            H O W   T O  P L A Y              C R I B B A G E        Before the start of the first hand, eachplayer will draw a card from a fanned out deck todetermine who receives first crib.  The lowestcard wins.        In Cribbage, both players begins with sixcards.  At this time, each player will discard twocards from their hand thus forming the CRIB.        After this the player who did not deal willdraw a card from the remaining cards fanned.  Thiscard selected will become the STARTER card.  Ifthe card selected is a JACK, their opponent willreceive 2 points for 'HIS HEELS'.        Each player, starting with the person who didnot deal, will play a card from their hand.  Theface value of this card (jacks, queens, and kingshave a value of 10) is added to the total of thecards that were previously layed down.  Playcontinues in this manner, with alternating turns,till the count is not greater than 31.  When aplayer is unable to play another card withoutexceeding 31, they must use the 'GO' option.  Whenthis occurs, their opponent will get 1 point forthe 'GO'.  In addition, their opponent must laydown any cards that will not make the count exceed31.  They will receive points for runs or pairsplayed.  If the count equals 31 exactly, the 'GO'will earn them 2 points instead of only 1.        The player who used the 'GO' option will playa card from their hand restarting the count atzero.  Play is continued until all the remainingcards are used. The player who lays the last cardwill receive 1 point.        During play, either player will receive pointswhen these following combinations occur:    Fifteen (15) -> Making the count equal 15 earns                2 points.    Pair         -> Earns 2 points when a card is                played of the same rank of the                last card played.    Pair Royal   -> Earns 6 points when last three                cards played are the                same rank.    Double Pair  -> Earns 12 points when last four                cards played are the same rank.    Run          -> Earns 1 point for each card of a                sequence that is three or more                cards in length (e.g., 7-8-9                or J-Q-K of any suit).        When all cards have been played, each playermust show their opponent their hand and tabulateits count.  This count is added to each player'spoint total.  The dealer will also have totabulate the count in the CRIB.  This count isthen added to the their point total. The count iscalculated in the following manner:      For any combination of 15, score 2 points.  For each pair of the same rank, score 2 points.  For any run of 3 or greater, score 1 point    for each card in sequence.  For a flush, score 4 points when four cards    in the hand are of the same suit. If the    STARTER card is also of the same suit,    add 1 extra point.  For 'Nobs' score 1 point when a JACK    is the same suit as the STARTER card.        In 'TeleCards', MUGGINS scoring is possible.When the decision on scoring method is offered,select 'H' to place Cribbage in the MUGGINS mode.If you are a new Cribbage player, it is recommendthat you select 'A' for automatic computerscoring.        For MUGGINS mode, when a player enters theircount total incorrectly, the difference calculatedby the computer is automatically awarded to theother player.        The game ends when either player reaches 121points.  At this time the game will ask bothplayers if they wish to play again.            ----    END    ----    