Copyright: Number Hunt 1.4 Copyright ® 1998 TTh


Contents
Number Hunt

Version 1.4

All you need to know about Number Hunt.

What is Number Hunt ?

How to begin ?

How to play ?

Options

6 Different game modes

1 Player modes

High Scores

2 Player modes

ShareWare


Modes

Number Hunt has four (4) different 1 player and six (6) different 2 player game-modes. Modes are combinations from 2 Eating-modes and 2 Moving-modes.

1 Player modes

2 Player modes

Eating-modes

Target Eat

Only the 'landing' block is 'visited'. ie. Numbers between start and stop point are left intact.

Road Eat

The whole road you move, from starting point to stopping point is 'visited'. ie. All numbers between start and stop are eaten.

Moving-modes

Jump

Player can jump over 'visited' blocks. ie. Player can move over eaten blocks, but dies if stops into 'visited' block.

Walk

Player must step on each block. ie. Player dies if any block on his way is previously eaten.

Healing-option


Copyrights
Number Hunt

Copyrights ©1998 TTh

All Rights Reserved

TTh.Fi production

TTh is


TTh is ...
TTh is

Timo T. Hyrsylä

Author of:

TTh.Fi -software

TTh.Fi is team of one part-time computer programmer on his way to 'success' while puddling thru MSc-studies.

Contacting TTh.Fi  . . .

Internet:

http://www.iki.fi/th/fi/

Mailing address:

TT.Hyrsylä
Vipusenkatu 12 H 78
33540 Tampere Finland

[ Address valid for now (until May98 ?), Verify latest via Internet-site ]

E-mail:

tth.fi@usa.net


Number Hunt

is

Based on game probably known to several players before.
The game plot is simple; move around the game area with linear moves of length determined by number on first block you step on. And try to do that until every block on the whole game area is 'visited' (eaten). Game ends when you exceed area borders or step into already 'visited' (eaten) block.

But Number Hunt goes beyond that.

Number Hunt allows TWO human players to play against each other, and thus it creates possibility to exciting and pleasant game moments between 'friends'.
And
Number Hunt can also allow Jumping over already 'visited' (eaten) blocks or use mode where only the 'landing'-block on each move is 'visited' (eaten).

TRY IT AND ENJOY THE THRILL OF HUNTING.

...


How to play

Introduction

Basics of the game are relatively easy, to conquer you must think hard, plan many moves ahead and of course hope for suitable numbers to your way.

More detailed

Game starts with grid filled with random numbers and one colored piece for each player.
Player on turn moves his piece to some available direction by pressing corresponding key on number keypad or by clicking one surrounding number-block next to players piece with mouse.
Then players piece moves to selected direction the length determined by the first number to that direction.

Definition of Available direction

Direction to which the first block next to players piece is unvisited number block.  ie If player is next to area border or beside 'visited' block player can't move to that direction.

Following example shows how players piece moves.

Start situation

Player has moved to left by clicking number 3.
("Target Eat" -game mode leaves blocks 3 and 8 untouched)

Player has moved to up-right direction by clicking number 2.
("Target Eat" -game mode leaves block 2 untouched)

End state with same moves as before, but in but in "Road Eat" -game mode.

See also

Game modes

2 Player modes


How to begin

5+1 steps to play

 1. Hit F2 or Alt+S or Click little S-button with mouse

Menu Opens

 2. Select "New Game"

 3. Select 1 or 2 player game

 4. Select "Target Eat" or "Road Eat" -mode

 5. Select "Jump" or "Walk" -mode

(6. If you selected "2 Players" and "Jump" then you have one more option: "Normal" or "Shared")

Enjoy the game.

See also

6 Different game modes

2 Player modes

How to play


2 Player mode
Two Player -modes

In two player mode, two human (or inhuman) players compete against each other for higher scores.

In Two player mode players move their pieces in turns. The setting "Moves per Turn" in Options defines how many times each player can move before the other player gets his turn.

After one of the players drop out or gets stuck and can't move, the other player can still continue until his game also ends. The winner is the player who scores higher points.

Shared Jump - mode

2 Player mode where both players use the same piece. The main thing that separates the mode from others is that player 1 cannot move vertically (up or down) and player 2 cannot move horizontally (left or right). Diagonal moves are available for both players. ["Road Eat" and "Target Eat" -versions]

See also

Options

1 Player modes

6 Different game modes


Options

Settings affecting the game can be altered in Options. Options is opened by pressing Ctrl+O or selecting "Options" from the menu.

Sounds

Selects whether sounds are on or off.

Controls

Device allowed for making moves is selected by these checkboxes. [Only in two player mode, single player can use both methods]

Scoring by

If "Values" is selected, player gets points by the numbers on blocks he eats.
If "Area" is selected, player gets 1 point for each blocks he eats.
If "Length" is selected, player gets scores by the length of his moves.

About scores

Area Size

Size of the game area can be Normal (15x15) or Big (20x20).

Moves per Turn

Scrollbar determines how many times each player can move before the other player gets his turn. [Only in two player mode]

Allow healing

If checked player can step into 'visited' block, without 'dying'. Each healing costs half of players points and available only if player has 20 or more points. [Only in two player mode]

Be careful

Important

Although the selections in "Scoring by" and "Area Size" can be changed during the game they affect only to games started afterward.


1 Player mode
One Player -modes

In one player mode, player plays for highest possible scores.
Player who scores high enough gets his name to High Scores list.
Names and scores of five (5) best players in each and every game mode are stored (22 separate lists).

See also

2 Player modes

HighScores


High Scores

Results and names of top 5 players are stored for the sake of future comparison, and to keep up the interest of trying hard in 1 player mode.
Scores are listed in HighScores list that can be opened by hitting Ctrl+H or selecting "High Scores" from the menu.

High Scores list window

Since game has several different game modes, they all have their own top five lists. Selecting between lists is done by altering states of showed radiobuttons.


ShareWare

Definition of SHAREWARE

Shareware by

TTh.Fi -software

TTh.Fi -software uses version numbers where minus sign [' - '] identifies shareware programs which are for evaluation purposes only. Versions marked with plus sign [' + '] are freely usable shareware (also called as freeware). Both described types can be distributed freely, provided that all original files are included without modifications. In fact users are encouraged to share these programs with their friends (and enemies) as long as it's NOT done for profit purposes.
Functionality of previous type programs does not end after any set period of time.

evaluation & registration

If user enjoys the shareware evaluation version of the program and uses it 'regularly' (more than once a month), registration is strongly adviced action.
If not otherwice mentioned or more detailed information within program documentation, following is regarded as registration. User contacts the program author and makes (little) incentive donation of appropriate size. If user desires to receive the latest and 'registered' version of the program (provided such is available), personal details and (e-mail) address must be included. (donation  m u s t  exceed the costs of handling and delivery of the program).
Making donation is not forbidden from 'plus-shareware' users either, but usually those programs have no 'registered'-versions available.
Remember:  Donations Keep Us Shareware Author Ticking...

VERSION NUMBER EXAMPLES
( Custom  m a y  not apply to programs dated  b e f o r e  1998 )
versions  1.0-   and  2.51- are evaluation shareware,
versions  1.2+  and  2.5+  are freeware,
versions  1.1    and  2.6a  are registered

Distributors

Anyone wishing to distribute SHAREWARE products of TTh.Fi -software for any kind of remuneration or as a part of some collection or similar, should contact and inform the author although any formal authorization is not required.


Definition of

SHAREWARE

Shareware distribution gives users a chance to try software before buying it. If you try a Shareware program and continue using it, you are expected to register. Individual programs differ on details --  Some request registration while others require it, some specify a maximum trial period. With registration, you get anything from the simple right to continue using the software to an updated program with printed manual.

Copyright laws apply to both Shareware and commercial software, and the copyright holder retains all rights, with a few specific exceptions as stated below. Shareware authors are accomplished programmers, just like commercial authors, and the programs are of comparable quality. (In both cases, there are good programs and bad ones!) The main difference is in the method of distribution. The author specifically grants the right to copy and distribute the software, either to all and sundry or to a specific group. For example, some authors require written permission before a commercial disk vendor may copy their Shareware.

Shareware is a distribution method, not a type of software. You should find software that suits your needs and pocketbook, whether it's commercial or Shareware. The Shareware system makes fitting your needs easier, because you can try before you buy. And because the overhead is low, prices are low also. Shareware has the ultimate money-back guarantee -- if you don't use the product, you don't pay for it.


Healing
Be caruful at the end of the game since healing is done everytime when player can afford it. Player can lose several points in one 'bad' move when no more 'good' moves is available. Try to die by falling of the area.


Scoring
Scores are counted as points but shown as per cents by default.
Area and Length -scoring are equal in "Road Eat + Walk" -mode.
Length-scoring in "Jump" -mode (especially with "Target Eat") allows scores over 100 %.


Healing

Healing allows player to step into 'visited' block, without 'dying'. Each healing costs half of players points. Player with less than 20 points cannot be healed.

[Available only in two player mode]

Be careful


Receive
Registered versions are mainly delivered via internet.

(ie. user downloads registered version from TTh.Fi -internet site.)

Postal delivery via mail using 3½" disk is used only if specially asked.


Little is more
Little < $20 (US)   =  100 mk (FIM)


Incentive is even more
Incentive >  $5 (US)  = 20 mk (FIM)


Donation
Appropriate = any sum you can afford and makes me move (do something).


Available
All evaluation shareware versions (ones with annoying messages) have registered versions which don't show infuriating reminders and can be identified with "registered to <your name>"


Handling and Delivery
Handling and Delivery costs

Internet Delivery (Download) :
$1 (US),  5 mk (FIM)
Postal Delivery (on 3½ floppy) :
In Finland : 	20 mk (FIM)
To World :  	$5 (US)