BASIC FUNCTIONS | |
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White text zone : click on it to change its value. Hit Enter
to valid, or Escape to undo.
Here, you see the BPM, it is the tempo (BPM= Beat per Minute). The higher is the BPM value, the faster the music is playing. |
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Green number zone :
- Click with the left mouse button to increase. - Click with the right mouse button to decrease. |
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Potentiometer (SLIDER or KNOB (Knob = round button)) :
Click and maintain left mouse button, then move mouse to change its position. For a knob, move the mouse left/right. Tips: you can reset any slider/knob to its default value by clicking on it with the right mouse button. |
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Round button : ON/OFF button, click on to enable or disable.
Here, loop playing mode is enabled, but Edit mode isn't. |
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Squared button : Action button, click once to execute its function.
Here is the unmute button, if you click, every track will be activated. |
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LED : Little light that can be switched on/off by clicking on.
Here is the Sample mute led, when lighted, sample is audible. |
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some LED activate special functions.
Here, on the 3rd track, the green led shows that this track is not mute (audible), click on it if you want this track to be mute. click on the black led beside to see the TRACK MIX (mix table of the track number 3). click on the little red curve to display the TRACK AUTOMATION (automation settings of track 3). To display again the pattern editor (when needed), click again on these leds. Mute : click with the left mouse button Solo : click with the right mouse button |
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Window slider : If you see it, it means that not all of what
Digital Tracker has to display is so.
Click on its central part, maintain and move the mouse to show what is hidden out of the window. |
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Chronometer (at the top, in the sequencer) : click with the left/right mouse button to increase/decrease its value. |
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List : Click and chosse an item.
You can recognize lists with the little triangle in the right bottom part of the button. |
WORK AREA | |
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SAMPLER : instrument settings (also called
sample or sound).
Note : Viewing the sampler depends on you monitor, if you don't see it, use the window's slider to move down, or press the END key of your keyboard (the end key is just above the arrow keys). - Inst : Number of the sound named VIOLONS3.AVR.
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![]() Zoom/ Edit |
SAMPLER : Curve display window.
The up curve displays the whole sample.
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SAMPLER : Recording a sample
- First, set the audio SOURCE from which you want to record a sample.
You 've got two possibilities, either the microphone of your audiochipset
(here a soundblaster AWE64), or from the MUSIC played by Digital Tracker.
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TRACK MIX (part of the mix table).
To see/hide the track mix, click on the Mix/efx led.
Advice : Use PAN for mono sounds and masters for stereo sounds.
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TRACK AUTOMATION
To see/hide this part, click on the little red curve beside the track number. if the leds beside EFX1, EFX2, PAN, or MASTER V are ligthed, then there is an automatisation of the knob/sliders movment. The value beside ENV witch curve is applied to the knob/slider. To see the curve of each slider/knob, click on the respective led then look at the automation pannel (se below). When an automation is activated on a track, the little red curve flashes. |
![]() Click on the curve to move points. Click in the green zone to change the curve to edit. Click on ADD to create a new curve. |
AUTOMATION PANNEL
(to see this pannel click as shown below) ![]() You can see the curve which number is displayed in the green zone. You can record the moving of the knobs in the track mix by clicking
on RECORD (Round button in the sequencer) |
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DISK PANNEL
To see this pannel, click on the floppy icon a the top right corner of the screen. The path indicate which part (directory/folder) of your hard
drive (or CD/floppy) you are viewing. To go up in the disk tree, click
on the BACK button. (Doing so in this exemple will change de the
path from home to boot).
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SEQUENCER
Here you'll define the order the pattern will be played.
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Digital tracker uses the english notation for the notes (see
also the keyboard) :
Notation : C : Do D : Ré E : Mi F : Fa G : Sol A : La B : Si C# : Do dièse
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- A pattern is made of many tracks (number of tracks is set in the tracks
zone in the sequencer, (by default there is 8).
- Here we can see the 16 first lines of the pattern. Each line corresponds
by default to a semiquaver. (use the keyboard arrow keys to move in the
pattern).
- The cursor indicates which line of which track we are going to modify
(here the cursor is on track 2 line 08, it's the yellow circle). Each time
you enter a note, the cursor move down to next line, unless you've changed
the JUMP value.
In the next example, the jump is set to 08, so that the cursor will
move down of 8 lines (quantize) :
- Look at the fisrt line of track 1, we see the value C 401
- it is the note that is put on this line. Here is its detail :
--C 4 = C (Do) octave 4 . For a sharp C (Do dièse/C#)
octave 6 we would put : C#6
--01 = Instrument/sample number 1 (see the sampler
above for more info). For a G# (SOL dièse) octave 4 sample number
12 we would put : G#412
--The point following the instrument number means that there
is no command associated to the note. But on track 5, line 00, we
see, after the instrument number, the command Y11. It means that
when the player play this line, the effect 1 knob of track 5 will
move up to the hexa value 11. (see the command list for more info).
-Each line with a RED background correspond to a Crotchet, it is on
these lines where we should put a bass drum (for example).
-We see the bass drum on track 1, each four lines, we have a
C 401, assuming that the bass drum is the sample number 1, the player plays
a bass drum each crotchet.
- On track 2, we have sample number 3 that is a charley, when music
plays, charley will alternate with the bass drum.
- On track 3 we have a clear drum (or a clap), it is each 8 lines.
so, we'll here a clear drum each two bass drum.
- On track 4 & 5 we see that the MIX/EFX led is red
lighted, it means that there is an activated effect on these tracks. (see
TRACKMIX)
![]() ![]() At the top left hand corner of the screen (beside the sequencer
and the chronometer), you must check the ED button to be in the EDIT mode.
If you're not in EDIT mode, you can play and hear notes , but you don't
put them on the tracks.
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Put note on tracks
The pattern you're editing has a number, to know its number, look at
the one displayed in the séquencer.
Use the computer keyboard (see below) to play notes. The base note (C octave 4 / Do octave 4) is on the key ";" (azerty keyboard). See below the keyboard description. |
To know if your keyboard is an AZERTY or a QWERTY one, read the first
row of letters on you PC keyboard (under the numbers).
Here is the computer keyboard affectation of notes. you have 3 octaves.
Exemples : W=C3 (Do3) ;=C4 (Do4) T=C5
(do 5) ^=B5 (Si 5). To play a C#, press
S.
+
to shift up of one octave.
On certain keyboard, the "arrow" is named SHIFT, or CAPS
BRAVO
It's up to you !