WorldView 2.0 FAQ

This page is divided into two sections.The first section addresses some general questions about WorldView. The second section addresses questions regarding navigation and image quality.

General Questions

General Answers

  • Does Worldview run on Windows NT?
    Although DirectX for NT 4.0 is now shipping, the 3D rendering component, Direct3D, is not. It will be included in Service Pack 3 from Microsoft, which is currently in Beta release.

    The Beta 4 version of WorldView can be installed on Windows NT 4.0. If you have a Beta version of Service Pack 3, you should be able to use WorldView. (Please note that Intervista cannot provide you with one, contact Microsoft for information on participating in their Service Pack Beta program.) However, we have not done extensive testing against the Beta version of Direct3D; if you discover problems, please be sure to report them to support@intervista.com.

    When the final version of Service Pack 3 is released, we will do thorough testing and will make NT versions of our installers available on our web site as soon as possible.

  • Will WorldView run on Windows 3.11 using WIN32’s?
    No. WorldView is designed to run only on 32-bit operating systems such as Windows95. We have no plans to support Windows 3.1.
  • When will there be a Macintosh version of WorldView?
    A version of WorldView for PowerMac is in development, and has been shown at trade shows like WorldMovers. If you would like to be notified when the product is in public beta or shipping please send mail to "beta-request@intervista.com"
  • Is there a UNIX version of WorldView available?
    At this time, we have no plans to support Unix.
  • Which 3D accelerator card works best with WorldView?
    Any card that accelerates Microsoft's Direct3D will accelerate WorldView. We have tested the 3Dlabs Permedia graphics processor successfully.
  • Can I use WorldView for Internet Explorer as an ActiveX control in my own applications?
    It is not possible to use this version of WorldView within any application other than Internet Explorer. For information on a standalone ActiveX control, please send mail to moreinfo@intervista.com.
  • I compiled my Java code using classes provided by another VRML browser. Will it work with WorldView?
    It might. The Java portion of the VRML 2.0 specification and the Java EAI proposed specification have undergone several changes in recent months; all browsers might not be up-to-date. However, Java code compiled with the WorldView classes should still run under other browsers, even though the reverse is not necessarily true.

Navigation and Image Quality Questions

Navigation and Image Quality Answers

  • How does WorldView work with HTML browsers?
    This version of WorldView works inside your Internet Explorer or Netscape Navigator window. When you browse a URL for a VRML world (usually ending with the .wrl extension), WorldView will start automatically.

  • I hear VRML 2.0 is out now. What's so great about it?
    VRML 1.0 allowed the creation of static 3D worlds that could be hyperlinked to other VRML worlds or HTML documents. VRML 2.0 has several additions that make it interactive, including the ability to animate objects and control their behavior through scripting. Multimedia capabilities such as sound and movies have also been added. To learn more about VRML 2.0, its history, and its capabilities, check out our 'VRML Information' page. WorldView supports both VRML 1.0 and VRML 2.0.

  • What effect does changing the image quality have on the speed of loading and navigating a scene?
    A lot. In particular, turning on "Full color" and "Dithering" (both located uner Graphics on the right button pop-up menu) will give you the best possible image quality, but will have a significant effect on loading and navigation speed. Navigation will be faster if you turn off "Full color" and "Dithering", and faster still if you choose "Flat" or "Wireframe" image quality rather than "Smooth."

  • What's the difference in the three levels of image quality?
    "Smooth" shading means that the objects appear solid in shape, with smooth edges. "Flat" shading means that the objects will appear to be faceted, and much rougher-looking than with smooth shading. "Wire" means that you'll just see the basic structure of the objects, white "wires" (or lines) without filled in shading.

  • What effect does loading textures have?
    Like increasing the image quality, loading textures will slow down the speed of the scene loading, as well as your speed when moving through a world. However, when authors use textures in worlds, they typically expect them to be viewed with the textures loaded; viewing worlds without textures will detract from their intended appearance and may make them difficult to use.

    To turn off texture loading, select Options... from the right-mouse pop-up menu. When the dialog appears, turn off the "Load Textures" checkbox.

  • Is there a way I can prevent objects from obstructing my movement in WorldView?
    Yes. Look under "Movement" on the right-button pop-up menu. If there is a check mark next to "Prevent Collisions", you will be unable to move through solid objects in your path. Select this item to remove the checkmark; you will be able to pass through objects. Note that passing through large objects will put you completely inside them temporarily and obstruct your view of the rest of the scene. You may also specify the default setting of "Prevent Collions" in the Options dialog, which appears when you by select Options.... from the right-button pop-up menu.

  • What does it mean when the cursor changes to a hand when passed over a certain object?
    It designates that the object is hyperlinked to an HTML, another VRML file, or another viewpoint (or camera location) in the current VRML file. Click the mouse to follow the hyperlink.

  • Can I hide or show the Navigational Toolbar?
    Yes. Select or deselect the "Show Navigation Bar" from the right-mouse pop-up menu. VRML authors can also control whether or not this toolbar is displayed when you view a world, so you may see it appear or disappear regardless of the setting you've chosen.

  • Can I navigate in WorldView using the keyboard?
    The keyboard navigation is supported as follows:

    Arrow keys navigate (I.E. during WALK mode; up=forward, down=backwards, left & right=themselves).
    PAGE UP/PAGE DOWN keys toggle you through defined viewpoints.
    To change navigation modes, press CTRL+SHIFT and one of the following keys:

    • W = WALK mode
    • P = PAN mode
    • T = TURN mode
    • R = ROLL mode
    • G = GOTO mode
    • S = STUDY mode
    • U = STRAIGHTEN UP scene
    • Z = ZOOM OUT from scene