Class games.Battle.client.ClientApplet.ClientLookTraditional
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Class games.Battle.client.ClientApplet.ClientLookTraditional
java.lang.Object
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+----games.Battle.client.ClientApplet.ClientLook
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+----games.Battle.client.ClientApplet.ClientLookTraditional
- public class ClientLookTraditional
- extends ClientLook
ClientLookTraditional implements a look mimicing the traditional
xbattle look. Hills and valleys are represented by varying contour
shades.
ClientLookTraditional is the first client we implemented to
begin testing and implenting the game.
-
ClientLookTraditional(ClientBoardComponent)
- Construct a ClientLookTraditional instance with the
given ClientBoardComponent.
-
update(ClientBoard)
- Update the display for the client board for every turn.
-
updateTerrain(ClientBoard)
- Update terrain does nothing for this look.
ClientLookTraditional
public ClientLookTraditional(ClientBoardComponent c)
- Construct a ClientLookTraditional instance with the
given ClientBoardComponent.
- Parameters:
- c - the component to draw in
updateTerrain
public void updateTerrain(ClientBoard b)
- Update terrain does nothing for this look. All drawing
is done in update().
- Overrides:
- updateTerrain in class ClientLook
update
public void update(ClientBoard b)
- Update the display for the client board for every turn. For this
look, this method does all the drawing for the client, including
the terrain. It only draws visible squares.
- Overrides:
- update in class ClientLook
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