Stealth Commands

Stealth commands reflect the nature of stealth tactics: slow and quiet. To issue stealth commands, the player must first be in stealth mode (press the [PAGE DOWN] key). Once in stealth mode the player must choose a command recipient from the root directory [1:Element, 2:Red, 3:Blue]. Choosing a recipient expands the message menu by one level. The stealth commands available on the second level of the message tree highlight as the game cursor is passed over game characters and various environmental elements. There are a total of eight stealth commands. Some of the commands change based on whether the player is attempting to enter a door, or is inside or outside an environment, and some have a third level of options. Press the corresponding number [1-8], located to the left of the command, to issue an order.

 

1: Stack

Stack appears as a stealth command option when the game cursor is pointed at any interior or exterior door, regardless if open or closed. Defined, stack commands the recipients to stack up on the door and ready themselves to make entry. When commanded to æstackÆ, the game assaulters position themselves to the side of the door in a ôstackö formation and ready themselves to either open a closed door or mirror an open door.

1: Try Door

Try door appears as a stealth command option when the game cursor is pointing at a  closed door with assaulters in a stack formation. Defined, try door commands the recipient to try and open the closed door. If the door is unlocked the assaulter will open the door. If the door is locked the assaulter  will inform the player and the door will stay closed.

1: Pick Lock

Pick lock appears as a stealth command option when the game cursor is pointing at a  locked door with assaulters in a stack formation. Defined, pick lock commands the recipient to breach (open) the locked / closed door using the standard issued tool kit. Once the lock is picked the door will open.

1: Mirror

Mirror door appears as a stealth command option when the game cursor is pointing at an open door that assaulters are stacked on. Defined, mirror commands the recipient to transition from his primary weapon to his Opti-Wand.  Using the Opti-Wand along the door frame, the assaulter looks for signs of threats beyond the doorway. The assaulter reports his findings to the player. Once the player is aware of the possible dangers awaiting him he can determine a tactical plan of attack. 

2: Clear

Clear appears as a stealth command option when the game cursor is pointed at any open interior doorway or room. Defined, clear commands the recipient to clear the room beyond the doorway for threat. Once an area is cleared on threat, the recipient will notify the player the area is clear and will drop a lightstick in the roomÆs doorway upon exiting.

2: Move & Clear

Clear appears as a stealth command option when the game cursor is pointed at any open exterior doorway or room. Defined, move and clear commands the recipient to clear the room beyond the doorway for threat. Once an area is cleared on threat, the recipient will notify the player the area is clear and will drop a lightstick in the roomÆs doorway upon exiting.

3: Search

Search appears as a stealth command option when the game cursor is pointing anywhere within a room or hallway. It is not available if the game cursor is pointing at a door. If the game cursor is pointing at an opening within a room or hallway then the Search command applies to the area on the other side of the opening. 

    Direction of Search

When the search command is selected the menu tree expands and provides the player with directional modifiers. When searching a location, the modifiers, Left and Right refer to the direction of the command recipient. In other words, the player commands the recipient to search to their left or right, not the playerÆs left or right.

1: Left û Modifies the command to ôsearch to the left.ö

2: Right û Modifies the command to ôsearch to the right.ö

3: Continue û Commands the recipient to continue searching.

4: Cover

Cover appears as a stealth command option when the game cursor is pointed at a particular location or at a specific hostage, civilian or suspect. When commanded to cover a particular location, the assaulters will move into a position where they can safely cover against a threat from that general direction. When ordered to cover a suspect, hostage, or civilian, the assaulters will set up aim on that individual and follow their movement.

5: Fall In

Fall in as a stealth command is available at all times. Commanding a recipient to fall in does not require special placement of the game cursor. Defined, fall in commands the recipient to follow behind the player until commanded to do otherwise. It should be noted that the fall in command can be used as a æholdÆ command as well. If the player wants to stop an assaulter from engaging a civilian, hostage or suspect, the fall in command will cause the assaulter to abort the engagement and fall in behind the player.

6: Deploy Lightstick

Lightsticks are used to light otherwise dark areas and to mark areas which have been cleared of threat as æcleared.Æ To issue the command, æDeploy lightstickÆ,  the game cursor should be pointed at the area in which the player wants the lightstick dropped.

7: Disable

The player can issue a disable command on a variety of devices, ranging from security systems to missile launchers to atomic demolition munitions. The game cursor will highlight when passed over active objects that can be disabled or diffused. To issue the command, æDisableÆ, the game cursor needs to be highlighted and pointed at the object which the player wants disabled or diffused.

8: Restrain

The player can command a recipient to restrain (handcuff) any hostage, civilian or suspect. In order for the command to be carried out, the hostage, civilian or suspect must be compliant. Compliant is defined as having surrendered. Compliant individuals are unarmed and ôassume the poseö û they drop to their knees with their hands in the air.  If the player commands that a non-compliant person be restrained, they will lose respect from their team, as this is considered a ôdumbö command. (For more information on ôdumbö commands, please see FAQ section titled Leadership Score  / Respect. To issue the command, æRestrainÆ, the game cursor must be pointed at a compliant individual.