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SndPlayRes( uSndName, nMode )-> <lSuccess>
------------------------------------------------------------------------------
PARAMETER:
<uSndName> Specifies the resource name or number of the sound to play.
To store a wave inside a resource, you have to define a new
resource type called "WAVE" :
+--------------------------------------------------+
| /* MYAPP.RC */ | | |
| |
| OKSOUND WAVE "OkSound.wav" |
| 100 WAVE "TestSound.wav" |
+--------------------------------------------------+
<nMode> Are the options flags that specify how the sound is being
played, please look up SndPlaySound for a description
RETURNS:
<lSuccess> is TRUE if the function is successful
DESCRIPTION:
This function let you play a .wav sound from a resource, if the target
systems has a sound card installed.
SOURCE:
SOURCE\WINAPI\SOUND.C
See Also:
SndPlaySound
MessageBeep
MsgBeep
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