This section describes the basic elements of SWiSH animation.
The animation created is called a Movie. Within each Movie is a collection of Scenes. Each Scene has a Timeline consisting of multiple Frames.
During the Timeline of each Scene, you place objects (e.g. text, images, etc.) to which you apply Effects. These Effects will start and stop at particular Frames and can be controlled by inserting Actions and Events.
In Scenes, Events occur when the Movie reaches a certain Frame. For objects, Events occur when you interact with an object using the mouse, such as rolling the mouse cursor over the object or clicking on it. An Event can trigger more than one Action. For example, when the mouse rolls over an object, the Movie can be stopped (with a Stop Action) and the browser can be told to load an URL into another Frame (with the Goto URL Action).
Actions are operations that are triggered by Events. Actions can alter the playing of the Movie, start or stop sounds, load other Movies or web pages, or communicate with the host browser or player.
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