Shading Model
There are two different shading models that can be applied to the
surface of an equation. Note these options will only be available if
the render mode isn't wireframe.
x-y position - This method takes four
surface shading colors and puts each of the four at one corner of the equation. Then
it blends the area in between them. This shading model is particularly
effective when the equation is relatively flat.
Elevation - This method takes two
surface shading colors and uses the top one for high z-values and the bottom
one for low z-values, and blends them for values in between. This model
is great for viewing rapidly changing functions like sin and cos waves.
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