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  SetMenu( hwnd, hmenu )-> <lSuccess>
------------------------------------------------------------------------------


 PARAMETER:

  <hWnd>       Handle that identifies the target window whose menu is
               to be changed. 

  <hMenu>      Identifies the new menu. If this parameter is NULL, the
               window's current menu is removed. 


 RETURNS:

  <lSuccess> is TRUE if the function is successful


 DESCRIPTION:

  The SetMenu function sets the given window's menu to the specified menu. 
  It then causes the window to be redrawn to reflect the menu change. 
  SetMenu will not destroy a previous menu. An application should call
  DestroyMenu() to accomplish this task. 


 EXAMPLE:


    +--------------------------------------------------------------+
    |  /* Load a menu, and assign it to a window */                |
    |   LOCAL hMenu                                                |
    |                                                              |
    |   hMenu := LoadMenu( GetInstance(), "FileMenu" )             |
    |   SetMenu( oWnd:hWnd, hMenu )                                |
    +--------------------------------------------------------------+



 SOURCE:  

  SOURCE\WINAPI\MENUS.C



See Also: DestroyMenu LoadMenu
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