
9a. Distribution Tab (for the Image sprayer)
The Distribution page appears behind the General
page in the Tool Settings Roll-Up when you use the Image Sprayer
tool. You can choose options for the Spread,
Spacing, and Image Choice.
9b. General Tab (for the Image sprayer)
The General page (marked with the Image Sprayer
tool icon) contains the basic options for the Image Sprayer tool.
Choose an image list here, and change the image size or the
transparency of the tool.
11a. The Property Bar LINK TO wel6a
11b. Fade-Out rate (for the Image sprayer)
The Fade-Out Rate setting allows you to have
the image fade from fully opaque to fully
transparent as you spray.
TEX - Applying textured Fills(1800)
1a. Fractally Generated
A pattern based on fractal geometry is generated
from mathematical descriptions of shapes that can be subdivided
into parts, each of which is a reduced-size copy of the whole.
Fractal geometry can be used to describe many real-world objects,
such as clouds, minerals, mountains, wood-grain turbulence, and
other naturally occurring
forms.
2a. Gaussian Blur filter
This filter produces a softening effect, blurring
the image according to a Gaussian distribution of the pixel values.
A pixel near a lower end of the Gaussian bell curve will not be
averaged (blurred) as much as one at the top of this curve. The
quality of the Gaussian Blur filter is higher than that of the
other blur filters but requires additional
processing time to apply.
2b. Fill Tool
Found
on the Fill tool flyout (Toolbox) and the Fill toolbar. Use to
fill areas with any of four fill types. You can access the Uniform,
Fountain, Bitmap, and Texture Fill dialog boxes from the Property
Bar or Tool Settings Roll-Up. These dialog boxes allow you to
create and customize fills.
2c. Tool Settings Roll-Up
The Tool Settings Roll-Up gives you a range
of options for changing the properties of the active tool in the
Toolbox. The options available in the Roll-Up change
when you click a new tool.
3a Texture Fill Button
The
Texture Fill button selects texture fill as the current fill type.
If you wish to modify the
fill, click Edit.
5a. Status Bar
The Status Bar gives you constant, up-to-date
information about your document. You can customize its position,
appearance, and content so that you have easy access to the information
you require to work most
efficiently.
5b. Tolerance Level
Tolerance is an adjustment for controlling the
color range sensitivity of the Fill tool. Tolerance is used to
determine which pixels will be affected when a fill is applied
to an image. Tolerance values range from 0 to 100. A pixel is
included if its grayscale value falls within the defined tolerance
range. Grayscale values are defined on a
scale ranging from 0 to 255. 7a. Directional Smooth
The Directional Smooth filter analyzes the value
of pixels of similar tonal values to determine the direction in
which to apply the greatest amount of smoothing. This subtly smoothes
edges and surfaces, giving them anti-aliased edges (soft, blended
edges) without distorting
the image.
8a. Edit Fill and Transparency
The controls in this box allow you to apply
a fill of any kind to your image, with different levels and kinds
of transparency. Unlike the Fill tool, which adds a fill from
a point of insertion outward, the
Edit Fill And Transparency dialog box applies a fill to your entire
image or to a mask selection.
8b. Filled Shapes
Use the Shape tools to draw outlined or filled
shapes on your image. If you want to create the shape as an object,
enable the Render To Object check box in the Tool Settings Roll-Up
for the Shape tools. This allows you to reposition or edit your
object before you merge it into your image background. If you
do not create the shape as an object, it will instantly merge
into the background, so ensure you set the color, fill, and outline
the way you want to in the Tool Settings Roll-Up before
you begin to use this tool.
8c. Render To Object button
Enable
to render the shape as
an object.
8d. Render Text To Mask button
Enable to render the text
as a mask selection.
8e. Eye icon
Enable to preview the object
in the Image Window.
SUR - Apply Surface Texture (1900)
1aExample
An example of the Canvas
filter.
3a. Canvas map.
A canvas map is a bitmap image that is used
to create a surface texture on another image using the Canvas
filter. Any bitmap can
be used in this way.
5a. Transparency
Move the Transparency slider to control the
transparency of the effect. A transparency setting of 100% will
allow emboss values to be applied without significantly affecting
the colors in your image.
5b. Emboss
Move the Emboss slider to set the depth
of the effect. A value of 100 will give you emboss values as they
appear in the canvas map, while values between 100 and 200 will
exaggerate dark and light values in the map for
a greater illusion of depth.
5c. X and Y Offset
Move the X Offset and Y Offset sliders to control
the amount that the entire canvas map pattern will be offset horizontally
(X) and vertically (Y).
5d. Tile Offset
Move the Offset slider
to set the amount of offset.
Click a Tile Offset button to determine the percentage
by which each row or column of tiles will be offset from the others.
URE Paint with texture
3a. Nib
This
is the nib selector button.
NET - Introduction to the Internet (2500)
3a. HTML
Hypertext Markup Language. The World Wide Web
authoring standard. HTML is comprised of markup tags that define
the structure and components of a document. You use the tags to
tag text and integrate resources (such as images, sound, video,
and animation) when creating
a Web page.
HTML has changed radically over the last few years.
The number of HTML tags has grown, allowing Web authors to greatly
enhance the design of pages.
9a. hyperlink
A hyperlink is an active graphical or textual
element, keywords or graphic images which will connect you with
another Internet resource (a Web page, for
example) when you click it.
TRA GIF transparency (2050)
TIL - Seamless Background Tiles (2100)
1a. Texture
In Corel TEXTURE, a texture is a surface produced
by slicing a three-dimensional solid. Depending on the type of
object and the angle of the cut, a wide range of textures can
be produced. For example, by slicing a block of wood at different
angles, you can create surface textures showing growth rings,
straight grain, or a veneer effect. With Corel TEXTURE, you can
create patterns from rock, marble, wood, a cloudy atmosphere,
or other materials. You control the shape of the cutting knife,
the direction of the cut, and how the edges of the cut are beveled.
You can also enhance a texture's appearance by adding
colors and lighting effects.
Each texture is built by combining a series of layers,
each layer providing a different quality, texture, or surface.
By looking down through all the layers, a final, composite texture
is created.
1b. Corel TEXTURE
Often, textures can only be created by making
a photo-scan of a textured surface and importing it into a graphics
program. Images created in this manner are static and can only
be changed by creating
a new scan.
Corel TEXTURE, however, is a much more powerful tool
for texture production, as it re-creates textures algorithmically,
giving you freedom to design and edit them at any time. It can
recreate the natural textures of wood, clouds, stone, ripples,
bumpy surfaces, and much more. It can make orderly, man-made patterns
of checkers, dots, and lines and can combine natural textures
with man-made patterns to create unique images and effects.
Corel TEXTURE provides immense control over color
and design and gives you a dimension of freedom and creativity
not available with scanned textures. In addition, your textures
will have consistent characteristics over their entire surface
and can be produced at resolutions suitable for either electronic
or paper productions.
2a. Seamless tile
Seamless tiling describes a smooth transition
between bitmaps when a number of duplicates of the same image
are "tiled" beside each other. With a textured background,
this gives the impression that there is a single texture making
up the background rather than
a number of small blocks.
Seamed tiling
Seamless tiling MAP -
Image Map (1950)
1a. URL
A URL is an address where the HTML document
resides and looks like this:
http://www.corel.com/corelWeb/index.htm
1b. Object
An object is an independent bitmap that is layered
above the base image. Objects can be created by using the mask
tools and then choosing the Object: Copy Selection or Object:
Cut Selection commands (Object menu),
and by using the Text tool.
1c. Image map
An image
map is a graphic found in an HTML document that contains clickable
areas that link to URLs on the World Wide Web. When you click
one of the clickable areas in the image, the browser displays
the HTML document named in the URL. An image map graphic is made
up of a bitmap (the image) and a series of coordinates describing
the location of the hotspots on the bitmap (the map).
2a. browser
An Internet browser is a software application
that allows you to view pictures, data, and
Web pages on the Internet.
3a. hyperlink
A hyperlink is an active graphical or textual
element that will connect you with another Internet resource (a
Web page, for example)
when you click it.
3b. http://
HTTP identifies the kind of resource requested.
For Web pages, the resource protocol is HTTP (Hypertext Transfer
Protocol). FTP, Gopher, Telnet, and Usenet are other protocols
that might appear in a URL. 3c: www.corel.com
www.corel.com is the network address of the
server, the computer, or host that
the Web page is stored on.
3d. corelWeb/index.htm
corelWeb/index.htm is the actual path to the
directory where the named
file is located.
4a. Object Picker Tool Mapped
to RMB5a
4b. Tag WWW URL.
The Tag WWW URL dialog box is used to tag objects
with image map references.
5a. URL box
Type the URL that you want to create a hyperlink
to in the Location (URL)
box.
5b. Comments
The Comments section allows you to set text
that will appear automatically when the image cannot be loaded.
Some of the older Web browsers are nongraphical and do not support
the display of images. Some people choose
to disable image viewing. The text you type in the Comments section
might also appear as pop-up text when a user positions the cursor
over the clickable image map elements.
5c. Define Area As
You can choose the shape of the clickable
areas in your image.
The area's shape can be a
polygon
bounding rectangle
bounding oval
circle
7a. inline image
Inline images are bitmap graphics, usually GIF
and JPEG format images, that are displayed directly on a Web page.
No program other than a Web browser that supports the display
of such images is required to view them. Inline images are often
used as "clickable links" by which you can access other
Web sites.
7b. GIF
The GIF format (Graphics Interchange Format)
is ideal for bitmap images with few colors or sharp edges. It
supports up to 256 colors (8-bit), a "lossless" compression
scheme that reduces file size, the selection of a single image
color for "transparency," animation, and an "interlaced"
viewing option. An interlaced GIF file loads completely into a
Web browser but at low resolution, building more resolution until
finally the full image is displayed. Of the Web-friendly file
formats, GIF is the quickest to display, due
to its limited color range.
7c. JPEG
JPEG (Joint Photographic Experts Group) is a
still image format that supports 24-bit color (true color) and
allows for variable levels of "lossy" compression and
progressive loading. A progressive JPEG file loads completely
into a Web browser but at low resolution, building more resolution
until finally the full
image is displayed.
As a rule of thumb, JPEG images start to visibly
degrade at about a 20 to 1 compression ratio. JPEG is the file
format of choice for storing true-color (24-bit) and grayscale
images that exhibit continuous variation in color. A photo-realistic
subject with the right amount of compression will be represented
more faithfully in less space by JPEG than by GIF.
7d. PNG
PNG (Portable Network Graphics) is a new image
format with lossless compression that supports indexed color (8-bit
paletted), grayscale, and true color (24- and 48-bit) images,
alpha channels, and blended transparency. As yet, PNG is not as
widely used as the more common GIF and JPEG formats. Ensure your
Web browsers support this format before
completing your Web project.
9a. 8-bit color mode
An 8-bit color mode includes 256 colors or fewer.
In Corel PHOTO-PAINT, Grayscale, Duotone, and Paletted
are all 8-bit color modes.
9b. Paletted Image mode
Paletted images are in an 8-bit color mode that
stores and displays images using up to 256 colors. Images must
be in this color mode before they can
be saved in the GIF format.
Converting a complex image to Paletted color mode
is useful for reducing file size, especially in preparation for
Internet publishing. Paletted color mode also allows you to use
the color table.
9c. Palette Type
The Optimized palette contains colors that are
centered on the image's
spectrum of colors.
The Uniform palette provides a complete 256-color
spectrum even if the colors are not used by the image.
The Adaptive palette samples those colors that appear
most in the image and creates a palette that is based on these
samples.
The Custom palette lets you create your own color
table by using the Color Table dialog box.
9d. Dither Type
Dithering mixes pixels of various colors to
simulate a wider range of colors on display devices
with 256-color capabilities.
Error Diffusion dithering gives the best results
by spreading the dithering across a wider area and tailoring the
dithering pattern to the transition being simulated, but it requires
more time to convert an image.
Ordered dithering approximates color blends using
fixed dot patterns.
None disables dithering.
You can experiment with the different dithering options
by undoing the conversion and trying again or by converting a
duplicate image and comparing it to the original and other copies.
10a. 24-bit RGB color mode
The color mode of your image determines how
your computer monitor
displays images.
The 24-bit RGB color mode defines the number and
kind of colors that make up an image of this type. The RGB image
is broken down into red, green, and blue values and requires 24
bits of numeric information to store the color of a single pixel.
Images of this type can exhibit upwards of 16 million colors in
a single image. Also, the RGB color mode is used for monitor display.
11a. Warning: Objects will be combined with
the background
Conversion to an image map involves "flattening"
your image so that it contains no objects. The objects that you
have mapped with URLs will still appear in your image, but they
will no longer be independently
editable.
12a. Image map types
Map type Description
Client-Side
The coordinate references
defining the clickable areas on an image are saved in an .HTM
file along with the URLs that each link to, and HTML references
to the location and name of the image file they correspond to.
Client/Server-Side NCSA and Client/Server-Side CERN
Both an .HTM file with Client-Side reference and
a specific type of server side map are created. If the browser
doesn't support this function, it will ignore the Client-Side
references and use the Server-Side map instead to create and process
the clickable areas.
Server-Side NCSA and Server-Side CERN
Unlike Client-Side image maps, server-side map files
are stored separately from the HTML document that defines the
Web page and contain references to the image file they're used
with.
12b. Map Name
The Client-Side and Client/Server-Side types
require a name to access map attributes in the .HTM file. It is
not required for Server-Side
only map files.
12c. Default URL
Some Internet service providers request that
your clickable images
have a default URL.
12d. File Header options
The File
Header Options items are used for maintenance purposes. This information
is not displayed on your Web page but is embedded in the map file
itself.
Type the name of the author in the Created By box.
Type a short description of the image file in the
Description box.
Type the server link, if applicable.
You can also save
the image file type and name
the date that the image was saved
the map file type (by enabling the check boxes)
14a Transparent color (see GIF 6a. transparent)
All bitmap images are rectangular, but you can
specify transparent areas in the graphic to create the illusion
that it is a different shape when it appears in your HTML document.
This technique of producing transparency is particularly useful
when you want to make text or buttons appear to "float"
above a background. The transparent areas appear in the color
and pattern (if any) of the browser's background color. Corel
PHOTO-PAINT allows you to
specify a transparent color.
You can identify a single color in the image to become
transparent when it's displayed in a Web browser. Corel PHOTO-PAINT
provides two options for creating this transparency:
Choose an image color by clicking in the preview
window or by clicking a swatch in the color picker.
When an image contains a masked selection, you can
use the Masked Area option. In this case, you can define a unique
color for the masked area to become transparent.
14b. Interlacing
Although an interlaced .GIF file doesn't load
faster than the noninterlaced GIF file, it does allow the user
time to preview the low-resolution image. Thus the user can cancel
the load before the entire file has been decompressed and displayed
in the Web browser.
15a. Progressive
Although the progressive JPEG file (.JPG) isn't
faster loading than the nonprogressive .JPG file, it does allow
the user time to preview the low-resolution image. Thus the user
can cancel the load before the entire file has been decompressed
and displayed in the Web
browser.
16a. Bitmap Fill button
Click to choose the bitmap
fill type.
16b. Fountain Fill button
Click to choose the fountain
fill type.
RED - Reduce Image File Size (2300)
1a. inline images
An inline image appears alongside
text on a Web page.
1b. Paletted color mode
An 8-bit color mode that stores and displays
images using up to 256
colors.
Converting a complex image to Paletted color mode
is useful for reducing file size, especially in preparation for
Internet publishing. Paletted color mode also allows you to use
the color table.
3a. downsampling
The process of reducing the dimensions and resolution
of an image file is called "downsampling;" doing this
will decrease file size and the amount of time required to load
the image into a Web browser like Netscape Navigator and Microsoft
Internet Explorer. It is recommended that you downsample your
image before decreasing the number of colors, since this process
affects the colors in the
image.
3b. Absolute number of colors
This is the number of colors that the image
file is composed of, not necessarily the number of colors in the
image. For example, even if it displays only two colors, a 24-bit
RGB image file will still contain an absolute number
of 16 million colors.
4a. Width and Height in pixels
The screen resolution for most PCs is 96 pixels
per inch. If your image is 384 pixels wide, it will appear four
inches wide in the Web browser
(on the computer monitor).
4b. X and Y resolution in dpi
X and Y resolution is mapped to the display
resolution when you work.
In Corel PHOTO-PAINT.
a 96-dpi image will display at the same size as in
a browser at 100% magnification
a 300-dpi image will display very large at 100% magnification
on your monitor
a 10-dpi image will display very small at 100% magnification
on your monitor
4c. Type or color mode
Type and color mode refer to the color characteristics
of an image - the color mode determines how images are displayed
and printed in Corel applications.
Black-and-White (1-bit)
Grayscale (8-bit)
Duotone (8-bit)
Paletted (8-bit)
RGB color (24-bit)
L*a*b* color (24-bit)
CMYK color (32-bit)
5a. Maintain Aspect
If you have enabled the Maintain Aspect Ratio
check box, entering a value for one dimension will adjust the
other dimension automatically.
5b. 96 dpi.
This is the optimum resolution for Internet
browsers. Images at this resolution are identical in image quality
to images at higher resolutions. Saving images at even 100 dpi
wastes space and browsing
time.
6a. Palette Type
The Optimized palette contains colors that are
centered on the image's
spectrum of colors.
The Uniform palette provides a complete 256-color
spectrum even if the colors are not used by the image.
The Adaptive palette samples those colors that appear
most in the image and creates a palette that is based on these
samples.
The Custom palette lets you create your own color
table by using the Color Table dialog box.
6b. Dither Type
Dithering mixes pixels of various colors to
simulate a wider range of colors on display devices
with 256-color capabilities.
Error Diffusion dithering gives the best results
by spreading the dithering across a wider area and tailoring the
dithering pattern to the transition being simulated, but it requires
more time to convert an image.
Ordered dithering approximates color blends using
fixed dot patterns.
None disables dithering.
You can experiment with the different dithering options
by undoing the conversion and trying again or by converting a
duplicate image and comparing it to the original and other copies.
7a. browser color palette
Many computer systems are only capable of displaying
256 colors at any given time. Of these 256 colors, only 216 are
common to both PC and Apple Macintosh platforms. Netscape and
Microsoft have created color palettes out of these common colors.
Images made of these colors will always display correctly when
viewed in the popular Web browsers, Netscape Navigator and
Microsoft Internet Explorer.
8a. Color Table dialog box
The Color Table dialog box displays every color
of the paletted image you are working with. Use the Color Table
dialog box to edit individual colors or blocks of colors, to choose
an alternative color table to apply an entirely new palette of
colors to the image, or to open, create,
and save custom palettes.
GIF - Save your image as a GIF (2350)
1a. GIF file format
The GIF format (Graphics Interchange Format)
is ideal for line bitmap images with few colors or sharp edges.
It supports up to 256 colors (8-bit), a "lossless" compression
scheme that reduces file size, the selection of a single image
color for "transparency," and an "interlaced"
viewing option. An interlaced .GIF file loads completely into
a Web browser but at low resolution, building more resolution
until finally the full image is displayed. Of the Web browser-supported
file formats, GIF is the quickest to display due
to its limited color range.
1b. HTML
For your images to appear in Web pages, you
must save the image in a file format that is readable by Web browsers
(.GIF and .JPG are the most common file formats), and make a reference
to the image in an HTML
page.
HTML (Hypertext Markup Language) is the World Wide
Web authoring standard. HTML is made up of markup tags. You use
the tags to code text and integrated resources (such as images,
sound, video, and animation) to create a Web page. The number
of HTML tags has grown, allowing Web authors to greatly enhance
the design of pages.
1c. Paletted images
Paletted images are in an 8-bit color mode that
stores and displays images using up to 256 colors. Images must
be in this color mode before they can
be saved in the GIF format.
Converting a complex image to Paletted color mode
is useful for reducing file size, especially in preparation for
Internet publishing. Paletted color mode also allows you to use
the color table.
3a. true 24 bit
Any 24-bit true color image can contain millions
of subtle variations in color. Although diffusion dithering can
help to enhance the appearance of photographic images when converting
them to the paletted image type, some may not reproduce with acceptable
quality. When color fidelity to an original image is paramount,
JPG or PNG formats may
be preferable to GIF.
3b. JPEG
JPEG (Joint Photographic Experts Group) is a
still image format that supports 24-bit color (true color), allows
for variable levels of "lossy" compression, and progressive
loading. A progressive .JPG file loads completely into a Web browser
but at low resolution, building more resolution until finally
the full image is displayed.
As a rule of thumb, JPEG images start to visibly
degrade at about a 20 to 1 compression ratio. JPEG is the file
format of choice for storing true-color (24-bit) and grayscale
images that exhibit continuous variation in color. A photo-realistic
subject with the right amount of compression will be represented
more faithfully in less space by JPEG than by GIF.
3c. PNG
PNG (Portable Network Graphics) is a new image
format with lossless compression that supports indexed color (8-bit
paletted), grayscale, and true color (24- and 48-bit) images,
alpha channels, and blended transparency. As yet, PNG is not as
widely used as the more common GIF and JPEG formats. Ensure your
Web browsers support this format before
completing your Web project.
5a. Image color or Masked Area
Choose an image color by clicking in the preview
or clicking a swatch in
the color picker.
If an image contains a masked selection, you can
use the Masked Area option. In this case, you can define a unique
color for the masked area to become transparent.
5c. Interlaced check box
An interlaced .GIF file loads completely into
a Web browser but at low resolution, building more resolution
until finally the full
image is displayed.
5b. Transparent
All bitmap images are rectangular, but you can
specify transparent areas in the graphic to create the illusion
that it is a different shape when it appears in your HTML document.
This technique of producing transparency is particularly useful
when you want to make text or buttons appear to "float"
above a background. The transparent areas appear in the color
and pattern (if any) of the browser's background color. Corel
PHOTO-PAINT allows you to
specify a single transparent color.
6a. Animation
Animation files
support moving images. Corel PHOTO-PAINT supports four animation
file types: GIF animation (.GIF), MPEG Animation (.MPG), Quick
Time Movie (.MOV), and Video for Windows (.AVI).
GIF - Save your image as a JPEG (2450) 1a.
the JPEG (.GIF) file format
JPEG (Joint Photographic Experts Group) is a
still image format that supports 24-bit color (true color), allows
for variable levels of "lossy" compression, and "progressive"
loading. A progressive .JPG file loads completely into a Web browser
but at low resolution, building more resolution until finally
the full image is displayed.
As a rule of thumb, JPEG images start to visibly
degrade at about a 20 to 1 compression ratio. JPEG is the file
format of choice for storing true-color (24-bit) images that exhibit
continuous variation in color. A photo-realistic subject with
the right amount of compression will be represented more faithfully
in less space by JPEG than by GIF.
1b. HTML
For your images to appear in Web pages, you
must save the image in a file format that is readable by Web browsers
(.GIF and .JPG are the most common file formats) and make a reference
to the image in an HTML
page.
HTML (Hypertext Markup Language) is the World Wide
Web authoring standard. HTML is made up of markup tags. You use
the tags to code text and integrated resources (such as images,
sound, video, and animation) to create a Web page. The number
of HTML tags has grown, allowing Web authors to greatly enhance
the design of pages.
2a. the new PNG format
PNG (Portable Network Graphics) is a new image
format with lossless compression that supports indexed color (8-bit
paletted), grayscale, and true color (24- and 48-bit) images,
alpha channels, and blended transparency. As yet, PNG is not as
widely used as the more common GIF and JPEG formats. Ensure your
Web browsers support this format before
completing your Web project.
2b. the 8-bit (…)GIF format
The GIF format (Graphics Interchange Format)
is ideal for line bitmap images with few colors or sharp edges.
It supports up to 256 colors (8-bit), a "lossless" compression
scheme that reduces file size, the selection of a single image
color for "transparency", and an "interlaced"
viewing option. An interlaced .GIF file loads completely into
a Web browser but at low resolution, building more resolution
until finally the full image is displayed. Of the Web browser-supported
file formats, GIF is the quickest to display, due
to its limited color range.
4a. "lossy compression"
Lossy compression uses mathematical formulas
to remove repetitive data in a .JPG file. This method of compression
decreases the file size. JPEG compression allows for varying levels
of compression quality, resulting in different file sizes. As
a rule of thumb, images can be compressed to about 20:1 before
image quality significantly
degrades.
6a. Progressive check box
When the Progressive check box is enabled, data
in the .JPG file is stored as a series of "scans" of
increasing quality. The final image is identical to that of a
regular .JPG file with
the same quality factor.
Although the progressive .JPG file isn't faster loading
than the nonprogressive .JPG file, it does allow the user time
to preview the low-resolution image. Thus the user can cancel
the load before the entire file has been decompressed and displayed
in the Web browser.
6b. Quality Factor Slider
You can choose the display quality, from high-quality
to low-quality reproductions. The higher the image quality, the
larger the file size. JPEG images do require some decompression
time when displaying on screen but can
be displayed progressively.
PNG, Save as (2250)
1a. PNG file format
PNG (Portable Network Graphics) is a new image
format with lossless compression that supports indexed color (8-bit
paletted), grayscale, and true color (24- and 48-bit) images,
alpha channels, and blended transparency. As yet, PNG is not as
widely used as the more common GIF and JPEG formats. Ensure your
Web browsers support this format before
completing your Web project.
1b. HTML
For your images to appear in Web pages, you
must save the image in a file format that is readable by Web browsers
(in this case the new PNG format; GIF and JPEG are the more commonly
supported formats) and make a reference to
the image in an HTML page.
HTML (Hypertext Markup Language) is the World Wide
Web authoring standard. HTML is made up of markup tags. You use
the tags to code text and integrated resources (such as images,
sound, video, and animation) to create a Web page. The number
of HTML tags has grown, allowing Web authors to greatly enhance
the design of pages.
2a. plug-in
A plug-in is a software program that extends
the capability of a Web browser in a particular way. In this case,
a plug-in is required by many Web browsers to decode and display
.PNG image files on Web pages. Many plug-ins are available free
of charge and can be downloaded from
sources on the Internet.
2b. JPEG and GIF
JPEG (Joint Photographic Experts Group) is a
still image format that supports 24-bit color (true color), allows
for variable levels of "lossy" compression, and progressive
loading. A photo-realistic subject with the right amount of compression
will be represented more faithfully in less
space by JPEG than by GIF.
The GIF format (Graphics Interchange Format) is ideal
for line bitmap images with few colors or sharp edges. It supports
up to 256 colors (8-bit), a "lossless" compression scheme
that reduces file size, the selection of a single image color
for "transparency," and an "interlaced" viewing
option. Of the Web browser-supported file formats, GIF is the
quickest to display, due to its limited color range.
3a. "lossless" compression
Lossless compression reduces the size of a saved
file but always recreates the original file exactly, preserving
the visual integrity of the image data originally saved. "Lossy"
compression schemes look for repetitive data structures and excludes
them when an image is saved. When decompressed, the image is recreated
as close as possible to the original image but
will exhibit some "loss."
3b. Soft mask transparency
A soft mask (any selection mask with an anti-aliased
or feathered edge) can be used to define an area on the image
to become transparent when loaded into a Web browser. The area
protected from change by the mask in Corel PHOTO-PAINT will become
"invisible" when the image
loaded into a Web browser.
3c. Hard mask transparency
A hard mask (any selection mask that has a crisp,
"stair-stepped," nonblending edge) can be used to define
an area on the image to become transparent when loaded into a
Web browser. The area protected from change by the mask in Corel
PHOTO-PAINT will become "invisible" when the image is
loaded into a Web browser.
4a. clickable areas as hyperlinks
Specific regions on a Web page graphic can be
identified as hyperlinks that you click to access more information
(other Web pages, for example) on the World Wide Web. Currently,
this feature is not supported for PNG format images. You can define
clickable areas in GIF and JPEG images using objects and the Tag
WWW URL command in Corel
PHOTO-PAINT.
6a. Interlace check box
Although an interlaced .PNG file doesn't load
faster than the noninterlaced .PNG file, it does allow the user
time to preview the low-resolution image. Thus the user can cancel
the load before the entire file has been decompressed and displayed
in the Web browser.
TUTII, misc. tutII
1a. Cropping defined
The process of cutting away
unwanted areas of an image without affecting the resolution of
the information that remains.
2a. Deskew Crop tool
The
Deskew Crop tool is use to define a cropping
area on an open image.
3a. Nib
The tip of the brush you use to apply
color or effects.
3b. Color Model
Determines the range of colors and tones that
are available in an image, and is usually measured by the number
of colors displayed, e.g., 256 colors, or 16 million colors.
The color depth you select for your image affects
the file size, as well as the quality of the final image that
is printed or displayed on a monitor. Color depth is identified
by a number of bits. For example, Corel TWAIN allows you to choose
from the following color depths: 16 million (24-bit), 256 colors
(8-bit), 256 grays (8-bit), and black and white (1-bit). The number
of bits a color uses dictates both the horsepower it requires
from your system as well as the number of colors or shades it
is capable of producing. One bit can either be on or off,
so 1-bit color is capable of producing just two pixel depths:
0 (off) results in a white pixel, and 1 (on) results in a black
pixel. On the other end of the scale, 24-bit color has more than
16 million possible pixel depths (colors), and requires a great
deal more memory.
4a. Transparency
The ability to see through an item. The opposite
of transparent is opaque. Setting lower levels of transparency
causes higher levels of opacity and less visibility of the underlying
items or image.
5a. Selection
Section of the image that is not protected by
the current mask and that is, therefore, available for editing.
6a. Clone From Saved
The
Clone From Saved tool lets you restore the image to the way it
looked when it was last saved.
7a. Clone From Fill
The
Clone From Fill tool lets you paint with the current fill just
as you apply paint using a brush tool.
8a. Local Undo
Use
the Local Undo brush tool to restore areas to the way
they looked before your last brush stroke.
9a. Eraser tool
Makes
object pixels transparent to reveal the object or image background
underneath. Also replaces image background areas with the paper
color.
9b. Color Replacer tool
Replaces
the paint color in your image with the
paper color.
9c. Paint tool
Use
to paint on an image using the paint color.
9d. Freehand Mask tool
Defines
irregularly shaped or polygonal mask selections. Click and drag
to draw the curved edges of the mask marquee. Click
the start and end points to create a straight line section on
the mask marquee.
MSK, Mask tools
1a. Circle Mask tool
Defines
elliptical mask selections. Hold down CTRL to create a perfect
circle. Hold down SHIFT for the center of the selection to be
where you first clicked in the image when creating it.
1b Mask Marquee
A dashed outline that surrounds
a selection or an object in an image. By default, object marquees
are blue and mask marquees are black.
1c Normal mask mode
Mode
used to create a mask comprised of a single selection and protected
area. Can also be activated using the Mask menu; click Mask, Mode,
Normal.
1d Additive mask mode
Mode
used to create a complex
mask; allows you to add new areas to an existing selection. Can
also be activated using the Mask menu; click Mask, Mode, Additive.
1e Subtractive mask mode
Mode
used to remove areas in an existing selection. Can also be activated
using the Mask menu; click Mask, Mode, Subtractive.
1f XOR mask mode
Mode
used to add selections to an existing mask but exclude the overlapping
areas between the original selection and the new ones. Can also
be activated using the Mask menu; click Mask, Mode, XOR.
1g Mask Brush tool
Defines
a mask selection by brushing an area as if you were painting.
You set the size of the brush in the Property Bar and click and
drag in the Image Window to create the selection. Release the
mouse button only when the selection is complete. To use physically
separate strokes of the brush to create the selection, enable
the Additive mask mode.
1h Lasso Mask tool
Defines
mask
selections that are irregular in shape and surrounded by pixels
of similar colors. Click and drag to define the area in which
the selection should be created. Double-click to create it. The
resulting selection includes all pixels within the area you enclosed
that do not fall within the color range of the point you first
clicked when defining the area. The mask marquee shrinks to exclude
all pixels that fall within the current color range.
1i Magic Wand Mask tool
Defines
irregularly-shaped mask selections that include all adjacent pixels
that are the similar in color as the pixel you first clicked.
1j Mask Transform tool
Use
to transform a mask marquee by moving the handles that appear
around it when this tool is selected. It allows you to size, scale,
move, skew, rotate, distort and apply perspective to a mask marquee.
The image pixels enclosed by the mask marquee are not affected
by such transformations.
OBJ, Text and objects
1a Transparent Color Selection tool
Makes
pixels in an object transparent when they are similar in color
to any selected pixel in the image. Color similarity is according
to the settings in
the tool's associated Property Bar or Tool Settings Roll-Up. You
can keep selecting new pixels in the image to make other object
colors transparent.
1b Object Transparency tool
Applies
a gradient that gradually changes the transparency of an object,
so that it appears to fade into the background or according to
a selected
shape. You can set most gradient types directly in the Image Window,
as well as on the Property Bar or in the Tool Settings Roll-Up.
1c Ellipse tool
Creates
an ellipse in the current Fill color. Hold down CTRL as you
drag the Ellipse tool to create a circle. Enable the Render To
Object button on the Property Bar before you drag the tool to
create the ellipse as an object.
1d New Object button
Found
in the Objects Docker Window, the New Object button uses the selected
tool to create a new object in the image. Click the button each
time you want to use a tool to create a new object. Otherwise,
the application is created as part of the last active object.
1e Delete Object button
Removes
selected objects from an image. The object(s)
can be restored by immediately clicking Edit, Undo, or by clicking
File, Revert if you have not saved the image since making the
deletion.
1f Color Tolerance
Determines color range or sensitivity of various
tools. A pixel is included in the specified color range if its
grayscale value
falls within the defined tolerance. You can choose a tolerance
value in either Normal or HSB mode.
1g Stacking order
The sequence in which objects are created in
the Image Window. This order determines the relationship of objects
to each other in your image. The first object you create appears
on the bottom, the last object appears on the top. You can rearrange
the stacking order;
however, the background object always appears on the bottom and
cannot be reordered.
1h Align and Distribute Preview button
Found
in the Align and Distribute
dialog box, it lets you preview object alignment or distribution
before applying it to the image.
1j. Drop Shadow Preview button
Found
in the Dropshadow dialog box, it lets you view
a drop shadow in the image before applying it to the object.
1k. Feather Preview button
Found
in the Feather</A>Feather
dialog box, it lets you view the feathering effect in the Image
Window before applying it to the object.