Copyright: "Goldrush V3.2 StoneAge Software 1992-1995"


 StoneAge Software (C) Presents

 Goldrush, USA -  Version 3.2


   Goldrush, USA-  Version 3.2 Help

Background

The Inspiration

The Story Begins...

Playing The Game	Formalities

Object Of The Game	Disclaimer

Windows	Registering StoneAge Games

Menus

Commands

Game Points

Hints


Background; Inspiration
 Background:  The Inspiration

This game, as well as several other role playing adventure games, were originally designed and written for a Commodore B-128 PET OS in about 1987.  With the advent of Windows, it became apparent that the old days of playing 'adventure' on the IBM mainframe (or VAX) were going away forever.  I have always enjoyed playing these role playing adventure games, and think that this Windows format is easy to understand and to play.   This game is intended to let the adventurer use a small amount of logic and imagination to solve the obstacles within this game.  This game is dedicated to the people who have played these role playing games long before Windows was ever imagined.

This game (as are all of my games) is dedicated to my wife, Heather.

I hope you enjoy the adventure!

StoneAge Software

P.O. Box 621881

Littleton, Colorado 80162-1881

Timothy W. Stone, President


Background; Beginning
       Background: The Story Begins...

A large dust storm was swelling over the desert.   It is 1846 and Sheriff Rango stands in his office upstairs from the Assay Office and looks out the window It's obvious that today is a day to stay inside and out of all that wind and dust.

As Sheriff Rango looked out the window he surveys the peaceful streets of Goldtown.  Goldtown is a sleepy town nestled up next to the San Juan mountains of Colorado.  How rich and beautiful those peaks are, and with the desert of dunes so close to the mountains, Goldtown is situated in a beautiful place.

Sheriff Rango can see the General Store across the street.  There seems to be a lot of activity over there today.  The Sheriff wonders if someone might have struck some paydirt, or thought they knew where some was.  But then... they would have come into the Assay Office, for sure, and no one had done that yet this morning.

Goldtown didn't get its name from a mere dream.  There's gold in the dirt that people walk on when they walk down mainstreet.  Of course, there was no vein of gold there, just gold dust fallen from the pockets of drunken miners.  But those miners have gold in their pockets. All those mines which hauled heavy loads of ore to the surface from deep inside the earth have to have men to do the dirty work.  It is hard work but the pay's darn good.  Heck, any pay is good these days, and its honest work.

The Frontier Deli, and the saloon run down the west side of Main Street with the General Store across from the Assay Office, and the hotel across from the saloon.  The only livery stable in town is right east of town from Min Street.

Some men are good in this town, and some are better left alone.  A fiend today may be any enemy tomorrow.  But then there's always two sides to every conflict, right?

There's a lot of treasure out there to collect.  That's what this game is all about.  Good Luck!!


object of the game
   Playing The Game:  Object Of The Game

This game is a role playing game which requires the player to lead a character through a series of obstacles to achieve a predetermined ending.  It may or may be not be obvious as to the route to success.  There is no specific order for most obstacles.  The inability to correctly maneuver through these obstacles may have varying effects.  There is an element of chance to all confrontations, but the rule is that a player must have somthing to attack with, and something to defend against an opponent's onslaught.  There are treasures spread through this game.  These are worth points toward success as well, but you cannot carry them all around with you.  How to collect full points is available through the course of this adventure.

There is an Online Help program for your unfamiliarities from the Help Menu.


windows
 Playing The Game:  Game Windows

There are 5 major windows which are involved in this game.  Each window serves a different purpose.  The 'controlling' window is a Multiple Document Interface (MDI) window, with the other 5 game windows being MDI Children.  These windows are where the commands are issued to play the game.  Each window is automatically displayed when the game is started, and is present throughout the game.  Each window may be minimized at any time.  Click on the window type for more information.

Status

Visible Objects

Inventory

Location

Command Bank


    The Game Status Window

The Status Window displays the statistics related to the game at the current moment.  If you want further information on the current points, how many turns you have used, or what your carry limit is, just click on the applicable command button.


    The Visible Objects

The Visible Objects Window displays objects that the player is observing while they are at that location.  This is the window from which objects will be picked up from, and deposted when objects are dropped by the player.


   The Personal Inventory Window

This window lists all of the objects that a player is currently holding.  There is a limit to the number of objects which may be held at one time.


    The Location Window

This window displays what the player currently sees regarding their surroundings.  Objects displayed in this window are not available to be retrieved by the player, but are merely observations made at the current game location.  No further information on a location is available beyond what is displayed in this window.


   The Command Bank Window

This window contains the command buttons for movement or other actions.  Most commands are only available at differing times throughout the game.  If a command is not available, it will be displayed as any other disabled command button within Windows.  In this example, the commands with the black text are enabled, and the buttons with the red text are disabled.   Click on the command button for more information on that command.


menus
    Playing The Game: Menus

There are only two menus available to the user.  These menus are on the Status Window.  Click on the menu type for more information.

File

Help


file; menu
   Menus - File Menu

The following File Menu options are available:

New	-	Start a new game an initialize all game variables

Open	-	Start from a game already saved to disk

Save	-	Save the current game to a file which already exists

Fast Exit	-	Exit the game immediately - do not stop go - do not collect $200.

Exit	-	Exit the Game and check your game status


help; menu
Menus - Help Menu

Contents	-	Calls this Help program.

About...	-	A dab of  ---  StoneAge Software  --- self promotion is in order.


commands
 Playing The Game: Available Game Commands

The following commands are available for this game:

light	dig

read	enter

north	shoot

south	trap

east	unlock

west	get

up	drop

down	drink

open	eat


hints
   Playing The Game:  Hints

Most of the characters which appear to be bad - are bad.  Some of the creatures need to be dealt with and others do not.  Some should be avoided altogether.  Some (but not all) of the obstacles are listed below.

The Soldier who will not let you pass - he has a drinking problem.

The Deli Owner is not going to freely give up his cash cache.

The Outlaws will hassle you because you have done nothing wrong.  When you break the law - you will become their confidant.

There is some element of luck.  Good or Bad.  Having the right weapon or solution does not always inherently solve the obstacle.


status; score
   Status Window - 'Score' Button

This button displays a screen which has a list box containing all of the prizes the player has collected, and their value points.


status; turns
   Status Window - 'Turns' Button

This button will tell you how many turns you have used during the current game.


status; inventory
   Status Window - 'Inventory' Button

This button displays the number of objects held by the player and what their object carrying limit is.


light
This command will ignite the appropriate object - if both the object and something to light it with are both being held.


light
This command allows the player to read a book, or other object being held by the player.


north
This command moves the player to the north one move.


south
This command moves the player to the south one move.


east
This command moves the player to the east one move.


west
This command moves the player to the west one move.


up
This comman moves the player to the up.


down
This command moves the player to the down.


open
This command allows the player to open an object that requires it.


dig
This command allows the player to dig, as along as they posses something to dig with.


enter
This command allows the player to move into a building or entrance.  Double-clicking on an object to be entered will accomplish the same thing.


get
This command allows the user to pick something up that is visible in the Visible Objects Window..


drop
This command allows the player to drop an item.  Any item dropped will appear in the Visible Objects window..


eat
This command allows the player to acquire nutrition.


drink
This command permits the player to take a cool drink of water.


trap
 This command allows the player to catch the beaver, if all other preparations have been properly made.


shoot
  This command shoots the gun in the players possession.  You are only allowed 6 shots during the course of the game.


unlock
  This command allows the player to unlock an object that is currently locked.


points
    Playing The Game:  Points

This game has 16 objects which have point values assigned to their possession or current location.  These objects are encountered as you travel through this game and are identified by being prefaced and suffixed by a star ( * ) as in * Cigars *.

3 Bars Of Gold	(100 points)	Silver Knife With Scabbard  	(  10 points)

Gold Dust	(  25 points)	Beaver 	(  30 points)

Several Stacks Of US Currency	(  50 points)	Colorado Columbines 	(    5 points)

Cigars	(    5 points)	Quartz Crystal 	(  10 points)

Map	(135 points)	Old Chest 	(  20 points)

Small, Polished Redwood Box  	(  10 points)	Silver Dollars 	(  20 points)

Pocket Watch	(  25 points)	Hawken Rifle 	(  10 points)

Gold Nugget  	(  25 points)	Golden Belt Buckle 	(  20 points)


     Formalities - The Disclaimer

Although you are encouraged to make a backup copy of this software for your own use, you are not allowed to make unlimited copies.  This software is protected by the copyright laws that pertain to computer software.  It is illegal to make copies of this software except for backups.  It is illegal to give this software to another person, or to duplicate the Software by other means, including electronic transmission.  This software contains trade secrets and in order to protect them you may not decompile, reverse engineer, disassemble or otherwise reduce the software to human-perceivable form.  You may not modify, adapt, translate, rent, lease or create derivative works based upon this software or any part thereof without the express written consent of StoneAge Software.

StoneAge Software warrants the original diskettes are free from defects in materials and workmanship, assuming normal use, for a period of thirty (30) days from the date of purchase.  If a defect occurs during this period, you may return your faulty disk to StoneAge Software, along with a dated proof of purchase; StoneAge Software will replace it free of charge.  After 30 days, you may obtain a replacement be sending your defective disk and a check for $10 to StoneAge Software.

EXCEPT FOR THE EXPRESS WARRANTY OF THE ORIGINAL DISKETTES SET FORTH ABOVE, StoneAge Software GRANTS NO OTHER WARRANTIES, EXPRESS OR IMPLIED, BY STATUTE OR OTHERWISE, REGARDING THE DISKS AND RELATED MATERIALS, THEIR FITNESS FOR ANY PURPOSE, THEIR QUALITY, THEIR MERCHANTABILITY, OR OTHERWISE.

THE LIABILITY OF STONEAGE SOFTWARE UNDER THE WARRANTY SET FORTH ABOVE SHALL BE LIMITED TO THE AMOUNT PAID BY THE CUSTOMER FOR THE PRODUCT.  IN NO EVENT SHALL StoneAge Software BE LIABLE FOR ANY SPECIAL, CONSEQUENTIAL, OR OTHER DAMAGES FOR BREACH OF WARRANTY.

Information in this Help program is subject to change without notice and does not represent a commitment on the part of StoneAge Software.  The software described in this Help Program is furnished under license agreement or nondisclosure agreement.  The software may be used or copied only in accordance with the terms of the agreement.  It is against the law to copy the software on any medium except as specifically allowed in the license or nondisclosure agreement.  No part of the Help Program may be reporduced or transmitted in any form or by any means, electronic or mechanical, including photocopying and recording, for any purpose without express written permission of StoneAge Software.

(C) Copyright  StoneAge Software, 1994.  All rights reserved.


 P.O. Box 621881

 Littleton, CO 80162-1881

Fax  303-933-4274

 SASoftware@aol.com or 74067,2772 CompuServe

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