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PAINTSTRUCT
Windows Structure to paint a window
------------------------------------------------------------------------------
The PAINTSTRUCT structure ( short form : PS ) contains information for
an application. This information can be used to paint the client area
of a window owned by that application.
It looks like this :
+-----------------------------------------+
| /* ps */ |
| typedef struct tagPAINTSTRUCT { |
| HDC hdc ; |
| BOOL fErase ; |
| RECT rcPaint ; |
| BOOL fRestore ; |
| BOOL fIncUdpate ; |
| BYTE rgbReserverd[16] ; |
| } PAINTSTRUCT; |
+-----------------------------------------+
DESCRIPTION:
hDC Identifies the display context to be used for painting.
This context is only valid within the rcPaint area !
fErase specifies whether the background needs to be redrawn. This
value is nonzero if the application should redraw the
background
rcPaint Specifies the upper-left and lower-right corners of the
rectangle in which the painting is requested
fRestore Reserved; used internally by Windows.
fIncUpdate Reserved; used internally by Windows.
rgbReserved reserved memory object used internally by Windows
This Paintstructure will be automatically created by Windows every time
that the window is painted. It is stored in tWindow:cPS
See Also:
cPS
hDC
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