Object of the Game
	Object of the game Make the set of figures on the left look like the model on the right. Complete each puzzle in as few moves as possible to move to the next level. You have as much time as you need to think, but the game is over if the move counter reaches zero. See also How to Play


Game Screen


Score

Your current score.


Level

Your current puzzle's start level. The higher the level, the more complex the puzzles are and the more moves you have to solve the puzzles. On levels above Level 50, you are given fewer moves to solve the puzzles.


Moves

Moves you have left to solve your puzzle. In Training mode, you have as many moves as you want.


Match

Shows the pattern you need to match with your puzzle.


Puzzle

Rearrange the figures to match the pattern on the right of your game screen.


How to Play
	How to play • Click a figure with the RIGHT or LEFT MOUSE BUTTON to rotate the ring of figures around it. • Arrange the figures to match the pattern on the right of your game screen.  • The more moves you use, the fewer points you earn. • Complete each puzzle to move to the next level. The game is over if the move counter reaches zero. Notes   • In Training mode, you can't earn a high score. When the move counter reaches zero, the game continues until you solve the puzzle or end the game. To switch from Tournament mode to Training mode, on the Game menu, click Options, and then select Training. • There are over 50 levels in Spring Weekend. You can change the start level instead of playing from the beginning. After Level 50, the number of moves you are given to solve the puzzles decreases. See also Object of the Game Game Screen Starting a New Game, Resetting, and Exiting


Starting a new game, resetting, and exiting
	Starting a new game, resetting, and exiting To start a new game On the Game menu, click New, or press F2. To reset the puzzle On the menu bar, click Reset to return the figures to their starting positions on the level you are playing. You can only reset a game in Training mode. To exit a game On the Game menu, click Exit. See also How to Play Game Options


Scoring


Game Options
	Game options You can customize game options by changing the game mode, changing the start level, changing the default name that appears in the High Scores list, and turning the background music and sound effects on or off. You can also have the game ask for your name each time you earn a high score, reset the high scores, and turn Quick Help and Quick Tips on or off. Click the option you want: Changing the Game Mode Changing the Start Level Changing the Default Player Name Turning the Background Music On or Off Turning the Sound Effects On or Off Turning Ask for Player's Name On or Off Resetting the High Scores Turning Quick Help On or Off Turning Quick Tips On or Off


To change the game mode
	To change the game mode You can choose either Training mode to practice strategies or Tournament mode to earn points and compete against previous high scores. 1  On the Game menu, click Options. 2  In the Game Mode section of the Spring Weekend Options dialog box, click Training or Tournament. See also Game Options


To change the start level
	To change the start level You can change the start level to vary the complexity of the puzzles. 1  On the Game menu, click Options. 2  In the Start Level section of the Spring Weekend Options dialog box, click the up or down arrow to increase or decrease the start level of the game. On higher levels, you are given more moves to solve a puzzle and the complexity of the puzzles increases -- there are more pieces to arrange and the pieces are more jumbled. On levels above Level 50, you are given fewer moves to solve the puzzles. See also Game Options


To change the default player name
	To change the default player name You can change the name that appears by default in the High Scores list. 1  On the Game menu, click Options. 2  In the Spring Weekend Options dialog box, type your name in the Please enter your name box. If you want the same name to appear automatically in the High Scores list each time you earn a high score, clear the Ask for player's name check box. If you want to change the name that appears in the High Scores list each time you earn a high score, select the check box. See also Game Options Ask for Player's Name


To turn the background music on or off
	To turn the background music on or off 1  On the Game menu, click Options. 2  In the Spring Weekend Options dialog box, select or clear the Background Music check box. See also Game Options


To turn the sound effects on or off
	To turn the sound effects on or off 1  On the Game menu, click Options. 2  In the Spring Weekend Options dialog box, select or clear the Sound Effects check box. See also Game Options


To turn Ask for a Player's Name on or off
	To turn Ask for player's name on or off You can choose to have your name appear automatically in the High Scores list when you earn a high score, or you can enter your name each time you earn a high score. 1  On the Game menu, click Options. 2  In the Spring Weekend Options dialog box, select the Ask for player's name check box if you want to enter a name each time you earn a high score. Clear the box if you want the name in the box to appear automatically in the High Scores list. See also Game Options


To reset the high scores
	To reset the high scores When you reset the High Scores list, all high scores listed return to zero. 1  On the Game menu, click High Scores. 2  In the High Scores for Spring Weekend dialog box, click Reset. See also Game Options


To turn Quick Help on or off
	To turn Quick Help on or off Quick Help provides brief instructions for the game, including the game's Objective and How to Play. 1  On the Help menu, click Quick Help. 2  In the Spring Weekend Quick Help dialog box, select or clear the Skip Quick Help at Startup check box. See also Game Options


To turn Quick Tips on or off
	To turn Quick Tips on or off Quick Tips provide quick information on key game features as they appear or levels as they occur. 1  On the Help menu, click Show Quick Tips. 2  When Show Quick Tips is checked, Quick Tips will appear during gameplay. When Show Quick Tips is cleared, Quick Tips will not appear. See also Game Options


Credits
	Credits Mir-Dialogue Project Manager: Valeri Mirantsev Concept: Helena Richkova, Alexander Corabielnicov Producer: Andrey Novikov Lead Programmer: Nickolay Reshetnyak Programmers: Vadim Kuznetsov, Nadya Romanchuk Lead Artist: Marina Lenskaya Lead Composer: Igor Krasilnikov Software Test Lead: Yury Romanchuk Technical Support: Sergey Pshenichnikov Microsoft Producer: Zachary M. Drake Game Designer: Alexey Pajitnov Product Planner: Heather Burgess Product Manager: Ann Martinson Localization Project Manager: Laurence K. Smith Technical Support Lead: Steven Kastner   Software Test Leads: Steve Sanford, Matt Gradwohl, Eric Spunaugle Software Testers: Brian Hunt, Paul H. Gradwohl, Sean Kellogg Beta Coordinator: Andy Wood Setup Developer: David Shoemaker Help Developer: Maximilien X. Klaisner Writers: Tricia Hoffman, Pamela Janello, Alexandra Shapiro Editor: Amy Robison Art Director: Jennifer Epps Jewel Case Artist: Chris Lassen  Icon Artist: Connie Braat Usability Specialist: Sean Draine   Management: Stuart Moulder, Brian Bennink, Jo Tyo, Craig Henry, Ed Ventura