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Bar Commands
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Creating a Button Bar DEFINE BUTTONBAR [ <oBar> ] ;
from source code [ SIZE | BUTTONSIZE | SIZEBUTTON <nWidth>,;
<nHeight> ] ;
[ 3D | 3DLOOK ] ;
[ TOP | LEFT | RIGHT | DOWN | FLOAT ] ;
[ OF | WINDOW | DIALOG <oWnd> ] ;
[ CURSOR <oCursor> ]
#xcommand DEFINE BUTTONBAR [ <oBar> ] ;
[ <size: SIZE, BUTTONSIZE, SIZEBUTTON > <nWidth>, <nHeight> ] ;
[ <_3d: 3D, 3DLOOK> ] ;
[ <mode: TOP, LEFT, RIGHT, BOTTOM, FLOAT> ] ;
[ <wnd: OF, WINDOW, DIALOG> <oWnd> ] ;
[ CURSOR <oCursor> ] ;
=> ;
[ <oBar> := ] TBar():New( <oWnd>, <nWidth>, <nHeight>, <._3d.>,;
[ Upper(<(mode)>) ], <oCursor> )
Creating a ButtonBar @ <nRow>, <nCol> BUTTONBAR [ <oBar> ] ;
from source code and [ SIZE <nWidth>, <nHeight> ] ;
placing it at a specific [ BUTTONSIZE <nBtnWidth>, <nBtnHeight> ] ;
location [ 3D | 3DLOOK ] ;
[ TOP | LEFT | RIGHT | BOTTOM | FLOAT ] ;
[ OF | WINDOW | DIALOG <oWnd> ] ;
[ CURSOR <oCursor> ] ;
#xcommand @ <nRow>, <nCol> BUTTONBAR [ <oBar> ] ;
[ SIZE <nWidth>, <nHeight> ] ;
[ BUTTONSIZE <nBtnWidth>, <nBtnHeight> ] ;
[ <_3d: 3D, 3DLOOK> ] ;
[ <mode: TOP, LEFT, RIGHT, BOTTOM, FLOAT> ] ;
[ <wnd: OF, WINDOW, DIALOG> <oWnd> ] ;
[ CURSOR <oCursor> ] ;
=> ;
[ <oBar> := ] TBar():NewAt( <nRow>, <nCol>, <nWidth>, <nHeight>,;
<nBtnWidth>, <nBtnHeight>, <oWnd>, <._3d.>, [ Upper(<(mode)>) ],;
<oCursor> )
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