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delphi-3d-digest Thursday, July 17 1997 Volume 01 : Number 007

 

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Date: Wed, 16 Jul 1997 17:23:30 +0700

From: "David Friar" <davidf@loxinfo.co.th>

Subject: Re: [delphi-3d] what's the matter?

Hi Mike,

I'm still here :-)

I'm still working (slowly) on an opengl component.

You posted some benchmarks to the opengl gamedev list, but for some reason

the attachment just came through to me as garbage. Any chance of you

putting the benchmarks on the Beau ftp server (if it's working)?

Cheers

David

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Date: Wed, 16 Jul 1997 13:01:24 +0200

From: Mike Lischke <Lischke@imib.med.tu-dresden.de>

Subject: FW: [delphi-3d] what's the matter?

- ------ =_NextPart_000_01BC91E8.5E80C9B0

Content-Type: text/plain; charset="us-ascii"

Content-Transfer-Encoding: quoted-printable

My Outlook has sent the mail straight to you, but I wanted to have it in =

the mailing list, so I send it again.

Mike

- -----Original Message-----

From: Mike Lischke [SMTP:Lischke@imib.med.tu-dresden.de]

Sent: Wednesday, July 16, 1997 12:59 PM

To: 'David Friar'

Subject: RE: [delphi-3d] what's the matter?

Hi David,

great to "hear" a voice again here :-)) I'm nearly going to unsubscribe, =

because it seemed I'm the last one listening...

I hope your component development goes forward. I posted some weeks ago =

my library to Beau FTP and the major Delphi sites and got many(!) =

responds (mainly because of a bug I didn't realize :-/). Why don't you =

post some results from your development? Perhaps there's something I =

could use as well.

We could btw make a test. I got that garbage too and it seems the list =

server changes some information of the mime-encoded attachment. I'd like =

to post it the same way here (it's actually a html page). See, if you =

can read it now.

Ciao, Mike

=20

- -----Original Message-----

From: David Friar [SMTP:davidf@loxinfo.co.th]

Sent: Wednesday, July 16, 1997 12:24 PM

To: Mike Lischke; Delphi 3D Mailingliste (E-Mail)

Subject: Re: [delphi-3d] what's the matter?

Hi Mike,

I'm still here :-)

I'm still working (slowly) on an opengl component.=20

You posted some benchmarks to the opengl gamedev list, but for some =

reason

the attachment just came through to me as garbage. Any chance of you

putting the benchmarks on the Beau ftp server (if it's working)?

Cheers

David

- ----------

>

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Date: Wed, 16 Jul 1997 13:16:05 -0700

From: Paul <heapster@dial.pipex.com>

Subject: [delphi-3d] fractal terrain

Greetings All,

I am new to this site, and want to turn my Delphi skills to the world of

computer games. My main areas of interest and knowledge are with

artificial intelligence/life and wargames (a la' command and conquer).

First question then i suppose, does anyone have a native delphi code

fractal terrain generator?

Second question, I would like to have a play with writing a 3-d

component, can i 'borrow' someones delphi 3d engine to investigate.

Thirdly, you must be wondering by now, what have i got to offer. I would

like to collaborate on projects, and so if anyone needs any help, please

let me know and i will do my utmost.

Fourthly, when i finish my game design, is anyone up for a collaborating

on one of my projects?

And finally, how do i find out what everyones up to in the world of

delphi games programming?

Cheers muchly, Paul aka the Heapster.

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Date: Wed, 16 Jul 1997 16:22:07 +0300

From: "Alex Puzikov" <hado@lincom.kharkov.ua>

Subject: [delphi-3d] FreeWorld homepage

Hello.

FreeWorld Project official homepage is now up !

http://www.lincom.kharkov.ua/~hado/FreeWorld

wbr

Alex Puzikov

hado@lincom.kharkov.ua

http://www.lincom.kharkov.ua/~hado/

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Date: Wed, 16 Jul 1997 12:18:23 -0400

From: Dean Thompson <ClassicSoftware@CompuServe.COM>

Subject: [delphi-3d] What I'm up to

I'm also still here :) I'm working on OpenGL components and am new to

3D/OpenGL (but not Delphi/components). I've been following closely the

messages on the OpenGL-GameDev list to increase my OpenGL knowledge.

My (long term) plan is to build a set of components for development of 3D=

games/simulations, using OpenGL for rendering. This is based on the

assumption that support for hardware acceleration of OpenGL will improve

over the next 6 to 12 months to the point where typical consumer systems

would be available with OpenGL drivers (and that there would actually be =

a

market for these sorts of components -- any comments/thoughts?).

Due to my current lack of game/simulation development experience (3D or

otherwise) I envisage the development process for the components would ne=

ed

to be iterative, i.e. release an alpha/beta version (probably without

source), get feedback, implement changes, repeat, and would need to

coincide with development of a 'demo' game/simulation to (a) help me lear=

n

exactly what is needed to actually develop a game/sim and (b) show what t=

he

components can do.

Dean

- --------

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Date: Wed, 16 Jul 1997 11:18:15 -0500

From: Tim Keating <tim_keating@mailstorm.ols.us.dell.com>

Subject: [delphi-3d] Successfully extracted Cosmo extensions

As the subject says, this weekend I finally managed to make the make the

Cosmo OpenGL (I'll start calling it SGI OGL after Monday :) extensions work

in Delphi. For anyone else struggling with this issue (under whatever

platform), here are the key things that tripped me up:

1. You must use wglGetProcAddress (thanks to Mike Gold from SGI for

explaining why this is so, which really started me on the road to solving

the problem). In Delphi, the declaration for this procedure DOES NOT EXIST

anywhere in the RTL. DOH! After considerable tweaking, I managed to cobble

together a declaration for this that works. I will include it in my

mythical CosmoGL.pas header file, which I will release (honest and truly!)

after I confirm that it works correctly for the release version next week.

2. wglGetProcAddress MUST be called with a current rendering context. In

retrospect, this one seems like "duh!", but it was not intuitive from the

outset (a function pointer's a function pointer, right?).

This wasn't the ultimate solution to my problem, unfortunately, but that's

a separate topic. Anyone who has any questions about using OpenGL

extensions (particularly with Delphi, as this is a perniciously

undocumented field), please feel free to email me directly.

TK

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Date: Wed, 16 Jul 1997 23:02:04 -0400

From: "Greg Jackson" <srconslt@mnsinc.com>

Subject: Re: [delphi-3d] fractal terrain

>

> I am new to this site, and want to turn my Delphi skills to the world of

> computer games. My main areas of interest and knowledge are with

> artificial intelligence/life and wargames (a la' command and conquer).

> First question then i suppose, does anyone have a native delphi code

> fractal terrain generator?

> Second question, I would like to have a play with writing a 3-d

> component, can i 'borrow' someones delphi 3d engine to investigate.

> Thirdly, you must be wondering by now, what have i got to offer. I would

> like to collaborate on projects, and so if anyone needs any help, please

> let me know and i will do my utmost.

 

Check out the VisualDeveloper file archives (at www.coriolis.com). In one

of the first four there is a fractal terrain generator with Delphi source.

Im positive its not what you need but it might make a real good start.

- -Greg Jackson

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Date: Thu, 17 Jul 1997 15:03:09 +0300

From: "Alex Puzikov" <hado@lincom.kharkov.ua>

Subject: [delphi-3d] FreeWorld cocoordinator

Hello.

I'm Alex Puzikov, FreeWorld Project leader.

Now I'm going to have summer vacations so please

with all questions about project and bets-testing

contact Max Semyak at maksym.semyak@kiss.uni-lj.si

I'll be back at August 1.

Thanks

wbr

Alex Puzikov

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End of delphi-3d-digest V1 #7

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