Rendering is the process of creating an image (on the screen or some other medium) of your model. The Render menu controls the way your scene is shown on your screen.
In general, 3D software can render in either of six modes. Active Dimensions 3 supports the first four of them.
Wireframe (orthographic)
The scene is rendered as a set of line segments that represent the edges of the polygons that make up each surface. Perspective is not shown.
Before performing any Boolean operation, it may be helpful to render the scene in this wireframe mode so that surface intersections can easily be seen.
Wireframe (perspective)
The scene is rendered as a set of line segments that represent the edges of the polygons that make up each surface. Perspective is shown.
Flat Shading
Flat shading gives a rough approximation of the scene and results in a faceted appearance of surfaces. Surfaces may look distorted and out of place, but this occurs because polygon intersections are not shown.
Surface selection is based upon the view of the scene from flat shade mode. You can only select a surface by clicking the part of the surface that would be visible during flat shading regardless of how the surface appears in gourand or phong shading.
Gourand Shading
When you first start Active Dimensions 3, the current rendering mode is gourand shading. Gourand shading makes the curved surfaces in your scene appear smooth and rounded. Polygon intersections are shown during gourand shading.
Phong Shading
Phong shading is designed to give you a final view of your scene. Not only does phong shading make the curved surfaces in your scene appear smooth and rounded and not only does it accurately show polygon intersections, it also makes the surfaces appear shiny. If your scene is composed of less than thirteen polygons, phong shading will render shadows.