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delphi-3d-digest Friday, July 11 1997 Volume 01 : Number 005

  

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Date: Fri, 11 Jul 1997 21:08:42 +0800

From: "Chengyan Che" <checcy@public.hr.hl.cn>

Subject: [delphi-3d] Flashing messages onto screen

Env: Delphi 1.0, Windows API

Hi, All,

I'm working on a program under Windows that needs to flash messages(text

strings) onto the computer screen as fast as possible, say 50ms per flash. I

mean the

message could only show on the screen for as short as 50ms. I've done it

by using API's TextOut & Bitblt functions. But it's not fast enough. Does there

exit a way to accomplish this much faster? I don't have access to DirectX

package, how can I use pure API functions to do this?

Highly appreciated for any help.

TIA,

Chengyan Che

checcy@public.hr.hl.cn

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Date: Fri, 11 Jul 1997 18:45:32 -0400

From: "Javier Espa±ol Rowe" <hynb@mitai.nrs.bolnet.bo>

Subject: [delphi-3d] D3DRMERR_BADDEVICE error...

Hi!

I'm trying to start retained mode full-screen.

1 I create a DirectX Object with cooplevel:

DDSCL_FULLSCREEN+DDSCL_ALLOWREBOOT

+DDSCL_NOWINDOWCHANGES+DDSCL_ALLOWMODEX+

DDSCL_EXCLUSIVE;

2 I create a Primary surface with caps:

DSCAPS_PRIMARYSURFACE +

DDSCAPS_FLIP +

DDSCAPS_3DDEVICE +

DDSCAPS_COMPLEX;

3 A backbuffer with caps:

DDSCAPS_BACKBUFFER

4 I create a Direct3DRM object with a camera and a couple of frames.

5 When I try to create a Direct3DRMDevice, I get a

D3DRMERR_BADDEVICE

(Device is not compatible with renderer) error...

I have enumerated device drivers and have tried creating the

Direct3DRMDevice object using CreateDEviceFromClipper,

CReateDeviceFromSurface, CreateDeviceFrom ... you name it...

Any ideaz?

Yours hopefully...

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End of delphi-3d-digest V1 #5

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