![]() Welcome to APC's haven for games aficionados Many games have special requirements. Windows games frequently need DirectX (for help click here), so be sure to read the instructions below and any Readme files included with these games. Download the DirectX 7 file \gamezone\dx70eng.exe to your local drive, then run the program from the command prompt.
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Star Wars: Force Commander | |||||
Download the version for your operating system
here:
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If
there's a game genre out there that does good business, it's a strong bet
that LucasArts will do a Star Wars version of it (X-Wing/Wing Commander,
Doom/Dark Forces, Phantom Menace/Tomb Raider). Force Commander is
LucasArts' answer to Command & Conquer. It's set in the Star Wars
Universe. It's even in 3D. All this sounds great, but the reality is
something completely different, and it's primarily the 3D engine that's to
blame.
Force Commander uses the usual troop control ideas (dragging to select groups, assignable group numbers, and so on) quite well. However, the camera control is where it all falls apart; the 3D controls are horrible. Click to select a unit, and you'll get a poor view of them. Try to spin the view to facilitate combat, and the camera will end up behind a huge rock so you can't see your troops at all. Zoom in on your troops and you'll realise that they're actually not all that good to look at -- even with a high-spec graphics card they're blocky and unremarkable. Because you constantly have to fiddle with even the smallest camera movements, you can't adequately plan attacks, pull out dying soldiers or commandeer resources. Force Commander also uses an odd system whereby most troops have to be 'requested' from dropships, rather than the standard harvest resource/build troop model. This means you've got to stick to the exact battleplan for each mission, otherwise it's no troops for you. |
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Licence: | Demo | ||||
Requirements: | Pentium 266, 64M RAM, 8M 3D Accelerator | ||||
Install instructions: | Internet Explorer users just click on the file and choose Open to run the setup program straight from the CD. Netscape users download to your local drive, unzip it and run the EXE file. | ||||
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http://www.lucasgames.com/ |
ANNO 1602 | |||||
Download the version for your operating system
here:
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The
game is certainly not revolutionary. Anyone who has played Caesar 3 or
SimCity, or even Civilization, will feel immediately comfortable. This is
an empire builder in the classic mould. You start with a ship, a few
resources, and an ocean dotted with islands. Your goal is to settle one of
the islands, harvest resources to supply your building and population
needs and watch your colony grow. As your population increases, wealthier
classes develop.
Much like in Caesar 3, it is your ability to meet the increasingly sophisticated needs of these citizens that determines their prosperity and the amount you can tax them. Because your colony is on an island, resources are limited, more so than in most games of this type. It is essential therefore that you supplement your resource supply in other ways. The military option is difficult because the game is set up to make conquest very difficult against a well-prepared island opponent. The only real option then is trade, and lots of it. Graphically, the game is attractive. Like Caesar 3 and Pharaoh, the citizens going about their business on the streets indicates the status of your colony. There is also the usual variety of in-game screens to consult, although the information could be better organised and more detailed. |
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Licence: | Demo | ||||
Requirements: | Pentium 166, 32M RAM | ||||
Install instructions: | Internet Explorer users just click on the file and choose Open to run the setup program straight from the CD. Netscape users download to your local drive, unzip it and run the EXE file. | ||||
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http://www.anno1602.de/english/index.html |
Battlecruiser 3000AD | |||||
Download the version for your operating system
here:
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The
year is 3000AD; you are a commander of a battlecruiser, fresh out of the
academy. The galaxy is about to erupt into intergalactic war; parts of the
fleet have been attacked by unidentifiable enemy; just your usual doomsday
scenario.
The game seems to fail in three major areas. The first is gameplay. There are so many key commands for different parts of the ship (weapons systems, tactical scanners, flight controls, and so on). On top of that, there are the other aircraft that are also under your control! The game is hindered greatly by the fact that you have to keep double-checking the game guide to see if you are pressing the right keys; you would have to be a genius to remember them all. For those who remember the prequel to this game, Battlecruiser 1.0, not much has changed graphics-wise. Because the entire game is written in DOS, some of the older PC owners are able to have a go, but some of the advanced gamers may find it rather annoying. The graphics are extremely blocky, even on some of the high-end systems capable of higher resolutions. Finally, the physics of the game are horrible; turning some of the fighter aircrafts in a direction is in itself a task. However, enemy aircraft seem to have no problem; multiple bogeys come from every direction, fortifying their position while you're still busy trying to figure out how to turn your aircraft around. |
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Licence: | Demo | ||||
Requirements: | Pentium 166, Windows 95, 16M RAM, 2D video card with 2M memory | ||||
Install instructions: | Internet Explorer users just click on the file and choose Open to run the setup program straight from the CD. Netscape users download to your local drive, unzip it and run the EXE file. | ||||
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http://www.bc3000ad.com/ |
Nerf Arena Blast | |||||
Download the version for your operating system
here:
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While
the base idea of Nerf Arena isn't all that original, it does have a few
nice twists. For a start, the basic weapon ammo sticks to walls, which
looks really neat. You don't score frags, but points instead, based on
damage done rather than just kills. Weapons are varied, from the
bog-standard suction-tip Nerf darts to the rather odd explosive Nerf (did
anyone suspect Nerf was volatile?) and non-razor-sharp Nerf discs α la
Unreal. Apart from the basic deathmatch mode, Nerf Arena has a
capture-the-flag style running race and a target-shooting variant.
Will it convert the Quake/Unreal junkies? Not likely. It's deliberately less violent, with people simply being knocked out, and it's really, really bright and garish -- not the kind of game you want to play with a hangover, or even for more than an hour or so. Nerf Arena's target market -- younger gamers, or more accurately, their violence-concerned parents -- will probably shy away from it because of its puzzling M rating. It's fun in a 'hey -- I'm shooting soft foam at someone' way, but it's unlikely to capture too many fans, which is a pity. Underneath the garish, nerf-centric exterior, it is a perfectly acceptable FPS. |
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Licence: | Demo | ||||
Requirements: | Pentium 200MMX, 4x CD-ROM drive, 2M Video Card | ||||
Install instructions: | Internet Explorer users just click on the file and choose Open to run the setup program straight from the CD. Netscape users download to your local drive, unzip it and run the EXE file. | ||||
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http://www.hasbro-interactive.com/hi/ |
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