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delphi-3d-digest Wednesday, July 16 1997 Volume 01 : Number 006
---------------------------------------------------------------------- Date: Sat, 12 Jul 1997 08:08:52 +0800 From: "peck kim han" <peck@cyberway.com.sg> Subject: [delphi-3d] Re: delphi-3d-digest V1 #5 Is there any difference using OpenGL and Direct X? Please reply about this matter!! - - peck@cyberway.com.sg
------------------------------ Date: Fri, 11 Jul 1997 19:53:05 -0600 From: Al Brouillette <albrov@worldnet.att.net> Subject: Re: [delphi-3d] Re: delphi-3d-digest V1 #5 peck kim han wrote: > > Is there any difference using OpenGL and Direct X? > Please reply about this matter!! > OpenGL and DirectX are entirely separate systems to do essentially the same task-- 3D graphics. The functions and (I believe) even the basic structures are completely different. As I understand it, Direct X is somewhat more oriented toward game creation, while OpenGL concentrates more on modeling lighting realistically. Any others have a comment distinguishing these tools? Al B.
------------------------------ Date: Fri, 11 Jul 1997 23:56:04 -0400 From: risteard@juno.com (Risteard D MacAisciteal) Subject: [delphi-3d] Delphi 3D Engine So.... Is there any good resources on the Net for creating a 3D Game Engine in Delphi? By 3D I'm talking about Polygons (quake like), NOT Doom Like sprites. Aside from the continuing article in Delphi Informant, I have YET to run accross anything. So far, Ive been using the Delphi Games Creator to make 2D games, but I feel that its time to branch out and go for 3D (time to give those C++ programmers a run for their money). Any leads and answers will be thankfully accepted. Thanks Risteard MacAisciteal - -------- ------------------------------ Date: Sat, 12 Jul 1997 09:18:45 +0300 From: "Alex Puzikov" <hado@lincom.kharkov.ua> Subject: [delphi-3d] DirectX vs OpenGL question > peck kim han wrote: > > Is there any difference using OpenGL and Direct X? > > Please reply about this matter!! > OpenGL and DirectX are entirely separate systems to do essentially the > same task-- 3D graphics. The functions and (I believe) even the basic > structures are completely different. As I understand it, Direct X is > somewhat more oriented toward game creation, while OpenGL concentrates > more on modeling lighting realistically. > > Any others have a comment distinguishing these tools? Yes. 1. OpenGL is a industry standard for the realistic 3D and DirectX is the Microsoft standard. 1.5 So DirectX based on the OLE. 2. OpenGL works well with the Hi- and TrueColor scheme but DirectX needed MMX for such a thing. 3. OpenGL works best on the SGI and DirectX on the Pentium2 imho ;-))))) Hope this not stinks ;-) Alex Puzikov hado@lincom.kharkov.ua - -------- ------------------------------ Date: Sat, 12 Jul 1997 09:13:32 +0300 From: "Alex Puzikov" <hado@lincom.kharkov.ua> Subject: [delphi-3d] Re : Delphi 3D engine No, there is not imho. I'm trying to find anything about this but without any significant results. So our FreeWorld project team is now writing own 3D engine which is now in the pre-alpha state. For comments and questions write directly to Alex Puzikov, FreeWorld project coordinator hado@lincom.kharkov.ua or alex@puzikov.kharkov.ua ps. Of course you can try the 3D ebgines list to find some old Pascal sources and demos. >So.... > Is there any good resources on the Net for creating a 3D Game >Engine in Delphi? By 3D I'm talking about Polygons (quake like), NOT >Doom Like sprites. Aside from the continuing article in Delphi >Informant, I have YET to run accross anything. > So far, Ive been using the Delphi Games Creator to make 2D games, >but I feel that its time to branch out and go for 3D (time to give those >C++ programmers a run for their money). > > Any leads and answers will be thankfully accepted. > >Thanks > Risteard MacAisciteal - -------- ------------------------------ Date: Sat, 12 Jul 1997 19:40:53 +0300 From: "Alex Puzikov" <hado@lincom.kharkov.ua> Subject: [delphi-3d] I've mistakes about DirectX and >256_colors_modes > > > > Is there any difference using OpenGL and Direct X? > > > > Please reply about this matter!! > > > > > > OpenGL and DirectX are entirely separate systems to do essentially the > > > same task-- 3D graphics. The functions and (I believe) even the basic > > > structures are completely different. As I understand it, Direct X is > > > somewhat more oriented toward game creation, while OpenGL concentrates > > > more on modeling lighting realistically. > > > > > > Any others have a comment distinguishing these tools? > > > > Yes. > > 1. OpenGL is a industry standard for the realistic 3D and DirectX is the > > Microsoft standard. > > 1.5 So DirectX based on the OLE. > > 2. OpenGL works well with the Hi- and TrueColor scheme but DirectX needed > > MMX for such a thing. > > I disagree, DirectX works just fine in Hi- and True- color without > MMX. > > Max Semyak > maksym.semyak@kiss.uni-lj.si Yes, I've mistakes, in the DirectX 3 the MMX support is not nesessary but I think the speed will decrease significally without the MMX support. Question : Maybe somebody test the AMD K6 with the 3d tasks and MMX ? Any problems ? Incompability ? Alex Puzikov hado@lincom.kharkov.ua or alex@puzikov.kharkov.ua - -------- ------------------------------ Date: Wed, 16 Jul 1997 09:05:10 +0200 From: Mike Lischke <Lischke@imib.med.tu-dresden.de> Subject: [delphi-3d] what's the matter? Hi all, what happend with that mailing list? Am I still subscribed? No messages since days. Is sombody still working with OpenGL and Delphi? Seems the Beau-FTP server is down too. Waiting, Mike - -------- ------------------------------ End of delphi-3d-digest V1 #6 ***************************** |