WelcomeTutor - New Features

The User Interface now has a clean flat look with hot tracking over buttons, tools, and options as you pass the cursor over the Drawing Window. The Options dialog box allows you to specify and save workspace settings on an individual basis. You customize your display, edit and save settings to make the default when you use the application. In your workspace settings you can customize any or all of the menus, and toolbars or you can create shortcut keys. Docker windows can be positioned to the right or left of the Drawing Window. They allow easy access to frequently used features without cluttering the Drawing Page. When multiple Docker windows are open, tabs appear on the right of the Docker Window allowing you to flip through and change them quickly and easily. You can adjust the zoom and pan view of your drawing or image by using the Zoom Roller button on the Microsoft IntelliMouse. CorelTUTOR provides instructions on learning the basic features of CorelDRAW as well as guides you through workshops and advanced effects. The tutors are easy to follow and appear in a new browser docker window. The enhanced customization features, such as user-defined zoom levels and page sizes, allow you access to often used settings. When working with your objects, you can quickly change the display from outline, to XOR to full bitmap representation by using TAB. Switching between display views allows you to view and position objects with greater precision. You can enable the Use Offscreen Image setting in the Options dialog box to display an image automatically. When this check box is disabled CorelDRAW redraws the image (one object at a time). Basic node editing with the Pick tool has been made easier. Using any of the basic drawing tools, you can also manipulate an object's position and shape. Access to the Shape tool has been simplified by double-clicking an object. Guidelines offer more precision when working with graphics. Like objects, guidelines can now be multiselected, rotated, deleted or placed at precise locations using the nudge feature. Patterns can be repeated using the Smart Duplicate feature. Once a duplicate object is created and moved to a new position, the Duplicate command will use this new translated position to place the next duplicates. The ability to perform tasks using the keyboard has been made easier with the inclusion of new accelerator keys. Use TAB and ALT to simplify object manipulation. Refer to the Quick Reference Card for a list of accelerator keys. The added on-screen controls for many of the interactive tool vectors provide quick and easy access for adjusting the feature settings. An amazing addition to the interactive tool list is the Interactive Drop Shadow tool. This tool lets you apply a bitmap drop shadow to virtually any object that you create. The Interactive Vector lets you adjust the direction, opacity, and color of the drop shadow. You can distort an object using any of the new Distortion tools. You can apply a push and pull effect to drag nodes inward or outward from any point on the Drawing Page. The Zipper tool changes a line to a curve and creates a zigzag effect on an object. The Twister tool swirls the nodes in a clockwise or counterclockwise direction around a center point. You can now change the appearance of a filled object by applying a color mix. This is done interactively by holding down CTRL and clicking the Color Palette. Using this method will add the selected color in increments of 10% to the object. The Pattern and Texture Fill features have increased usability with the new pattern tiling vector. The onscreen interface lets you size, position, rotate, and skew the fill. The Scale Fill With Objects option lets you transform a pattern or texture fill with the object. Create an extrusion quickly and easily using the new Interactive Extrude tool. The on-screen vector allows you to set the extrude depth and angle. The Free Transform tools let you rotate, skew, scale, and reflect any object from a point on the Drawing Page. These tools work more freely the closer you are to the center of the selected object. You have greater control the further away you are from center of the object. The ability to insert Internet objects has being made extremely easy with the variety of buttons, fields, checkboxes and lists CorelDRAW now provides. Adding Internet objects and designing a Web page incorporates the ability of creating HTML layers along with easy positioning of objects anywhere on the Drawing Page. The ability to define infinitely small page sizes lets you create drawings that are useful for the Internet. A new Internet feature in CorelDRAW 8 lets you tile the page background creating a unique look for the World Wide Web. CorelDRAW lets you access a FTP Site from the Scrapbook so that you can download images quickly and easily for use in your drawings. Use the new HTML Conflict Analyzer to review your Web page layout. This feature flags potential errors and formatting that is not supported by standard Web browsers. The ability to Publish to the Internet has been made easier with the addition of a wizard. The feature will step you through the required process to publish your drawing to the Internet. The bitmap effects now let you view the result of an effect directly on your image before applying it. The new 3D text feature allows you to extrude text to create your own special effect. This includes adding light sources and textures, as well as rotating, panning, and zooming the 3D text. The text linking has been enhanced with the ability to flow text from a Paragraph text frame to a curve or object frame. With CorelDRAW 8 you can add Paragraph text without worrying about the length of your text. The new Fit Text To Frame command will adjust the text to fit the size of the drawn frame. The ability to lock specific objects has now be added to CorelDRAW 8. This lets you lock an object to prevent it from being modified accidentally. The Knife tool has been enhanced to allow curve segments to be "welded." You can use the Knife tool to create freehand cuts through an object. Used in conjunction with TAB the Knife tool lets you switch between the different resultant shapes. You can now print PostScript documents using Adobe PostScript 3. Linear fountain fills are rendered at the printing device's resolution, which improves the image's quality and printing time. Adobe PostScript 3 also handles complex objects more efficiently without causing errors or reducing quality. You can now simulate the output of a color separations printer on a composite printer. FOCOLTONE, TOYO, and DIC colors can now be treated as spot colors. You can also create your own custom spot colors using user-defined inks. Create your own custom color palettes or edit existing custom palettes with the new Palette Editor. Now, all of the tools you need to add, remove, and edit colors are located in one dialog box. Find the exact color you need with a single click. Click and hold a color in the on-screen Color Palette to view a grid of neighboring colors. Select compatible, complimentary colors using the Color Harmonies color selector. This color selector superimposes different shapes on a color wheel. Moving the shapes around the color wheel shows you different three-and-four color complementary color combinations and which colors look best together. The conversion of bitmaps to other color modes has been enhanced with the addition of the Convert To Paletted command. With the paletted feature, you can select from a number of palettes, set the range sensitivity, and convert a series of images using the batch settings. View colors that are out of the printer's color gamut using the new transparent gamut alarm. If you make the gamut alarm color transparent, you can still view the color that lies beneath it. Working with images in CorelDRAW 8 has been made easier with the new multifile import capability. The Import dialog box now lets you select multiple files using SHIFT or CTRL.

When importing multiple images, you can now specify the exact location on the Drawing Page before placing the image. Placing images using the mouse also lets you size the image proportionally by dragging. You can use ALT to size the image nonproportionally while dragging. The utility Corel Versions provides increased file-management support by allowing you to archive different versions of your drawing and retrieve them when you need them. The Object Manager has been enhanced to make object manipulation from the Docker window easier and quicker. Using the mouse, you can perform such object layout tasks as Group, Combine, Copy, and Paste. The use of layers and master layers allows you to view the placement of all the objects in your drawing. With CorelDRAW 8, you now have the ability to specify the page name displayed on the page tabs. This lets you add useful names that represent the objects on the page that make up your drawing. The font manager from Bitstream offers a quick and easy way to find and install fonts, organize fonts into manageable groups, and view and print font samples. The ability to customize your CorelDRAW workplace has been enhanced with the addition of setting the filters for your application as well as associated file formats, custom zoom levels, and page size settings. WelcomeTutor - Tour of the Application

The window that contains a CorelDRAW drawing. You can draw anywhere in the Drawing Window, but only objects that are on the Drawing Page (indicated by a rectangle with a drop shadow) will print. The Title Bar contains three icons (found at the right end of the Title Bar). These icons can be used to reduce the window to its smallest size so that it appears only on the task bar, to maximize the CorelDRAW window to full screen size, or to close the window.

The task bar appears along the bottom of your screen, outside of the CorelDRAW window. It contains a Start button, as well as additional buttons for all applications that are currently open. Clicking a menu name displays a list of commands for accessing the CorelDRAW functions.

A toolbar is a group of buttons that provides quick access to a series of related commands. In CorelDRAW, you can use any combination of the preset toolbars, or you can create your own toolbar containing the buttons and button arrangements you find most efficient.

To find out the name of a button on the toolbar, position the cursor over any button in the toolbar and a pop-up will appear. This pop-up is referred to as a ToolTip. The Status Bar gives you constant, up-to-date information about your document. You can customize its position, appearance, and content so that you have easy access to the information you require to work most efficiently.

To scroll through a Color Palette, click the left or right scroll buttons (shown below).

To view all of the colors available for the current Color Palette, click the button. You can move the Toolbox anywhere on the Drawing Window by clicking the area that surrounds the tools, and dragging it. Placing it on the Drawing Window turns it into a floating toolbox, with a title bar. Placing it on any of the four sides of the window docks the toolbar there, making it part of the Drawing Window border. To find out the name of a tool, position the mouse over the tool and a pop-up balloon will appear. This pop-up is referred to as a ToolTip. A tool that, when selected, displays two or more additional tools. Tools that have a flyout have a small triangle located in the bottom right corner. To access the flyout, click this triangle, or click and hold the mouse button down anywhere on the tool. The example shown below can be accessed by clicking and holding down the Polygon tool. WelcomeTutor - Bitmap versus Vector

Vector graphics are graphics created in programs such as CorelDRAW, where shapes are represented as a series of lines and curves. Vector graphics are also referred to as object-based graphics or line art. This contrasts with bitmap graphics which are created pixel by pixel in paint programs and by scanners. Square points located at the end of each line and curve segment that make up a path. There are three types of nodes: smooth, symmetrical, and cusp. An object is the basic building block of a vector graphic. Each CorelDRAW illustration is composed of simple shapes - such as circles, rectangles, and lines - each of which is considered an object. Each object is a discreet unit that can be positioned independently of other objects, and each object has its own fill and outline. In bitmap editing, bits and pixels refer to one unit of an image. A pixel (from "picture element") is a single, digital square that is arranged with other pixels on grids that combine to form an image. Computer images are created as an array of pixels, each having a specific color. Bit depth refers to the number of binary bits used to define the shade or color of each pixel in an image. For example, a black-and-white image has a pixel depth of 1 bit (1 or 0 in binary terms). To determine the number of color values a given bit depth can produce calculate 2 raised to the power of the bit depth. For example, an 8-bit depth produces 28, or 256, colors.

Common bit depths:


4-bit 16 colors (e.g., standard VGA)

8-bit grayscale 256 shades of gray

8-bit color 256 colors

24-bit 16-million colors

32-bit 4.3-billion colors

When you work with bitmaps, the quality of your output depends on the decisions you make about resolution early in the process. Resolution is an umbrella term that refers to the amount of detail and information an image file contains, as well as the level of detail an input, output, or display device is capable of producing. When you work with bitmaps, resolution affects both the quality of your final output and the file size. Working with bitmaps requires some planning because the resolution you choose for your image will usually move with your file. Whether you print a bitmap file to a 300-dpi laser printer or to a 1270-dpi imagesetter, the file will print at the resolution you set when you created the image, unless the printer resolution is lower than the image resolution. Corel OCR-Trace is a program in the CorelDRAW 8 graphics suite that traces bitmap images. The result is a vector graphic that you can import into CorelDRAW for editing.

Among its many features, Corel OCR-Trace also performs OCR (optical character recognition) on text files, allowing you to scan a text document and convert the bitmap into readable text. See the online help in Corel OCR-Trace for a full list of features. None disables anti-aliasing.

Normal slightly blurs the edges and curves of your image, giving it a more smooth appearance.

Super-Sampling increases then decreases the resolution of your image to smooth jagged edges. As a result, it is more time consuming and memory intensive than the Normal anti-aliasing option, but also provides better results. DRAW TUTORIAL #1

New drawings use the default program settings. If you already have a drawing open, the new drawing opens over the current drawing. A template is a collection of styles that you name and store. Styles are a set of attributes to which you assign a name. You can open a template and apply its styles to any illustration. The styles control the appearance of shapes, lines, and text in any drawing that uses the template. The CorelDRAW preset templates are stored in the COREL/GRAPHICS8/DRAW/TEMPLATE folder. You can add a folder to the TEMPLATE folder to store your custom templates. Any drawing that you save with a .CDT extension in the TEMPLATE folder acts as a template. Opens the Open Drawing dialog box, which allows you to load a drawing or style template into CorelDRAW. If you already have a drawing open, the new drawing opens over top of the current drawing. Before you open a file, you can enable the Preview check box to display a thumbnail of the file to make sure that it's the file you want. The Details button displays additional information about your CorelDRAW files, including the file size, the type of file, and the date last modified. The Property Bar is a context, sensitive toolbar that displays different information and controls depending on what tool or object is selected . You can use the Property Bar to do many things, including changing the size of an object, formatting text, and positioning objects on the Drawing Window. By default, the Property Bar appears as a floating toolbar, with a visible title bar. You can move this Property Bar anywhere on the Drawing Window. Placing it on any of the four sides of the Drawing Window docks the toolbar there, containing it within the Drawing Window borders. The Paper Size/Type list box provides a list of preset paper sizes that you can apply to the Drawing Page. Choose the Custom option if you want to set your own special page size. The Landscape button changes the orientation of the page so that the horizontal dimension of the page is greater than the vertical dimension. (On the left or right side of the Navigator.) Adds a page to your document. Jumps to the specified page of your document. (On the right side of the Navigator.) Displays the last page of your document. (On the left side of the Navigator.) Displays the first page of your document. The movable on-screen rulers provide a visual reference that can help you determine the size and position of objects in your drawing. You can have the rulers display the unit of measurement that best suits your needs. A grid is a series of evenly spaced dots that appear on the Drawing Window. Guidelines are lines treated as objects that are used to align objects. You can manipulate guidelines the same way as objects. The Pick tool lets you select, move, and resize objects using the mouse. After you select an object, you can apply attributes to it, like fills and outlines, or effects, like blending or contouring. The Drawing Units box lets you set the units for most items, including rulers, Roll-Ups, and the Property Bar, all with one setting. The Paper Width And Height box lets you create a custom page size by entering the exact dimensions you want for your document. (On the right side of the Navigator) Displays the next page in your drawing. (On the left side of the Navigator) Displays the previous page of your drawing. The Zoom flyout contains the Zoom tool and the Pan tool. Holding down the mouse button on either of these tools opens the flyout. The Add button adds the current view to the list of views displayed in the View Manager window. Zooms in or out (as required) so all objects are framed in the Drawing Window. Shows the drawing at the size it will print. Zooms in and out of the drawing; drag to zoom in on a selected area, right-click to zoom out. Lets you move through your document quickly. Displayed in the bottom, left corner of the Application Window, the Navigator shows the total number of pages in your drawing and the number of the page currently displayed. You can move to any page in your document with a single mouse click and quickly add blank pages without interrupting your work.

When your document contains one page, the Navigator looks like this:

When your document consists of multiple pages, the Navigator looks like this:

You can open a new window in which to view different parts of the same drawing using the New Window command on the Window menu. DRAW Tutorial #2

The Rectangle tool lets you draw rectangles and squares by dragging the mouse. The Ellipse tool lets you draw ellipses and circles by dragging the mouse. The Polygon tool lets you draw polygons, stars, and polygons as stars by dragging the mouse. Specifies whether the shape is a polygon or a star. The Spiral tool lets you draw spiral shapes. Objects created with the Spiral tool are curve objects and can be edited like any line or curve. The Graph Paper tool lets you draw a grid pattern. This pattern is formed by a series of grouped rectangles that are arranged in rows and columns. The Curve flyout contains the Freehand tool, Bezier tool, Natural Pen tool, Dimension tool, and Connector Line tool. Holding down the mouse button for one second on any of these tools opens the flyout. Lets you draw freehand lines and shapes by clicking and dragging the mouse, similar to the way you move a pencil on paper. Lets you create curves using a connect-the-dots style of drawing, in which you specify the start and end points of the line or curve you want to draw. CorelDRAW then connects these points. Lets you create closed objects that are shaped like curves with variable thickness. There are four types of Natural Pen tool that you can select from the Property Bar. The Fixed Width type draws curves that are the same thickness along their entire length. The Preset type draws curves that change thickness, based on preset line types that you can choose from a list box. The Pressure type draws curves that change thickness, based on feedback from a pressure-sensitive pen or keyboard input. The Calligraphic type draws curves that change thickness, based on the direction of the curve. This creates an effect similar to using a calligraphic pen. The Object flyout contains the Polygon, Spiral, and Graph Paper tools. Holding down the mouse on any of these tools opens the flyout. In a symmetrical spiral, the distance between each revolution of the spiral is constant. Sets the default number of columns and rows of the Graph Paper tool. Sets the default number of revolutions of the Spiral tool. DRAW Tutorial #3

Text created using the Text tool. Use Artistic text when you want to add single lines of text such as titles or when you want to apply graphical effects such as fitting text to a path, creating extrusions and blends, and all other special effects. Text created using the Text tool. Use Paragraph text when you want to add large blocks of text for ads, brochures, and other text-intensive projects. Paragraph formatting features enable you to flow text between frames and columns, create bulleted lists, set tabs and indents, and add drop caps. The Text tool lets you type words directly on the screen as Artistic or Paragraph text. Artistic text appears as strings, which are treated as objects. This allows you to fit the text to a path, apply various special effects, and more.

Paragraph text appears as blocks, which is useful for text-intensive documents such as ads and brochures. Formatting features for Paragraph text allow you to flow text in columns, create bulleted lists, and set tabs and indents. You can also link blocks of Paragraph text or wrap text around other objects. The portion of the Drawing Window that will appear on the printed page. This area is enclosed by a rectangle with a shadow effect below it and to its right. Although you can draw anywhere in the Drawing Window, only objects on the Drawing Page appear in your print jobs. If your document has more than one Paragraph text frame, you can link them together to direct the flow of text. When two frames are linked, text flows from one frame into the other if the amount of text is greater than the size of the originating frame. The container that holds Paragraph text. Also called Paragraph text frames. The appearance of a linked text flow tab. The basic component from which objects are constructed. Paths can be open (for example, a line or curve) or closed (for example, a circle or polygon) and can constitute a single line or curve segment, or many segments joined together. A vertical bar that indicates where text will be inserted when you type. The insertion point appears when you click in the Drawing Window with the Text tool, after you draw a frame using the Text tool, or in dialog boxes that require you to type in information. Removes the fill or outline color from the current object. To choose a fill color, click a color from the Color Palette with the left mouse button. To choose an outline color, right-click a color. Clicking the X that appears at the end of the color palette removes the object's fill; right-clicking it removes the outline. Centers the text vertically on the path. Type a value to specify the horizontal position. The basic component from which objects are constructed. Paths can be open (e.g., a line or curve) or closed (e.g., a circle or polygon). They can also constitute a single line or curve segment or many segments joined together. Determines the vertical placement of text in relation to the path. Determines the quadrant of the object in which the text will be placed. Specifies how far above or below the path you want to position the text. Specifies how far along the path you want to position the text. Adds/removes bullets for the paragraph text object. Adds/removes a drop cap for the text object. Indicates the side of the Paragraph text frame from which text flows to other linked frames. Each paragraph text frame has two text flow tabs: one at the top of the frame and one at the bottom. By clicking these tabs then clicking another paragraph text frame you can flow text from the bottom of one frame to the top of another. You can flow text from one paragraph text frame to another, to a curve or to an object.

After a frame is linked, the Text Flow tab changes to

Sets the font size. Fonts are measured in points. Lists all the fonts available to you. You can click a font name then type new text, or select existing text then choose a font name to change the font. A method of selecting objects (or nodes) using the Pick tool or the Shape tool. To marquee select, you click and drag to enclose objects in a dotted rectangle called the marquee box. DRAW Tutorial #4

Nodes are points on a curve or line that determine its path. In a connect-the-dots picture, a node would be the equivalent of one of the dots.

Segments are the lines between nodes. The nodes of a curve object can be edited with fewer restrictions than the nodes of other types of objects. You can create a curve object from scratch using the Freehand tool, Bezier tool, Natural Pen tool, and Spiral tool; or you can convert a rectangle, ellipse, polygon, or artistic text object to a curve object. The Convert To Curves button lets you change rectangles, ellipses, polygons, and text to curve objects. Changing an object to a curve object lets you change its shape with the Shape tool or Pick tool. The Shape tool lets you change the shape of many types of object. The Convert Line To Curve button lets you change straight segments to curve segments. The segment will not change appearance but you will be able to bend it using control points. Control points are movable handles that extend from nodes and determine the shape of a curve.

There are three types of node: cusp, smooth, and symmetrical.

The control points of a symmetrical node are always directly opposite each other. Also, the control points are always equal lengths. Symmetrical nodes produce the same curvature on both sides of the node.

The Make Node Symmetrical button lets you change a node to a symmetrical node.

The control points of a smooth node are always directly opposite each other. When you move one node, the other moves also. Smooth nodes produce a smooth transition between line segments.

The Make Node Smooth button lets you change a node into a smooth node.

The control points of a cusp node move independently of one another. This means that a curve that passes through a cusp node can bend at a sharp angle.

The Make Node A Cusp button lets you change a node to a cusp node. The Eraser tool lets you erase portions of objects. When you combine objects, they become one object and all the objects take on the properties of the last object selected.

The example below shows two objects that have been joined using the Combine command. The overlapping area, referred to as a clipping hole, is transparent, allowing you to see what's underneath.

The Break Apart command divides a combined object into its component objects. You can break apart any object you've combined or objects that have been created using the Combine command. This command is particularly useful for modifying Clipart that has been created by combining several independent objects. Eight black squares appear at the corners and sides of an object when the object is selected. By dragging individual handles, you can scale, resize, or mirror an object. Click a selected object and the handles change to arrows that permit you to rotate and skew the object.

The Weld command joins overlapping objects. The resulting curve object takes on the fill and outline attributes of the target object, i.e., the object to which you are welding the selected object(s).

The example below shows two objects that have been joined using the Weld command.

The Trim command allows you to create irregular shapes by using an object to trim off a part of another object.

The example below shows two objects that have been modified using the Trim command.

The Intersection command creates new objects from the area where two or more objects overlap.

If you select the objects using marquee selection, the new object uses the fill and outline of the bottom object. If you use multiple selection the new object uses the last-selected object's fill and outline.

The Pick tool lets you select, move, and resize objects using the mouse. After you select an object, you can apply fills to change its appearance. The Shape Edit flyout contains the Shape tool, Knife tool, Eraser tool and Free Transform tool. Click and hold for a second on any of these tools to open the flyout. Selects the last used Free Transform tool. The Free Transform tools are the Free Rotation tool, Free Angle Reflection tool, Free Scale tool, and Free Skew tool. They appear on the Property Bar when you select the Free Transform tool. Rotates an object around a center specified by the first click-and-hold. Rectangles, ellipses, polygons, and Artistic text objects are examples of regular objects. A segment is the portion of a curve that lies between two nodes. A curve object can have two types of segments: a curve segment or a line segment. You can bend a curved segment by dragging it with the Shape tool or by dragging the nodes on either end of it. A line segment will never bend regardless of the position of its nodes. If you want to bend a line segment, you must convert it to a curved segment. To change an object's horizontal and vertical dimensions proportionally. The ratio of height to width is maintained so the image is not distorted. To size an object horizontally or vertically. Stretching changes the size of an object in one direction only, as opposed to scaling, where the aspect ratio (the ratio of height to width) is maintained. Enabling the Top check box aligns the selected objects' top edges horizontally.

Enabling the Center check box aligns the selected objects' center points horizontally.

Enabling the Bottom check box aligns the selected objects' bottom edges horizontally. Enabling the Left check box aligns the selected objects' left edges vertically.

Enabling the Center check box aligns the selected objects' center points vertically.

Enabling the Right check box aligns the selected objects' right edges vertically. Enabling the Edge Of Page check box aligns the selected objects at the edge of the Drawing Page based on the settings you make. For example, if you enable the Left check box, the objects' left edges line up at the left edge of the page.

Enabling the Center Of Page check box aligns the selected objects at the center of the Drawing Page.

Enabling the Align To Grid check box aligns selected objects with the nearest grid line. Enabling the Top check box distributes the selected objects vertically by spacing their top edges evenly.

Enabling the Center check box distributes the selected objects vertically by spacing their center points evenly.

Enabling the Spacing check box distributes the selected objects vertically by placing equal spaces between them. Enabling the Bottom check box distributes the selected objects vertically by spacing their bottom edges evenly. Enabling the Left check box distributes the selected objects horizontally by spacing their left edges evenly.

Enabling the Center check box distributes the selected objects vertically by spacing their center points evenly.

Enabling the Spacing checkbox distributes the selected objects horizontally by placing equal spaces between them.

Enabling the Right check box distributes the selected objects horizontally by spacing their right edges evenly. Enabling the Extent of Selection checkbox distributes the selected objects to the extent of the box that surrounds them when they are selected.

Enabling the Extent of Page check box distributes the selected objects to the extent of the Drawing Page. The Knife tool lets you do the obvious - split an object in two- and much more. It also lets you completely reshape an object by redrawing its path, or create subpaths in an object. CorelDRAW provides a full set of tools that let you draw the basic shapes you use to build your drawing. Each of these tools works the same way. To draw a shape with one of these tools, drag diagonally in any direction until the shape is the size you want.

The Basic Drawing tools:

The Rectangle tool

The Ellipse tool

The Polygon tool

The Spiral tool

The Graph Paper tool When you move an object on top of another using the XOR display mode the area where the two objects overlap displays the opposite color of the bottom object. DRAW Tutorial #5

Use the scroll bars to shift the view in the Drawing Window to see portions of a drawing outside the current viewing area.

Scrolling is useful when you are using a zoomed-in view.

To drag an object to a new location using the mouse. When applying a fill color to an object using the drag-and-drop method, the cursor changes shape from to , as you move over the object to show where the color will be applied. PostScript is a page description language used to send instructions to a PostScript device about how to print each page. All the objects in a print job (e.g., curves and fills) are represented by lines of PostScript code that the printer uses to produce your work. The Interactive Fill tool allows you to apply fills using the mouse. The direction and position of the fills are controlled using fill arrows, which can be dragged across the surface of the selected object. Clicking the tool that appears in the Tools Reference area (found below), activates the Interactive Fill tool. Click View menu, Enhanced to enable Enhanced View mode. This mode uses 2X oversampling to ensure the best possible display quality. This has no effect on a drawing, only on how it's displayed on screen. Displays a thumbnail image of the selected pattern. Click the preview box to display a list of available patterns. Displays a thumbnail image of the selected pattern. Click the preview box to display a list of available patterns. Used to apply bitmap pattern fills to your objects. Displays a thumbnail image of the selected pattern. Click the preview box to display a list of available patterns. A type of fountain fill that shows a progression of colors in a straight line. You can apply custom or built-in linear fills that use a direct progression from one color to another or that use a cascade of different colors. A type of fountain fill that shows a progression of colors in a circular path that radiates from the center of the object. You can apply custom or built-in radial fills that use a direct progression from one color to another or that use a cascade of different colors. A type of fountain fill that shows a progression of colors in a series of concentric circles that radiates from the center of the object outwards. You can apply custom or built-in conical fills that use a direct progression from one color to another or that use a cascade of different colors. A type of fountain fill that shows a progression of colors in a series of concentric squares that radiate from the center of the object outward. You can apply custom or built-in square fills that use a direct progression from one color to another or that use a cascade of different colors. Holding down the mouse button on this tool opens the Fill flyout.

The Fill flyout provides access to the Fountain Fill dialog, which is used for specifying fountain fills. Saves the current custom fountain fill. If you have created the fill from scratch, you must first type a name in the Presets field. Opens the Fountain Fill dialog box, which is used to create fountain fills. You can choose from a linear, radial, conical, or square path. Holding down the mouse button on this tool opens the Outline flyout (shown below).

The Outline flyout provides access to tools which let you customize outline attributes such as color, width, style, nib shape, and arrowheads. The Outline dialog lets you customize all outline attributes such as width, style, line caps, arrowheads and more. Opens a flyout where you can choose from a variety of line styles. Press ESC to exit without making a selection. Outline corners are the points where straight lines and other lines in the same outline meet. Setting the outline corner shape can greatly affect the appearance of lines and curves. Setting line caps determines the shape of the end of lines. The New Color Style button opens the New Color Style dialog box, which allows you to create a parent color. Parent colors are used to create a series of two or more similar solid colors linked together to form a "parent-child" relationship. The link between parent and child colors is based on a common hue. You create the different shades by adjusting levels of saturation and brightness. The resulting style is a family of similar colors. The New Child Color button opens the Create A New Child Color dialog box, which allows you to create a child color. The link between parent and child colors is based on a common hue. You create the different shades by adjusting levels of saturation and brightness for the child colors. You can also select a color by typing a name in the Name box, by typing values in the appropriate boxes, or by moving the small square that appears in the preview box. If you do not provide a name, a default name is assigned (e.g., Child1 of Black). You can also adjust the values that appear in the Saturation and Brightness boxes to create a child color. The Create Shades button opens the Create Shades dialog box, which allows you to create shades of the parent of child colors automatically, based on the hue of the color. You can create up to 20 shades automatically. Lighter Shades creates child colors that are lighter than the parent color.

Darker Shades creates child colors that are darker than the parent colors.

Light and Darker Shades creates an equal number of light and dark colors. The Shade Similarity slider allows you to determine how similar the shade of the child colors will be relative to the parent or child color on which they are based. Higher values (moving the slider to the right) create shades that are very similar; lower values (moving the slider to the left) create shades that are less similar. The Edit Color Style button opens the Edit Color Style dialog box, which allows you to change a parent or child color. When you change a parent color, the child colors that are linked to the parent also change, not just in the Color Styles Roll-Up, but in your drawing as well. You can also edit a parent color by typing values in the appropriate boxes. The Auto Create Color Styles button opens the Automatically Create Color Styles dialog box, which allows you to create color styles based on the colors used in your current drawing automatically. The Parent Creation Index slider determines the number of parent colors created. Moving the slider to the right creates only a few parent colors; moving the slider to the left creates many parent colors. Try experimenting with different slider values in your drawing until you achieve the result you want. The following controls are available in the Automatically Create Color Style dialog box:

Colors are only converted to CMYK if their hue is different from the parent color. If the color already has the same hue as the parent, the color is not converted. Once you have converted colors to CMYK, they cannot be converted back to their original format. Applies a two-color bitmap pattern fill to the selected object. Opens a flyout from which you can choose the front color of your Two-Color Bitmap Pattern fills. Opens a flyout from which you can choose the back color of your Two-Color Bitmap Pattern fills. Applies a full-color pattern fill to the selection. Click either of the black arrows at the ends of the color palette to scroll through the colors. Creates child colors that are lighter than the parent color. Creates child colors that are darker than the parent color. Creates an equal number of light and dark colors. Lists the types of fills available to you. Lists the texture libraries available to you. Displays a thumbnail image of the selected texture. Click the preview box to display list of available textures. Lists the Postscript fills available to you. DRAW Tutorial #6

Effects filters are small programs that execute a predefined series of commands to produce a specific effect. They automatically calculate the values and characteristics of pixels in your image and then alter the pixels according to new values defined by the filter. The HSB model is the closest approximation to how humans perceive color. In this model, color is defined by three components: hue, saturation, and brightness. Hue refers to the name of the color, for example, red or green. Saturation defines the intensity of the color, i.e., how deep or vibrant the color is. Brightness defines how much white is added to or removed from the color. The Brightness slider shifts all pixel values up or down the tonal range. When you adjust the brightness, you are lightening or darkening all colors equally. The Contrast slider adjusts the distance between your lightest and darkest pixels. The Intensity slider brightens the lighter areas of your drawing without washing out the dark areas. The Clockwise button creates a color progression that passes through the color spectrum in a clockwise path from the original object's colors to the last contour shape's colors. The Contour Outline color picker lets you assign an outline color to the last contour shape. The Fill color picker lets you assign a fill color to the last contour shape. If the original object uses a fountain fill, a second color picker appears. In this case, you would use the color pickers to define the two colors used to fill the last contour shape. The Counterclockwise button creates a color progression that passes through the color spectrum in a counterclockwise path from the original object's colors to the last contour shape's colors. The To Center button applies concentric shapes inside the selected object. These shapes get progressively smaller until they reach the object's center.

The Inside button applies a finite number of concentric shapes inside the selected object.

The Outside button applies a finite number of concentric shapes outside the selected object. The Contour Steps box lets you specify the number of contour shapes you want to create. If the Inside button is enabled, the Offset value takes precedence over the Steps value. If the Offset value is set too high, for example, CorelDRAW may reach the center of the object before it can create the number of steps specified. If you enable the To Center button, CorelDRAW automatically places as many contour shapes as possible given the offset value. The Contour Offset box lets you specify the offset you want between contour shapes. The Linear Contour Colors button creates a color progression that passes through the color spectrum in a straight line from the original object's colors to the last contour shape's colors.

The Clockwise Contour Colors button creates a color progression that passes through the color spectrum in a clockwise path from the original object's colors to the last contour shape's colors.

The Counterclockwise Contour Colors button creates a color progression that passes through the color spectrum in a counterclockwise path from the original object's colors to the last contour shape's colors. The Contour Fill color picker lets you assign a fill color to the last contour shape. If the original object uses a fountain fill, the End Fountain Fill color picker becomes active. In this case, you can use the two color pickers to define the colors used to fill the last contour shape. Creates the illusion of movement in a bitmap. The direction of motion is selected using the Direction dial. The intensity of the effect is controlled using the Speed slider. The higher the value, the more blurring is applied. Sets the intensity of the effect. Higher values (moving the slider to the right) increase the speed of the movement. Indicates the direction of movement. Click a point along the edge of the Direction dial to choose an angle, or type the angle directly in the Direction box. It can range from subtle changes in the luminescence of colors to wet paint dripping down your bitmap. You set the percentage and degree of wetness. Try applying successive combinations of positive and negative wetness values to the same bitmap to produce some incredible effects. For example, if you apply a negative wetness value to a bitmap, it will appear to have a drop shadow that smears down the page. Sets the size of the drips. Determines which colors drip. Negative values cause the darker colors to drip; positive values cause the light colors to drip. The value selected also determines the range of light and dark pixels that drip. If you choose a lower value (e.g., -5 or 5), fewer colors drip, but if you use a higher value, more colors drip and the effect is more pronounced. Perspective allows you to move two nodes at a time toward or away from each other. Shear maintains the distance between the nodes, while allowing you to skew the bitmap. The Interactive Transparency tool lets you apply uniform, fountain, pattern, or texture transparencies to objects. You can see through objects to which transparencies have been applied. Applying a gaussian blur to a 24-bit image has the best result. Refers to gaussian distribution, which applies an effect using bell-shaped distribution curves rather than straight lines. Color pickers let you select from a range of colors. Click a color picker to display a series of color swatches, then click the color you want. Color pickers always display the selected color. Shows a preview of what your drawing will look like after you apply the current settings. Use this box to specify the distance you want between contour shapes. The units used are those specified for the horizontal ruler in the Options dialog box. Use this box to specify the number of contour shapes you want created. If the Inside option is selected, the Offset value takes precedence over the Steps value. If the Offset value is set too high, for example, CorelDRAW may reach the center of the object before it can create the number of steps specified. If you select the To Center option, CorelDRAW automatically places as many contour shapes as possible given the offset value. The Interactive tool flyout contains the Interactive Blend, Distortion, Envelope, Extrude and Drop Shadow tools. Clicking and holding for a second on any of these tools opens the flyout. Used to create drop shadows for objects. Use to extrude objects by dragging over them. DRAW Tutorial #7

The Vanishing Point page provides access to controls for setting the basic properties of an extrusion. You can use the controls on this page to choose a basic extrusion type and set up the vanishing point. If you're working with a perspective extrusion, you can also use this page to set how far you want the extrusion to extend towards the vanishing point. To select an extrusion, click one of its extruded surfaces with the Pick tool. If you want to edit the extrusion using the Extrude Roll-Up, you must first click the Edit button at the bottom of the Roll-Up. To select the extruded object only, click the Pick tool, then click the extruded object. The Interactive Blend tool lets you blend two objects by dragging the mouse from one object to the other. Intermediate objects are placed between the first and last object to making it look like one object is blending into another. You can adjust the spacing and color of intermediate objects using controls on the Property Bar. The Number Of Steps and Offset Between Shapes boxes lets you set the number and spacing of the intermediate objects in a blend. If you want to set an exact number of intermediate objects, you can use the top button to specify how many steps you want between the blend's start and end objects. If you want to use an exact spacing (only available for a blend attached to a path), you can use the bottom box to specify the offset between the intermediate objects in the selected blend. The box that is active is dependent on whether you click the Use Steps or Use Fixed Spacing button. The Blend Direction box lets you rotate the intermediate objects in the selected blend as they progress from the start object to the end object. Negative values rotate these objects clockwise. The Direct Blend button blends the start and end objects' colors by following a direct path through the spectrum. This path progresses from the start object's color to the end object's color. The Clockwise Path Blend button blends the start and end objects' colors by following a clockwise path through the spectrum. This path progresses from the start object's color to the end object's color. The Counterclockwise Path Blend button blends the start and end objects' colors by following a counterclockwise path through the spectrum. This path progresses from the start object's color to the end object's color. The Blend Object Acceleration slider controls the acceleration of objects in the selected blend. Move the slider to the right to have objects get closer together as they approach the end object. Move the slider to the left to have objects get further apart as they approach the end object. The Blend Color Acceleration slider controls the acceleration of fill and outline colors in the selected blend. Move the slider to the right to have colors move more quickly through the spectrum as they approach the end object. Move the slider to the left to have colors move more slowly through the spectrum as they approach the end object. By default, the Link Blend Accelerations button is enabled. This causes the Blend Color Acceleration slider to reflect any change in position of the Blend Object Acceleration slider. To adjust the object acceleration only, disable the Link Blend Accelerations button. The Use Steps/Use Fixed Spacing control has two buttons. and distance between shapes.

Click the control's top button (Use Steps button) if you want to define the number of intermediate shapes or "steps" between the start and end objects (this is the only option available for blends that don't use a specific path.) Click the bottom button (Use Fixed Spacing button) if you want to specify an exact spacing between the intermediate objects. (The Use Fixed Spacing For Blends button is only available for a blend attached to a path.) The Freeze button fixes the contents of a transparency. You can then move the transparency anywhere you want without changing its appearance. The Extrusion Type list box allows you to change the extrusion type applied to the selected object. The Vanishing Point Coordinate boxes let you set the position of the extrusion's vanishing point relative to the page origin. The value in the X box represents the horizontal distance from the origin; the value in the Y box represents the vertical distance from the origin. The Depth box lets you specify how far a perspective extrusion recedes from or approaches the vanishing point. As you increase the depth, a front extrusion moves away from the vanishing point, while a back extrusion moves towards the vanishing point. The value you set must be between 1 and 99. Click this button to apply the current fill of the control object to all of its extruded surfaces. Use this option for uniform fills, fountain fills, two-color and full-color patterns, textures, and bitmaps. The Solid/Shade From Extrude color picker can serve two purposes. If the extrusion uses a solid fill, use this color picker to choose the color you want to apply to the extruded surfaces. If the extrusion uses a shade fill, use this color picker to choose the color from which you want the extruded surfaces to fade. The Shade To Extrude color picker (available only if the selected extrusion uses a shade fill) lets you choose the color to which you want the extruded surfaces to fade. Applies a distortion to an object by dragging over the object. You can apply the following distortion types: Push and Pull, Zipper and Twister. Applies a Twister distortion to an object by dragging over the object. The Offset Between Shapes box lets you set the offset between the intermediate objects in the selected blend (only available for a blend fitted to a path.) Let's you easily apply envelopes to objects by dragging special nodes or applying preset envelopes. Envelopes make it easy to distort an object's appearance. This distortion is controlled by the shape of the envelope and the properties of its nodes. Lists the merge modes available to you. Merge modes determine how the color of a transparency is combined with the color of objects that appear below the transparency. The effect is dependent upon the colors that are contained within the transparency and the object. CorelDRAW offers 19 different merge modes for you to experiment with. DRAW Tutorial #8

Graphics created in programs such as CorelDRAW, where shapes are represented as a series of lines and curves. Vector graphics are also referred to as object-based graphics or line art. Compare this description to bitmap graphics. Bitmap images are pixels arranged in patterns. They are generated by paint programs and by scanners. An image composed of a series of pixels or dots arranged to represent an image. Scanners and paint programs such as Corel PHOTO-PAINT generate bitmap images. In contrast, CorelDRAW creates images using vector objects, which are graphics that represent shapes as a series of lines and curves. Java is a streamlined programming language that can be used to create platform-independent applications, making it ideal for Internet publishing. Java programs, called "applets" are downloaded from the server on request. All the functions take place on the client side, making Java ideal for creating animation, because the server downloads an entire program for the browser to run locally. Since the program is downloaded to the user's machine, the time it takes to download and upload from the network is not a factor. The World Wide Web allows users to access information via hypertext documents that contain links to other documents with graphics, text, sound, or even digital video.

In an HTML document, you can create hyperlinks that act as pointers to more information on a specific subject. You can create a hyperlink from text or a graphic. Text with a hyperlink appears underlined and in a different color (e.g., bright blue). Computer software that interprets HTML tags, displays Web pages, runs Java programs, and more. You use browsers to view Web pages (HTML documents). HTML (Hypertext Markup Language) is the standard authoring language for the World Wide Web (WWW.) HTML uses markup tags to designate certain formats or styles for all types of information in your Web pages, including text, graphics, and image maps. GIF and JPEG Internet graphics formats. Originally developed by CompuServe, GIF files (pronounced "jiff") are designed to take up a minimum of disk space and to be easily read and exchanged between systems. Corel applications can import files from and export files to this format. Established by the JPEG (Joint Photographic Experts Group), this format is an international standard for compressed photographic images; it offers compression with almost no lossiness at ratios up to 20 to 1. Because of their essentially lossless compression and small file size, JPEG files are widely used in Internet publishing. Many service bureaus will prepare your work for a printing press but require a print shop to produce the final output. However, many print shops can perform the same services as a service bureau. Whatever arrangements you make, ensure that the service bureau and print shop are aware of all the circumstances surrounding your particular print job. CorelDRAW lets you exercise full control over prepress settings and save the artwork and color separation instructions in a .PRN file. This print file will be sent directly to an output device by your service bureau. An imagesetter is a printing device that produces high resolution output on film. PostScript is a page description language used to send instructions to a PostScript device about how to print each page. All the objects in a print job (e.g., curves and fills) are represented by lines of PostScript code that the printer uses to produce your work.

PostScript is not the only method for sending instructions to a printer, and some printers are not compatible with PostScript; however, there are several functions that are unavailable if you are not using the PostScript printer language. For example, without PostScript, you cannot adjust color separations and halftone screens. PostScript files created using the Print To File option contain two Control-D (^D) characters that prevent them from printing on any PostScript device controlled by Macintosh computers. Enabling the For Mac option removes the ^D characters from the files. This size will be larger than the size of your final work because there must be room on the film for special information about your print job (called printers' marks). The emulsion is the light-sensitive coating of material on a piece of film. When you print with the emulsion down, your image is flipped horizontally. Virtually all commercial printing presses are unable to print different shades of gray or colors. However, it is possible to create the illusion of shading by breaking up shaded images into many tiny dots. The size of the dots determines the different levels of shading (i.e., the bigger the dots, the darker the shade). A halftone screen is necessary to break up shaded bitmaps into little dots.

To ensure that halftoned bitmaps look good, each bitmap's resolution, measured in dots per inch (dpi), should be no less than twice the halftone screen frequency, measured in lines per inch (lpi). For example, if you are using a 150 lpi screen, each bitmap should have a resolution of at least 300 dpi. Color separations are necessary because a printing press applies one color of ink to a sheet of paper at a time. A color separation is created by first isolating each color element in an image. Then, each color element is used to create a sheet of film. Each sheet of film is used to apply one color of ink to the sheet of paper. There are two types of color: process color and spot color.

Process color is a method of producing virtually any color using only four ink colors: cyan, magenta, yellow, and black (known as CMYK). The final colors are produced by mixing percentages of these four inks. Process color only requires four color separations.

Spot color uses a different ink for each color and each color requires its own color separation. Color trapping is necessary to compensate for poor color registration. Poor color registration occurs when the printing plates used to print each color, called color separations, are not aligned perfectly. Poor registration causes unsightly white slivers between adjoining colors. Trapping is accomplished by intentionally overlapping colors. If colors overlap, then slight problems with alignment will not be noticed. PostScript Level 2 is a more advanced PostScript language, and using it can reduce printing errors. Transparency and interlacing are advanced display options of the GIF89A format. In Web pages, all bitmapped graphics are rectangular and obscure the background color of the Web window unless you create a transparent background. Saving a graphic as a .GIF file in CorelDRAW, allows you to specify one color in your inline graphic as a transparency color. Each pixel that has that color value is rendered transparent, allowing the background color of the Web browser to show through. Note that transparency cannot be achieved with HTML tags.

Interlacing is a method of having a downloading image appear onscreen initially at low resolution. As the image continues to download the resolution improves. This lets users see the image and decide if they want to view the whole page or cancel the download. The process of compressing and decompressing does not distort the image. It is identical to the image that you originally created. In the process of compressing the graphic, some of the image quality is lost. If you choose a high-quality compression, very little of the image information is lost that is noticeable to the human eye. The lower the quality of compression, the poorer the image quality will be. The process of filtering a bitmap image to remove jagged edges. Anti-aliasing fills in jagged edges of pixels with intermediate colors or shades of gray, making transitions between colors and shapes smoother. Hypertext Markup Language. The World Wide Web authoring standard. HTML is comprised of markup tags that define the structure and components of a document. You use the tags to tag text and integrated resources (such as images, sound, video, and animation) when creating a Web page. The Internet is the international network of interlinked computers that use a particular set of conventions for their communications called TCP/IP (Transmission Control Protocol/Internet Protocol). The thousands of computer networks that make up the Internet are located throughout the world. One computer is able to locate another computer on the Internet by "calling" the unique number, called the IP address, that identifies each computer, . A collection of documents (or "nodes") containing cross-references or "links" that, with the aid of an interactive browser program, allow the reader to move easily from one document to another. Codes used in HTML (Hypertext Markup Language) documents that browsers interpret to display text and graphics on Web pages. In the example

<TITLE>My Web Page </TITLE>

the tag <TITLE> directs browsers to display the words "My Web Page" as a title. A set of formal rules describing how to transmit data, especially across a network. A computer that provides some service for other computers connected to it via a network. The most common example is a file server that has a local disk and services requests from remote clients to read and write files on that disk. The process of approximating pixel colors when you reduce the color depth of an image. Dithering can improve transitions between colors when a 24-bit image is reduced to an 8-bit format. Click if you don't want any areas of your image to display as transparent on a Web Browser. Click to make a color from the image transparent. When the Web Browser sees this color, it knows not to display it. Use this to make transparent backgrounds. To select the color, you can click the color in the Preview window, click it on the Color Palette, or enter its index number in the Index box. A hypergraphic that is linked to a URL in an HTML document. When you click an image map, the browser displays the HTML document named in the URL. An image map graphic is made up of a bitmap (the image) and a series of coordinates describing the location of the hotspots on the bitmap (the map). Move the Smoothing slider to the right to give a more fluid look to the image by rounding off bends and angles of the image, or move the slider to the left to give a less fluid look. Move the Compression slider to the left to select a low-quality image resolution, or move the slider to the right to raise the image resolution quality. In JPEG images, a method of having the image appear onscreen in its entirety, at a low, blocky resolution. As the image data loads, the image quality progressively improves. Enable the Optimize check box if your drawing is very detailed and you want to save it with as small a file size as possible. This encoding method yields less image quality than the Progressive option. An 8-bit color mode that displays images using up to 256 colors. You can convert a complex image to the Paletted color mode to reduce file size and to allow more precise control over the colors used throughout the conversion process. A color mode that displays images using 256 shades of gray. Each color is defined as a single value between 0 and 255, where 0 is darkest (black) and 255 is lightest (white). In the RGB color mode, a grayscale value corresponds to equal amounts of all RGB colors; in CMYK, a grayscale value corresponds to zero C, M, and Y values, with a positive K value; in HSB, a grayscale value corresponds to zero H and S values, with a positive B value. The Grayscale color mode is based on the Grayscale color model. Java applets are small programs written in the Java programming language. Java applets are platform independent meaning they will work for anyone viewing your Web document regardless of the user's operating system. Standard (4:2:2), uses a slightly lower compression quality, and creates smaller files than Optional compression. Optional (4:4:4), uses a slightly higher compression quality and creates larger files than Standard compression. A programming language used to write programs that can run on any operating system, i.e., Windows, Macintosh OS, Unix, etc.