Interface rendering | |
hud_bShowWeapon | Set this to 0 to disable rendering held weapon in the first person view. |
hud_bShowInfo | Set this to 0 to disable drawing status line (head up display). |
Graphics adjustments | |
GfxInfo() | Prints information on current state of graphics library and active OpenGL driver. |
ogl_bUseMultitexture ogl_bUseCompiledVertexArrays ogl_bFastRendering ogl_bFastStateChange ogl_bFastUploading |
With these variables you can disable some advanced optimizations that might not work on your driver. |
ogl_iVSyncsToWait | Number of vertical retraces to wait on each buffer swapping. Disables vertical synchronization when set to 0. Requires WGL_EXT_swap_control. |
RefreshTextures() | Execute this function to reload all textures and rebind them to the OpenGL driver again. Required for some texture settings to take effect. |
tex_iNormalQuality tex_iEffectQuality tex_iAnimationQuality tex_iNormalSize tex_iEffectSize tex_iAnimationSize tex_iDithering tex_bDitherEffect shd_iStaticQuality shd_iDynamicQuality shd_iStaticSize shd_iDynamicSize shd_iDithering shd_bDitherDynamic shd_bAllowDynamic shd_bNoDynamicMipmaps shd_iStaticBlurFilter shd_iDynamicBlurFilter |
These control quality of texture maps and shadow maps. They can be used to adjust performance by reducing overhead for CPU and/or graphics card. Usually, RefreshTextures() is required for a change to take effect. |
gfx_iRenderLensFlares mdl_fLODMul mdl_fLODAdd mdl_bRenderBump mdl_bRenderSpecular mdl_bRenderReflection wld_bTextureLayer2 wld_bTextureLayer3 wld_bRenderMirrors wld_fDetailRemovingBias |
These control rendering options that can be adjusted to lower the fill rate and/or triangle throughput. Usually, RefreshTextures() is required for a change to take effect. |
Cheats | |
cht_iGoToMarker | Set this to a marker position number and you will be instantly teleported to the given position. This can be used instead of this guide for fast step-by-step exploraion. |