/
/  Delta Force item definition file
/
/    If you're not Daniele, don't monkey with this.
/

// .................................................................. Null
begin "null"
  id 100000
  type marker
end

// ........................................................... Decorations
begin "bana1"
  id 101055
  type decoration
  graphic bana
  husk banax
  ai_function tree
  hp 40 2
end

begin "bana2"
  id 101056
  type decoration
  graphic bana2
  husk banax
  ai_function tree
  hp 40 2
end

begin "barbroll"
  id 101047
  type decoration
  graphic barbroll
  hp 4 0
end

begin "barrel"
  id 101001
  type decoration
  graphic barrel
  husk barrelx
  hp 4 0
  ai_function gnrc
end

begin "barrels"
  id 101002
  type decoration
  graphic barrels
  husk barrelsx
  hp 8 0
  ai_function gnrc
end

begin "bunkbed"
  id 101050
  type decoration
  graphic bunkbed
end

begin "cactus"
  id 101021
  type decoration
  graphic cactus
  husk sagx1
  hp 8 1
  ai_function cact
end

begin "chair"
  id 101005
  type decoration
  graphic chair
end

begin "cnrwal_h"
  id 101035
  type decoration
  graphic cnrwal_h
end

begin "cnrwlb_h"
  id 101058
  type decoration
  graphic cnrwlb_h
end

begin "crate1"
  id 101007
  type decoration
  graphic crate1
  husk whskmed
  hp 16 0
  ai_function wdmd
end

begin "crate2"
  id 101008
  type decoration
  graphic crate2
  husk whsksml
  hp 10 0
  ai_function wdsm
end

begin "crate3"
  id 101009
  type decoration
  graphic crate3
  husk whskmed
  hp 24 0
  ai_function wdmd
end

begin "crate4"
  id 101010
  type decoration
  graphic crate4
  husk whskbig
  hp 100 0
  ai_function wdlg
end

begin "crate5"
  id 101011
  type decoration
  graphic crate5
  husk whsksml
  hp 10 0
  ai_function wdsm
end

begin "crate6"
  id 101012
  type decoration
  graphic crate6
  husk whskbig
  hp 100 0
  ai_function wdlg
end

begin "crate7"
  id 101013
  type decoration
  graphic crate7
  husk whskmed
  hp 32 0
  ai_function wdmd
end

begin "dgcrate"
  id 101027
  type decoration
  graphic dgcrate
  husk whsksml
  hp 10 0
  ai_function wdsm
end

begin "dgcrate2"
  id 101030
  type decoration
  graphic dgcrate2
  husk whsksml
  hp 10 0
  ai_function wdsm
end

begin "dish"
  id 101039
  type decoration
  graphic dish
  husk dishx
  hp 32 1
  ai_function gnrc
end

begin "FA18wrek"
  id 101034
  type decoration
  graphic FA18wrek
end

begin "fern1"
  id 101053
  type decoration
  graphic fern1
end

begin "fern2"
  id 101054
  type decoration
  graphic fern2
end

begin "fir"
  id 101019
  type decoration
  graphic fir1
  ai_function null
  hp 96 2
end

begin "fir2"
  id 101020
  type decoration
  graphic fir2
  ai_function null
  hp 96 2
end

begin "fir_bird"
  id 101052
  type decoration
  graphic fir1
  ai_function btre
  hp 96 2
end

begin "fountain"
  id 101061
  type decoration
  graphic fountain
end

begin "gant01"
  id 101046
  type decoration
  graphic gant01
  husk gant01x
  hp 64 1
  ai_function gnrc
end

begin "genra"
  id 101048
  type decoration
  graphic genra
  husk genrax
  hp 8 1
  ai_function gnrc
end

begin "gpower"
  id 101049
  type decoration
  graphic gpower
  husk gpowerx
  hp 32 1
  ai_function gnrc
end

begin "joshua"
  id 101022
  type decoration
  graphic joshua
end

begin "lamp2b"
  id 101043
  type decoration
  graphic lamp2b
end

begin "mtltable"
  id 101051
  type decoration
  graphic mtltable
end

begin "nkcrate"
  id 101036
  type decoration
  graphic nkcrate
end

begin "oak"
  id 101025
  type decoration
  graphic oak
  husk oak5x
  ai_function oakt
  hp 96 1
end

begin "palm1"
  id 101017
  type decoration
  graphic palmx1
  husk palmx
  ai_function palm
  hp 30 1
end

begin "palm2"
  id 101018
  type decoration
  graphic palmx2
  husk palmx
  ai_function palm
  hp 30 1
end

begin "Peru palm1"
  id 101059
  type decoration
  graphic palmx1
  husk palmx
  ai_function palm
  interrupt_sound_id 30
  hp 30 1
end

begin "Peru palm2"
  id 101060
  type decoration
  graphic palmx2
  husk palmx
  ai_function palm
  interrupt_sound_id 30
  hp 30 1
end

begin "pine"
  id 101016
  type decoration
  graphic pine
  ai_function tree
  hp 96 2
end

begin "psatl_h"
  id 101031
  type decoration
  graphic psatl_h
end

begin "pstwal_h"
  id 101038
  type decoration
  graphic pstwal_h
end

begin "radar"
  id 101041
  type decoration
  graphic radar
  husk radarx
  hp 32 1
  ai_function gnrc
end

begin "radar1"
  id 101042
  type decoration
  graphic radar1
end

begin "rockw_h"
  id 101037
  type decoration
  graphic rockw_h
end

begin "sandbnk3"
  id 101004
  type decoration
  graphic sandbnk3
end

begin "siren"
  id 101044
  type decoration
  graphic siren
  husk sirenx
  hp 32 1
  ai_function gnrc
end

begin "snobirch"
  id 101023
  type decoration
  graphic snobirch
end

begin "table"
  id 101015
  type decoration
  graphic table
end

begin "trailer"
  id 101045
  type decoration
  graphic trailer
end

begin "trans"
  id 101040
  type decoration
  graphic trans
  husk transx
  hp 32 1
  ai_function gnrc
end

begin "trigger for vwal"
  id 101062
  type decoration
  graphic trigger
  hp 60 0
  ai_function vtrg
end

begin "wdchair"
  id 101028
  type decoration
  graphic wdchair
  husk whsksml
  hp 10 0
  ai_function wdsm
end

begin "wdchairx"
  id 101033
  type decoration
  graphic wdchairx
  husk whsksml
  hp 10 0
  ai_function wdsm
end

begin "wdtable"
  id 101029
  type decoration
  graphic wdtable
  husk whsksml
  hp 10 0
  ai_function wdsm
end

begin "wdtablex"
  id 101032
  type decoration
  graphic wdtablex
  husk whsksml
  hp 10 0
  ai_function wdsm
end

begin "well"
  id 101026
  type decoration
  graphic well
end

begin "wintroak"
  id 101024
  type decoration
  graphic wintroak
end

begin "wrwall_h"
  id 101014
  type decoration
  graphic wrwall_h
end

begin "wrpost"
  id 101057
  type decoration
  graphic wrpost
end

// .............................................................. Vehicles

begin "APC"
  id 102017
  type vehicle
  attrib: AIData NoAK
  hp 64 1
  graphic apc
  husk apcx
  ai_function veh0
  move_function veh0
  acceleration 1
  turn_rate 70
  axle_dist 2.3
end

begin "blackhwk"
  id 102021
  type vehicle
  attrib: AIData Good
  hp 64 1
  graphic blackhwk
  husk blackhkx
  ai_function helo
  move_function helo
  acceleration 4
  turn_rate 30
end

begin "blackhkx"
  id 102019
  type vehicle
  graphic blackhkx
end

begin "bush, tumble"
  id 102003
  type vehicle
  graphic tumble
end

begin "EdBro"
  id 102015
  type vehicle
  attrib: AIData NoAK
  hp 64 1
  graphic edbro
  husk edbrox
  ai_function veh0
  move_function veh0
  acceleration 1
  turn_rate 70
  axle_dist 2.3
end

begin "gazelle"
  id 102018
  type vehicle
  attrib: AIData NoAK
  hp 64 1
  graphic gazelle
  husk gazellex
  ai_function helo
  move_function helo
  acceleration 4
  turn_rate 30
end

begin "hercules"
  id 102004
  type vehicle
  graphic hercules
  hp 64 1
end

begin "hummer"
  id 102006
  type vehicle
  attrib: AIData NoAK
  hp 64 1
  graphic humvee
  husk humveex
  ai_function veh0
  move_function veh0
  acceleration 1
  turn_rate 70
  axle_dist 2.3
end

begin "limoblak"
  id 102011
  type vehicle
  attrib: AIData NoAK
  hp 64 1
  graphic limoblak
  husk limox
  ai_function veh0
  move_function veh0
  acceleration 1
  turn_rate 70
  axle_dist 2.3
end

begin "limowhit"
  id 102012
  type vehicle
  attrib: AIData NoAK
  hp 64 1
  graphic limowhit
  husk limox
  ai_function veh0
  move_function veh0
  acceleration 1
  turn_rate 70
  axle_dist 2.3
end

begin "lrover"
  id 102013
  type vehicle
  attrib: AIData NoAK
  hp 64 1
  graphic lrover
  husk lroverx
  ai_function veh0
  move_function veh0
  acceleration 1
  turn_rate 70
  axle_dist 2.3
end

begin "lrsv"
  id 102020
  type vehicle
  attrib: AIData NoAK
  hp 32 2
  graphic lrsv
  husk lrsvx
  ai_function veh0
  move_function veh0
  acceleration 1
  turn_rate 70
  axle_dist 2.3
end

begin "m35"
  id 102014
  type vehicle
  attrib: AIData NoAK
  hp 32 1
  graphic m35
  husk m35x
  ai_function veh0
  move_function veh0
  acceleration 1
  turn_rate 70
  axle_dist 2.3
end

begin "pickup"
  id 102009
  type vehicle
  attrib: AIData NoAK
  hp 32 1
  graphic pickup
  husk pickupx
  ai_function veh0
  move_function veh0
  acceleration 1
  turn_rate 70
  axle_dist 2.3
end

begin "pickupt"
  id 102010
  type vehicle
  attrib: AIData NoAK
  hp 32 1
  graphic pickupt
  husk pickupx
  ai_function veh0
  move_function veh0
  acceleration 1
  turn_rate 70
  axle_dist 2.3
end

begin "ram"
  id 102016
  type vehicle
  attrib: AIData NoAK
  hp 64 1
  graphic ram
  husk ramx
  ai_function veh0
  move_function veh0
  acceleration 1
  turn_rate 70
  axle_dist 2.3
end

// ............................................................. Buildings
begin "barak"
  id 103027
  type building
  graphic barak
end

begin "bunker"
  id 103003
  type building
  graphic bunker
end

begin "bunker2"
  id 103061
  type building
  graphic bunker2
end

begin "comtower"
  id 103012
  type building
  graphic comtower
end

begin "cshak1"
  id 103016
  type building
  graphic cshak1
end

begin "cshak2"
  id 103017
  type building
  graphic cshak2
end

begin "ctr"
  id 103049
  type building
  graphic ctr
end

begin "efp"
  id 103025
  type building
  graphic efp
end

begin "ghang"
  id 103021
  type building
  graphic ghang
end

begin "grdtower"
  id 103014
  type building
  graphic grdtower
  ai_function dec0
  interrupt_sound_id 2
end

begin "gtowra"
  id 103020
  type building
  graphic gtowra
end

begin "hangar"
  id 103004
  type building
  graphic hangar
end

begin "hardhang"
  id 103050
  type building
  graphic hardhang
end

begin "hutwr"
  id 103032
  type building
  graphic hutwr
end

begin "inhut1"
  id 103033
  type building
  graphic inhut1
end

begin "inhut2"
  id 3034
  type building
  graphic inhut2
end

begin "inhut3"
  id 103035
  type building
  graphic inhut3
end

begin "lib1"
  id 103042
  type building
  graphic lib1
end

begin "lib2"
  id 103043
  type building
  graphic lib2
end

begin "longtent"
  id 103010
  type building
  graphic longtent
end

begin "medtower"
  id 103015
  type building
  graphic medtower
end

begin "nettent"
  id 103009
  type building
  graphic nettent
end

begin "oiltank"
  id 103008
  type building
  graphic oiltank
  husk oiltankx
  hp 32 1
  ai_function gnrc
end

begin "peru1"
  id 103044
  type building
  graphic peru1
end

begin "peru2"
  id 103045
  type building
  graphic peru2
end

begin "peru3"
  id 103046
  type building
  graphic peru3
end

begin "peru4"
  id 103047
  type building
  graphic peru4
end

begin "pad"
  id 103026
  type building
  graphic pad
end

begin "r_komand"
  id 103060
  type building
  graphic r_komand
end

begin "rshak1"
  id 103029
  type building
  graphic rshak1
end

begin "rshak2"
  id 103030
  type building
  graphic rshak2
end

begin "ruin7"
  id 103037
  type building
  graphic ruin7
end

begin "ruin8"
  id 103038
  type building
  graphic ruin8
end

begin "ruin9"
  id 103039
  type building
  graphic ruin9
end

begin "ruina"
  id 103040
  type building
  graphic ruina
end

begin "ruinb"
  id 103041
  type building
  graphic ruinb
end

begin "rush"
  id 103051
  type building
  graphic rush
end

begin "russc"
  id 103036
  type building
  graphic russc
end

begin "s_bridge"
  id 103018
  type building
  graphic s_bridge
  ai_function dec0
  interrupt_sound_id 1
end

begin "templea"
  id 103022
  type building
  graphic templea
end

begin "templeb"
  id 103023
  type building
  graphic templeb
end

begin "templec"
  id 103024
  type building
  graphic templec
end

begin "tentsmal"
  id 103011
  type building
  graphic tentsmal
end

begin "villa"
  id 103048
  type building
  graphic villa
end

begin "vwal"
  id 103052
  type building
  graphic vwal
end

begin "vwal crack"
  id 103062
  type building
  hp 512
  graphic vwcrak
  husk vwalx
  ai_function gnrc
end

begin "vwalst"
  id 103053
  type building
  graphic vwalst
end

begin "vwalc1"
  id 103054
  type building
  graphic vwalc1
end

begin "vwalc2"
  id 103055
  type building
  graphic vwalc2
end

begin "vwalb"
  id 103056
  type building
  graphic vwalb
end

begin "vwenda"
  id 103057
  type building
  graphic vwenda
end

begin "vwendb"
  id 103058
  type building
  graphic vwendb
end

begin "vwalt"
  id 103059
  type building
  graphic vwalt
end

// ............................................................... Objects
begin "AK47"
  id 104022
  type object
  graphic AK47
end

begin "akcrate"
  id 104009
  type object
  graphic akcrate
  husk whsksml
  hp 4 0
  ai_function wdsm
end

begin "amcrate"
  id 104010
  type object
  graphic amcrate
  attrib: movecb powerup
end

begin "amcrate, permanent"
  id 104055
  type object
  graphic amcrate
  attrib: movecb
end

begin "barrel, explosive"
  id 104053
  type object
  graphic barrel
  hp 4 0
  ai_function brrl
end

begin "bomb"
  id 104077
  type object
  graphic bomb
  attrib: movecb
end

begin "cactusdebris1"
  id 104058
  type object
  graphic dbr01b
  move_function gdeb
end

begin "cactusdebris2"
  id 104059
  type object
  graphic dbr02b
  move_function gdeb
end

begin "cactusdebris3"
  id 104060
  type object
  graphic dbr03b
  move_function gdeb
end

begin "cactusdebris4"
  id 104061
  type object
  graphic dbr04b
  move_function gdeb
end

begin "cactusdebris5"
  id 104062
  type object
  graphic dbr05b
  move_function gdeb
end

begin "seagull"
  id 104050
  type object
  graphic seagull
  husk seagullx
  attrib: AIData flesh
  hp 1
  ai_function sgul
  move_function sgul
end

begin "sparrow"
  id 104051
  type object
  graphic sparrow
  attrib: AIData
  ai_function spar
  move_function spar
end

begin "vulture"
  id 104052
  type object
  graphic vulture
  husk vulturex
  attrib: AIData flesh
  hp 1
  ai_function vult
  move_function vult
  acceleration 1
  turn_rate 30
end

begin "blackbox"
  id 104021
  type object
  graphic blackbox
  attrib: movecb
end

begin "BL50"
  id 104027
  type object
  graphic barret
end

begin "cashcase"
  id 104013
  type object
  graphic cashcase
end

begin "claymore, motion"
  id 104014
  type object
  hp 1
  ai_function cly2
  graphic claymo_h
end

begin "claymore, radio"
  id 104040
  type object
  hp 1
  ai_function clay
  graphic claymo_h
end

begin "detonator"
  id 104072
  type object
  graphic null
end

//begin "fish"
//  id 104047
//  type object
//  graphic flagblu
//  attrib: AIData
//end

begin "piranha"
  id 104048
  type object
  graphic pirana
  attrib: AIData
  hp 1
  acceleration 8
  turn_rate 35
  ai_function prnh
  move_function prnh
end

//begin "shark"
//  id 104049
//  type object
//  graphic flagblu
//  attrib: AIData
//end

begin "flag, blue"
  id 104036
  type object
  graphic flagblu
  attrib: AIData movecb good
end

begin "flag, red"
  id 104035
  type object
  graphic flagred
  attrib: AIData movecb evil
end

begin "flag bay, blue"
  id 104043
  type object
  graphic bsflgblu
  attrib: movecb good
end

begin "flag bay, red"
  id 104044
  type object
  graphic bsflgred
  attrib: movecb evil
end

begin "glight"
  id 104016
  type object
  attrib: AIData NoAK
  hp 1 0
  graphic glight
  husk gligtx
  ai_function slgt
  move_function slgt
  turn_rate 20
end

begin "grcrate"
  id 104011
  type object
  graphic grcrate
end

begin "grenade"
  id 104033
  type object
  graphic grenade
end

begin "HS22"
  id 104031
  type object
  graphic hs22
end

begin "Knife"
  id 104004
  type object
  graphic knife
end

begin "Laser"
  id 104074
  type object
  graphic laser
end

begin "Lamp (night)"
  id 104063
  type object
  graphic lamp2
  husk lamp3
  hp 5
  ai_function lamp
  move_function lamp
end

begin "Land Mine"
  id 104054
  type object
  graphic landmine
  attrib: movecb
  hp 4
  ai_function mine
end

begin "LapTop"
  id 104034
  type object
  hp 1
  graphic laptop
  attrib: movecb
end

begin "LAW"
  id 104041
  type object
  graphic law
end

begin "LAWR"
  id 104042
  type object
  graphic law_rckt
  ambient rocket1
end

begin "M16"
  id 104002
  type object
  graphic m16
end

begin "M1911"
  id 104006
  type object
  graphic m1911
end

begin "M249"
  id 104023
  type object
  graphic saw
end

begin "M4"
  id 104056
  type object
  graphic m4
end

begin "M40"
  id 104025
  type object
  graphic m40
end

begin "M406"
  id 104001
  type object
  hp 1
  graphic m406
end

begin "mdcrate"
  id 104045
  type object
  attrib: movecb powerup
  graphic mdcrate
end

begin "metlcase"
  id 104008
  type object
  attrib: movecb
  graphic metlcase
end

begin "MP5"
  id 104029
  type object
  graphic mp5
end

begin "notebook"
  id 104038
  type object
  attrib: movecb
  graphic notebook
end

begin "palmdebris1"
  id 104064
  type object
  graphic dbr01d
  move_function gdeb
end

begin "palmdebris2"
  id 104065
  type object
  graphic dbr02d
  move_function gdeb
end

begin "palmdebris3"
  id 104066
  type object
  graphic dbr03d
  move_function gdeb
end

begin "palmdebris4"
  id 104067
  type object
  graphic dbr04d
  move_function gdeb
end

begin "palmdebris5"
  id 104068
  type object
  graphic dbr05d
  move_function gdeb
end

begin "palmsection"
  id 104075
  type object
  graphic palmx1
  ai_function palm
  move_function psec
  hp 20 2
end

begin "penguin"
  id 104076
  type object
  graphic penguin
  attrib: AIData flesh
  hp 1
  acceleration 1
  turn_rate 30
  ai_function peng
  move_function peng
end

begin "pBL50"
  id 104028
  type object
  graphic p50
end

begin "pchute_h"
  id 104017
  type object
  graphic pchute_h
end

begin "pclaymore"
  id 104039
  type object
  graphic claymo_h
end

begin "pdetonator"
  id 104071
  type object
  graphic pdetontr
end

begin "pgrenade"
  id 104037
  type object
  graphic pgrenade
end

begin "PHKMP5SD"
  id 104030
  type object
  graphic pmp5
end

begin "pHS22"
  id 104032
  type object
  graphic phs22
end

begin "PKnife"
  id 104005
  type object
  graphic pknife
end

begin "plaserdes"
  id 104073
  type object
  graphic plaser
end

begin "plncase"
  id 104018
  type object
  attrib: movecb
  graphic plncase
end

begin "PM16"
  id 104003
  type object
  graphic pm16
end

begin "PM19"
  id 104007
  type object
  graphic pm19
end

begin "PM249"
  id 104024
  type object
  graphic pm249
end

begin "PM40"
  id 104026
  type object
  graphic pm40
end

begin "PM4"
  id 104057
  type object
  graphic pm4
end

begin "radio"
  id 104012
  type object
  graphic radio
end

begin "SA2"
  id 104015
  type object
  graphic sa2
  husk sa2x
  hp 32 2
  ai_function gnrc
end

begin "satchel"
  id 104020
  type object
  hp 1
  graphic satchel
  ai_function schg
end

begin "silkworm"
  id 104019
  type object
  graphic silkworm
  husk silkx
  hp 32 2
  ai_function gnrc
end

begin "Smoke Generator"
  id 104046
  type object
  ai_function sgen
end

begin "wooddebris1"
  id 104069
  type object
  graphic woodpc1
  move_function gdeb
end

begin "wooddebris2"
  id 104070
  type object
  graphic woodpc2
  move_function gdeb
end


// ................................................................ People
begin "Ahos01"
  id 105032
  type person
  graphic ahos01
  chr_file player01
  anim_def pow00
  attrib: Good AIData
  hp 1
  ai_function org1
end

begin "Ahos02"
  id 105033
  type person
  graphic ahos02
  chr_file player01
  anim_def pow01
  attrib: Good AIData
  hp 1
  ai_function org1
end

begin "Ahos03"
  id 105034
  type person
  graphic ahos03
  chr_file player01
  anim_def pow02
  attrib: Good AIData
  hp 1
  ai_function org1
end

begin "dlord (peru)"
  id 105025
  type person
  graphic  dlord
  chr_file player01
  anim_def leader01
  attrib: Evil AIData
  hp 4
  ai_function org1
  phrase_set 3
end

begin "Hos01"
  id 105019
  type person
  graphic hos01
  chr_file player01
  anim_def pow00
  attrib: Good AIData
  hp 1
  ai_function org1
end

begin "Hos02"
  id 105023
  type person
  graphic hos01
  chr_file player01
  anim_def pow01
  attrib: Good AIData
  hp 1
  ai_function org1
end

begin "Hos03"
  id 105024
  type person
  graphic hos01
  chr_file player01
  anim_def pow02
  attrib: Good AIData
  hp 1
  ai_function org1
end

begin "Indo01"
  id 105016
  type person
  graphic indo01
  chr_file player01
  anim_def enemy00
  attrib: Evil AIData
  hp 2
  ai_function org1
  phrase_set 4
end

begin "Indo02, Ldr"
  id 105017
  type person
  graphic indo02
  chr_file player01
  anim_def enemy02
  attrib: Evil AIData
  hp 2
  ai_function org1
  phrase_set 5
end

begin "Indo03"
  id 105018
  type person
  graphic indo03
  chr_file player01
  anim_def enemy01
  attrib: Evil AIData
  hp 2
  ai_function org1
  phrase_set 6
end

begin "Indo04"
  id 105027
  type person
  graphic indo04
  chr_file player01
  anim_def leader01
  attrib: Evil AIData
  hp 2
  ai_function org1
  phrase_set 6
end

begin "IndoN (Night)"
  id 105039
  type person
  graphic indon
  chr_file player01
  anim_def enemy03
  attrib: Evil AIData
  hp 2
  ai_function org1
  phrase_set 6
end

begin "Lhos01"
  id 105035
  type person
  graphic lhos01
  chr_file player01
  anim_def pow00
  attrib: Good AIData
  hp 1
  ai_function org1
end

begin "Lhos02"
  id 105036
  type person
  graphic lhos02
  chr_file player01
  anim_def pow01
  attrib: Good AIData
  hp 1
  ai_function org1
end

begin "Lhos03"
  id 105037
  type person
  graphic lhos03
  chr_file player01
  anim_def pow02
  attrib: Good AIData
  hp 1
  ai_function org1
end

begin "Lib01"
  id 105009
  type person
  graphic lib01
  chr_file player01
  anim_def enemy00
  attrib: Evil AIData
  hp 2
  ai_function org1
  phrase_set 10
end

begin "Lib02"
  id 105014
  type person
  graphic lib02
  chr_file player01
  anim_def enemy02
  attrib: Evil AIData
  hp 2
  ai_function org1
  phrase_set 11
end

begin "Lib03"
  id 105015
  type person
  graphic lib03
  chr_file player01
  anim_def enemy01
  attrib: Evil AIData
  hp 2
  ai_function org1
  phrase_set 12
end

begin "Lib04"
  id 105026
  type person
  graphic lib04
  chr_file player01
  anim_def enemy03
  attrib: Evil AIData
  hp 2
  ai_function org1
  phrase_set 12
end

begin "LibN (Night)"
  id 105040
  type person
  graphic libn
  chr_file player01
  anim_def enemy03
  attrib: Evil AIData
  hp 2
  ai_function org1
  phrase_set 12
end

begin "pilot1"
  id 105030
  type person
  graphic pilot1
  chr_file player01
  anim_def playanim
  attrib: AIData
  hp 2
  ai_function org1
  phrase_set 1
end

begin "pilot2"
  id 105031
  type person
  graphic pilot2
  chr_file player01
  anim_def playanim
  attrib: AIData
  hp 2
  ai_function org1
  phrase_set 1
end

begin "player01"
  id 105003
  type person
  graphic  player01
  chr_file player01
  anim_def playanim
  attrib: AIData FO
  hp 4
  ai_function plyr
  phrase_set 14
end

begin "player02"
  id 105004
  type person
  graphic  fplayr01
  chr_file player01
  anim_def playanim
  attrib: AIData FO
  hp 4
  ai_function plyr
  phrase_set 15
end

begin "player01N"
  id 105044
  type person
  graphic  night01
  chr_file player01
  anim_def playanim
  attrib: AIData FO
  hp 4
  ai_function plyr
  phrase_set 14
end

begin "player02N"
  id 105045
  type person
  graphic  fplayrn1
  chr_file player01
  anim_def playanim
  attrib: AIData FO
  hp 4
  ai_function plyr
  phrase_set 15
end

begin "playsn01"
  id 105010
  type person
  graphic  playsno1
  chr_file player01
  anim_def playanim
  attrib: AIData FO
  hp 4
  ai_function plyr
  phrase_set 14
end

begin "playsn02"
  id 105011
  type person
  graphic  fplay1s
  chr_file player01
  anim_def playanim
  attrib: AIData FO
  hp 4
  ai_function plyr
  phrase_set 15
end

begin "playsn01N"
  id 105046
  type person
  graphic  nghtsno1
  chr_file player01
  anim_def playanim
  attrib: AIData FO
  hp 4
  ai_function plyr
  phrase_set 14
end

begin "playsn02N"
  id 105047
  type person
  graphic fplay2s
  chr_file player01
  anim_def playanim
  attrib: AIData FO
  hp 4
  ai_function plyr
  phrase_set 15
end

begin "Russ01 (snow)"
  id 105008
  type person
  graphic russ01
  chr_file player01
  anim_def enemy00
  attrib: Evil AIData
  hp 2
  ai_function org1
  phrase_set 7
end

begin "Russ02 (snow)"
  id 105012
  type person
  graphic russ02
  chr_file player01
  anim_def enemy02
  attrib: Evil AIData
  hp 2
  ai_function org1
  phrase_set 8
end

begin "Russian 3, NZ"
  id 105013
  type person
  graphic russ02
  chr_file player01
  anim_def enemy02
  attrib: Evil AIData
  hp 4
  ai_function org1
  phrase_set 9
end

begin "Russ03 (Desert)"
  id 105020
  type person
  graphic russ03
  chr_file player01
  anim_def enemy00
  attrib: Evil AIData
  hp 2
  ai_function org1
  phrase_set 7
end

begin "Russ04 (Desert)"
  id 105021
  type person
  graphic russ04
  chr_file player01
  anim_def enemy01
  attrib: Evil AIData
  hp 2
  ai_function org1
  phrase_set 8
end

begin "Russ05 (Desert)"
  id 105022
  type person
  graphic russ05
  chr_file player01
  anim_def enemy02
  attrib: Evil AIData
  hp 2
  ai_function org1
  phrase_set 9
end

begin "Rleadr (Desert)"
  id 105029
  type person
  graphic rleadr
  chr_file player01
  anim_def enemy03
  attrib: Evil AIData
  hp 4
  ai_function org1
  phrase_set 9
end

begin "RussDN (Desert, Night)"
  id 105043
  type person
  graphic russdn
  chr_file player01
  anim_def enemy02
  attrib: Evil AIData
  hp 2
  ai_function org1
  phrase_set 9
end

begin "RussSN (Snow, Night)"
  id 105042
  type person
  graphic russsn
  chr_file player01
  anim_def enemy02
  attrib: Evil AIData
  hp 2
  ai_function org1
  phrase_set 9
end

begin "Squad Member"
  id 105002
  type person
  graphic  player01
  chr_file player01
  anim_def playanim
  attrib: Good AIData FO
  hp 2
  ai_function org1
  phrase_set 13
end

begin "Squad Member, Night"
  id 105048
  type person
  graphic  night01
  chr_file player01
  anim_def playanim
  attrib: Good AIData FO
  hp 2
  ai_function org1
  phrase_set 13
end

begin "Squad Member, snow"
  id 105038
  type person
  graphic  playsno1
  chr_file player01
  anim_def playanim
  attrib: Good AIData FO
  hp 2
  ai_function org1
  phrase_set 13
end

begin "Squad Member, snow, Night"
  id 105049
  type person
  graphic  nghtsno1
  chr_file player01
  anim_def playanim
  attrib: Good AIData FO
  hp 2
  ai_function org1
  phrase_set 13
end

begin "thug01 (peru)"
  id 105006
  type person
  graphic thug01
  chr_file player01
  anim_def enemy00
  attrib: Evil AIData
  hp 2
  ai_function org1
  phrase_set 1
end

begin "thug02 (peru)"
  id 105007
  type person
  graphic thug02
  chr_file player01
  anim_def enemy02
  attrib: Evil AIData
  hp 2
  ai_function org1
  phrase_set 2
end

begin "thug03 (peru)"
  id 105005
  type person
  graphic  thug03
  chr_file player01
  anim_def enemy02
  attrib: Evil AIData
  hp 2
  ai_function org1
  phrase_set 3
end

begin "thugN (night, peru)"
  id 105041
  type person
  graphic thugn
  chr_file player01
  anim_def enemy00
  attrib: Evil AIData
  hp 2
  ai_function org1
  phrase_set 1
end

// ............................................................... Markers
begin "Area Trigger"
  id 106013
  type marker
end

begin "Briefing Map Center"
  id 106038
  type marker
end

begin "start, player"
  id 106001
  type marker
end

begin "start, dmatch"
  id 106002
  type marker
end

begin "start, Blue Team"
  id 106003
  type marker
end

begin "start, Red Team"
  id 106004
  type marker
end

begin "waypoint"
  id 106005
  type marker
end

begin "waypoint, mp, alpha"
  id 106026
  type marker
end

begin "waypoint, mp, red base"
  id 106027
  type marker
end

begin "waypoint, mp, blue base"
  id 106028
  type marker
end

begin "KOTH center"
  id 106006
  type marker
end

begin "Sound: ground, Peru"
  id 106007
  type marker
  ai_function snd0
  interrupt_sound_id 32
end

begin "Sound: Sky, Peru"
  id 106008
  type marker
  ai_function snd0
  interrupt_sound_id 31
end

begin "Sound: Bug, Peru"
  id 106011
  type marker
  ai_function snd0
  interrupt_sound_id 33
end

begin "Sound: ground, Dsrt"
  id 106009
  type marker
  ai_function snd0
  interrupt_sound_id 37
end

begin "Sound: Sky, Dsrt"
  id 106010
  type marker
  ai_function snd0
  interrupt_sound_id 36
end

begin "Sound: Bug, Dsrt"
  id 106012
  type marker
  ai_function snd0
  interrupt_sound_id 38
end

begin "Sound: ground, Uzbek"
  id 106014
  type marker
  ai_function snd0
  interrupt_sound_id 12
end

begin "Sound: ground2, Uzbek"
  id 106036
  type marker
  ai_function snd0
  interrupt_sound_id 12
end

begin "Sound: Sky, Uzbek"
  id 106015
  type marker
  ai_function snd0
  interrupt_sound_id 11
end

begin "Sound: Pest, Uzbek"
  id 106016
  type marker
  ai_function snd0
  interrupt_sound_id 13
end

begin "Sound: ground, Indo"
  id 106017
  type marker
  ai_function snd0
  interrupt_sound_id 17
end

begin "Sound: Sky, Indo"
  id 106018
  type marker
  ai_function snd0
  interrupt_sound_id 16
end

begin "Sound: Pest, Indo"
  id 106019
  type marker
  ai_function snd0
  interrupt_sound_id 18
end

begin "Sound: ground, Zemlya"
  id 106020
  type marker
  ai_function snd0
  interrupt_sound_id 22
end

begin "Sound: Sky, Zemlya"
  id 106021
  type marker
  ai_function snd0
  interrupt_sound_id 21
end

begin "Sound: Pest, Zemlya"
  id 106022
  type marker
  ai_function snd0
  interrupt_sound_id 23
end

begin "Sound: ground, Chad"
  id 106023
  type marker
  ai_function snd0
  interrupt_sound_id 27
end

begin "Sound: ground2, Chad"
  id 106037
  type marker
  ai_function snd0
  interrupt_sound_id 27
end

begin "Sound: Sky, Chad"
  id 106024
  type marker
  ai_function snd0
  interrupt_sound_id 26
end

begin "Sound: Pest, Chad"
  id 106025
  type marker
  ai_function snd0
  interrupt_sound_id 28
end

begin "Sound: frog1"
  id 106029
  type marker
  ai_function snd1
  interrupt_sound_id 43
end

begin "Sound: frog2"
  id 106030
  type marker
  ai_function snd1
  interrupt_sound_id 44
end

begin "Sound: frog3"
  id 106031
  type marker
  ai_function snd1
  interrupt_sound_id 45
end

begin "Sound: cricket1"
  id 106032
  type marker
  ai_function snd1
  interrupt_sound_id 39
end

begin "Sound: cricket2"
  id 106033
  type marker
  ai_function snd1
  interrupt_sound_id 40
end

begin "Sound: cricket3"
  id 106034
  type marker
  ai_function snd1
  interrupt_sound_id 41
end

begin "Sound: Waves"
  id 106035
  type marker
  ai_function snd2
  interrupt_sound_id 42
end

// ............................................................... Effects
begin "bullvdirt"
  id 107001
  type effect
  graphic exp_b
end

begin "bullvhdirt"
  id 107002
  type effect
  graphic exp_b
end

begin "bullvgrass"
  id 107003
  type effect
  graphic exp_b
end

begin "bullvsand"
  id 107004
  type effect
  graphic exp_b
end

begin "bullvsnow"
  id 107005
  type effect
  graphic exp_b
end

begin "bullvwood"
  id 107006
  type effect
  graphic exp_b
end

begin "bullvmetal"
  id 107007
  type effect
  graphic sparks
end

begin "bullvarmor"
  id 107008
  type effect
  graphic sparks
end

begin "bullvstone"
  id 107009
  type effect
  graphic sparks
end

begin "bullvcloth"
  id 107010
  type effect
  graphic exp_b
end

begin "bullvfoliage"
  id 107011
  type effect
  graphic exp_b
end

begin "bullvflesh"
  id 107012
  type effect
  graphic redmist
end

begin "ground exp"
  id 107013
  type effect
  graphic bexp
end

begin "water exp"
  id 107014
  type effect
  graphic splash2
end

begin "water splash"
  id 107015
  type effect
  graphic splash1
end

begin "smoke puff"
  id 107016
  type effect
  graphic smoke_a
  move_function smok
end

