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delphi-3d-digest Thursday, July 17 1997 Volume 01 : Number 007
---------------------------------------------------------------------- Date: Wed, 16 Jul 1997 17:23:30 +0700 From: "David Friar" <davidf@loxinfo.co.th> Subject: Re: [delphi-3d] what's the matter? Hi Mike, I'm still here :-) I'm still working (slowly) on an opengl component. You posted some benchmarks to the opengl gamedev list, but for some reason the attachment just came through to me as garbage. Any chance of you putting the benchmarks on the Beau ftp server (if it's working)? Cheers David - ---------- ------------------------------ Date: Wed, 16 Jul 1997 13:01:24 +0200 From: Mike Lischke <Lischke@imib.med.tu-dresden.de> Subject: FW: [delphi-3d] what's the matter? - ------ =_NextPart_000_01BC91E8.5E80C9B0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable My Outlook has sent the mail straight to you, but I wanted to have it in = the mailing list, so I send it again. Mike - -----Original Message----- From: Mike Lischke [SMTP:Lischke@imib.med.tu-dresden.de] Sent: Wednesday, July 16, 1997 12:59 PM To: 'David Friar' Subject: RE: [delphi-3d] what's the matter? Hi David, great to "hear" a voice again here :-)) I'm nearly going to unsubscribe, = because it seemed I'm the last one listening... I hope your component development goes forward. I posted some weeks ago = my library to Beau FTP and the major Delphi sites and got many(!) = responds (mainly because of a bug I didn't realize :-/). Why don't you = post some results from your development? Perhaps there's something I = could use as well. We could btw make a test. I got that garbage too and it seems the list = server changes some information of the mime-encoded attachment. I'd like = to post it the same way here (it's actually a html page). See, if you = can read it now. Ciao, Mike =20 - -----Original Message----- From: David Friar [SMTP:davidf@loxinfo.co.th] Sent: Wednesday, July 16, 1997 12:24 PM To: Mike Lischke; Delphi 3D Mailingliste (E-Mail) Subject: Re: [delphi-3d] what's the matter? Hi Mike, I'm still here :-) I'm still working (slowly) on an opengl component.=20 You posted some benchmarks to the opengl gamedev list, but for some = reason the attachment just came through to me as garbage. Any chance of you putting the benchmarks on the Beau ftp server (if it's working)? Cheers David - ---------- > ------------------------------ Date: Wed, 16 Jul 1997 13:16:05 -0700 From: Paul <heapster@dial.pipex.com> Subject: [delphi-3d] fractal terrain Greetings All, I am new to this site, and want to turn my Delphi skills to the world of computer games. My main areas of interest and knowledge are with artificial intelligence/life and wargames (a la' command and conquer). First question then i suppose, does anyone have a native delphi code fractal terrain generator? Second question, I would like to have a play with writing a 3-d component, can i 'borrow' someones delphi 3d engine to investigate. Thirdly, you must be wondering by now, what have i got to offer. I would like to collaborate on projects, and so if anyone needs any help, please let me know and i will do my utmost. Fourthly, when i finish my game design, is anyone up for a collaborating on one of my projects? And finally, how do i find out what everyones up to in the world of delphi games programming? Cheers muchly, Paul aka the Heapster. - -------- ------------------------------ Date: Wed, 16 Jul 1997 16:22:07 +0300 From: "Alex Puzikov" <hado@lincom.kharkov.ua> Subject: [delphi-3d] FreeWorld homepage Hello. FreeWorld Project official homepage is now up ! http://www.lincom.kharkov.ua/~hado/FreeWorld wbr Alex Puzikov hado@lincom.kharkov.ua http://www.lincom.kharkov.ua/~hado/ - -------- ------------------------------ Date: Wed, 16 Jul 1997 12:18:23 -0400 From: Dean Thompson <ClassicSoftware@CompuServe.COM> Subject: [delphi-3d] What I'm up to I'm also still here :) I'm working on OpenGL components and am new to 3D/OpenGL (but not Delphi/components). I've been following closely the messages on the OpenGL-GameDev list to increase my OpenGL knowledge. My (long term) plan is to build a set of components for development of 3D= games/simulations, using OpenGL for rendering. This is based on the assumption that support for hardware acceleration of OpenGL will improve over the next 6 to 12 months to the point where typical consumer systems would be available with OpenGL drivers (and that there would actually be = a market for these sorts of components -- any comments/thoughts?). Due to my current lack of game/simulation development experience (3D or otherwise) I envisage the development process for the components would ne= ed to be iterative, i.e. release an alpha/beta version (probably without source), get feedback, implement changes, repeat, and would need to coincide with development of a 'demo' game/simulation to (a) help me lear= n exactly what is needed to actually develop a game/sim and (b) show what t= he components can do. Dean - -------- ------------------------------ Date: Wed, 16 Jul 1997 11:18:15 -0500 From: Tim Keating <tim_keating@mailstorm.ols.us.dell.com> Subject: [delphi-3d] Successfully extracted Cosmo extensions As the subject says, this weekend I finally managed to make the make the Cosmo OpenGL (I'll start calling it SGI OGL after Monday :) extensions work in Delphi. For anyone else struggling with this issue (under whatever platform), here are the key things that tripped me up: 1. You must use wglGetProcAddress (thanks to Mike Gold from SGI for explaining why this is so, which really started me on the road to solving the problem). In Delphi, the declaration for this procedure DOES NOT EXIST anywhere in the RTL. DOH! After considerable tweaking, I managed to cobble together a declaration for this that works. I will include it in my mythical CosmoGL.pas header file, which I will release (honest and truly!) after I confirm that it works correctly for the release version next week. 2. wglGetProcAddress MUST be called with a current rendering context. In retrospect, this one seems like "duh!", but it was not intuitive from the outset (a function pointer's a function pointer, right?). This wasn't the ultimate solution to my problem, unfortunately, but that's a separate topic. Anyone who has any questions about using OpenGL extensions (particularly with Delphi, as this is a perniciously undocumented field), please feel free to email me directly. TK - -------- ------------------------------ Date: Wed, 16 Jul 1997 23:02:04 -0400 From: "Greg Jackson" <srconslt@mnsinc.com> Subject: Re: [delphi-3d] fractal terrain > > I am new to this site, and want to turn my Delphi skills to the world of > computer games. My main areas of interest and knowledge are with > artificial intelligence/life and wargames (a la' command and conquer). > First question then i suppose, does anyone have a native delphi code > fractal terrain generator? > Second question, I would like to have a play with writing a 3-d > component, can i 'borrow' someones delphi 3d engine to investigate. > Thirdly, you must be wondering by now, what have i got to offer. I would > like to collaborate on projects, and so if anyone needs any help, please > let me know and i will do my utmost.
Check out the VisualDeveloper file archives (at www.coriolis.com). In one of the first four there is a fractal terrain generator with Delphi source. Im positive its not what you need but it might make a real good start. - -Greg Jackson - -------- ------------------------------ Date: Thu, 17 Jul 1997 15:03:09 +0300 From: "Alex Puzikov" <hado@lincom.kharkov.ua> Subject: [delphi-3d] FreeWorld cocoordinator Hello. I'm Alex Puzikov, FreeWorld Project leader. Now I'm going to have summer vacations so please with all questions about project and bets-testing contact Max Semyak at maksym.semyak@kiss.uni-lj.si I'll be back at August 1. Thanks wbr Alex Puzikov - -------- ------------------------------ End of delphi-3d-digest V1 #7 ***************************** |