Motion

The Motion tab enables you to set the position, scale, rotation, alpha (transparency) and color of the object at the end of the Effect.

motiontab.png  

X/Y Position
X/Y Position is the co-ordinate of the selected object's center. There are four selections for X/Y Position control:
·Unchanged: the X/Y Position for the selected object is unchanged  
·Jump to X/Y: moves the selected object to the specific X/Y co-ordinate  
·Jump Right/Down by: moves the selected object from the original position to the right and down by the specified distance  
·Jump Left/Up by: moves the selected object from the original position to the left and up side by the specified distance.  

Path at Key
Path at Key controls the shape of the motion path at the current key frame. There are two selections for Path at Key control:
·Smooth: the motion path is smooth at the current Keyframe  
·Sharp: the motion path is cornered at the current key frame.  

X/Y Scale
X/Y Scale is the scale factor of the selected object's width/height. With the 'X=Y' checkbox ticked, you can scale the object uniformly. When the function is turned off, you can independently stretch or shrink the object in the x or y directions. When scaling a Shape Object, the width of the line around the border of the shape is scaled by the maximum value of the X and Y factors. There are five selections for X/Y Scale control:
·Unchanged: the X/Y scale for the selected object is unchanged  
·Resize to 100%: changes the X/Y scale factor to 100%  
·Resize to scale: changes the X/Y scale factor to the specified value  
·Increase by: increases the X/Y scale factor by the specified percentage  
·Decrease by: decreases the X/Y scale factor by the specified percentage.  

X/Y Angle
X/Y Angle is the clockwise rotation angle of the selected object's X/Y axis. With the X=Y checkbox ticked, you can rotate the object, when the checkbox is cleared, you can skew the object. There are five selections for X/Y Angle control:
·Unchanged: the rotation angle of the selected object's X/Y axis is unchanged  
·Rotate to Zero: changes the rotation angle of the selected object's X/Y axis to zero degree  
·Rotate to Angle: changes the rotation angle of the selected object's X/Y axis to the specified degrees  
·Rotate CW by: rotates the selected object's X/Y axis clockwise by the specified degrees  
·Rotate CCW by: rotates the selected object's X/Y axis counter-clockwise by the specified degrees.  

X=Y
These two check boxes force the Y value to be equal to the X value for Scale or Angle.

Orient to path
If this setting is not checked, the in-between orientation of the selected object is decided by the X/Y Angle settings.
   nop.png
If this setting is checked, the orientation of the selected object will follow the tangent of the Motion Path while the object is moving.
 
Override angle settings
If this setting is not checked, the in-between orientation is a blend of the original orientation, the tangent of the Motion Path and the settings of X/Y Angle. At the end of the Effect, the orientation of the object is always the same as the X/Y Angle settings.
   op1.png  
If this setting is checked, when the selected object is moving, the orientation always follows the tangent of the Motion Path and the X/Y Angle settings are ignored.
   op2.png  

Alpha
Alpha controls the transparency of the selected object. There are six selections for Alpha control:
·Unchanged: the alpha (transparency) for the selected object is unchanged  
·To Transparent: changes the alpha value to 0%, making the object completely transparent  
·To Opaque: changes the alpha value to 100%, making the object completely opaque, with no transparent or semi-transparent areas  
·Fade to Alpha: changes the alpha value to the specified value  
·Increase by: increases the alpha value by the specified value  
·Decrease by: decreases the alpha value by the specified value.  

Color
This setting allow you to apply the color Transform to the selected object. There are five selections for Color control:
·Unchanged: the color of the selected object is unchanged  
·Black: the object is changed to black (even if the object had multiple colors before)  
·White: the object is changed to white (even if the object had multiple colors before)  
·Color: the object is changed to the specified color. The object's color is determined by taking the percentage of the selected color and adding the complementary percentage of the original color. For example, if the given percentage is 30%, the result will be 30% of the selected color mixed with 70% of the original color.  
 
Advanced
This setting allows you to specify the new Alpha/Red/Green/Blue value by taking a percentage of the current Alpha/Red/Green/Blue value and adding a value to the result.




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