Cascade

The Cascade tab enables you to control the order components of a Complex Object are animated. Cascading animates components one after another instead of all together. This can be used for Basic Complex Effects, 3D Effects and the Revert Effect.

cascading.png  

Whole Object
If ticked, then the Effect applies to the object as a whole, and not to the individual components. The other controls on the tab do not apply and so are hidden.

Enable Cascade
If ticked, then the Cascade function is turned on and the relevant settings for this function revealed on the tab.

Direction
Instructs the Effect to animate the components of a Complex Object sequentially following the specified order
.
·-->-->: forwards  
·<--<--: backwards  
·--><--: from two sides to center  
·<---->: from center to two sides  
·Interleaved: follows the specified direction but alternates between the direction specified and the opposite direction so the animations are interleaved  

At Start
Specifies the start state of the components
.
·Add: the component is not visible until it is animated  
·Freeze: all components are visible at the start of the Effect but do not animate until it is their turn in the cascade order  
·Continuous: all components are visible and animated in specified phases at the start of the Effect  

At End
Specifies the end state of the components
.
·Remove: the component is removed when the component animation ends  
·Freeze: the component is left as it is when the component animation ends  
·Continuous: the component animation is continued until the effect ends  

Include and Order
Applies the effect to the components of a complex object sequentially following the specified order
.
·Visible only: animates the visible components only. For text, this means that spaces and line breaks do not take part in the cascade sequence  
·All chars: animates all components including space and line breaks characters  
·By X position: animates the components in the order of their X position. All components with the same X position are animated at the same time  
·By Y position: animates the components in the order of their Y position. All components with the same Y position are animated at the same time  

Delay/Overlap/Duration
Determines when the animation begins and ends for the components of a Complex Object. You can only specify one of the three values, the other two are calculated and depend on the overall duration of the Effect and, more importantly, the number of components in the object.
·Delay: specifies the number of Frames between the first Frames of two adjacent component animations  
·Overlap: specifies the number of Frames that adjacent component animations Overlap. For example, if the Overlap was set to 3 frames, the second component animation would begin 3 Frames before the first component animation finishes  
·Duration: specifies the duration of a component animation  


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