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  oWin:SayBitMap(<nRow>, <nCol>, <coBitMap>, <nWidth>, <nHeight>) -> <nil>

------------------------------------------------------------------------------

 PARAMETER:


  <nRow>       The row where <coBitmap> will be displayed. This row is 
               relative to the top of the window, and is measured in pixels

  <nCol>       The col where <coBitmap> will be displayed. This col is 
               relative to the left side of the window, measured in pixel.

  <coBitmap>   is either a string with the filename of the bitmap or an
               TBitmap - object, created by (RE)DEFINE BITMAP.

  <nWidth>     is the horizontal paintsize of the bitmap

  <nHeight>    is the vertical paintsize of the  bitmap


 DESCRIPTION:

  This method allows the programmer to draw a bitmap to the client area of a
  window.

  A drawback of this method is however that the bitmap is 'painted' directly 
  on the window, which means that as soon as the window is repainted the 
  drawing will vanish. If you want to place the bitmap permanently on the 
  window then you have to use this method in conjunction with the ON PAINT
  clause:

     +-------------------------------------------------------------+
     |  /* Paint a bitmap to the Window */                         |
     |  ACTIVATE WINDOW oWin ;                                     |
     |    ON PAINT oWin:SayBitMap( 10, 15, "MyBitmap.bmp" )        |
     +-------------------------------------------------------------+


 !seealso:window.eho:"ACTIVATE WINDOW" tbitmap.eho:"DEFINE BITMAP"


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