Here is what I think in the Humans vs Orcs debate

Shlonglor tells who is the best: Orc or Humans? First I'm not even going to address the sounds, graphics, and the gay story line. The sounds and graphics certainly don't affect my decisions over who is better. Sure I do hate those Elven Archers voices but that is not a good reason to pick Orcs. The story line is certainly not a good reason to pick one of the races over the other. Reasons for picking a race should be based on the abilities of each race.

I'm am going to set you straight. Keep in mind this is what I think. You don't have to believe a word of it if you don't want to. I just want to let you know what I think. So far this list has no organization. I'll try to clean it up someday.

Last updated 5/16/96



It's really lame of those human players that almost say it's cheating by playing Orcs because of bloodlust. That is a load of crap. Any player that thinks that must not be any good at playing humans. Humans have a clear advantage if they are controlled properly. Us Orc players have to suffer for bloodlust. We get crappy Death Knights who only have 3 useful spells and on top of that they can be killed by Exorcism at long distances and Mages really have all our spells and more. So we really get seriously boned in the Magic department. I really don't see how anyone could accuse us of being cheaters or brute force no talent players after looking at that.

Really all the strategy you need for Orcs is Bloodlust. I have to admit that I rarely even get runes or Death Knights. So unless you make it, the Orcs are really not that strategy intensive. I have been just doing the same things for months. I get a bunch of Ogres, if the game gets that far, bloodlust and take them out.

Really the Orcs are much easier to control than the humans. Humans require the use of Rangers, Paladins, Mages all used together. All us Orc players need is Bloodlust. Just hit the B button and go in. Simple as that. Humans are much harder to control. It takes skill.

Humans require some serious strategy. I've found few players have what it takes to pull that off. Shaf, Ricardo, Nate and Gotcha are the only ones I've seen that know how to use Humans. Gotcha is the only one that seems to know the power of Rangers offensively.

Often It doesn't matter who you play. Humans and Orcs are really the same until the fortress stage. Most games don't make it to that stage so you can play either with little effect. Mages are so much better than Death Knights. Death Knights really suck. First the Death Knights spells really suck. The only useful spells are Death and Decay, Death Coil and Occasionally Haste. Don't let anyone tell you the rest of the DK's spells are useful because they really are not. Second stupid exorcism. Even if you get the DK's, you will get exorcized and there isn't a lot you can do about that.

Mages are just the kings of the game. They have the invisibility, Slow, Blizzard and polymorph. Really flame shield isn't too useful. Sure I've heard all the uses for it but in 5 months, I've never even seen it used in a game. It's not because I'm not playing good players either. The only weakness of Mages is that they need land forces to protect them.

Humans need to come up with some fancy moves to counter Bloodlust. So far, nobody but the computer, Gotcha, Ricardo, and a few others understand what these moves are. Here it is. Slow. You cast slow on all the Ogres that run in. Slow cuts damage in 1/2. That still means Bloodlusted Ogres are stronger than Knights. Bloodlusted Ogres do 3 times the damage as Knights. 1/2 of 3 times is 1.5. So slowed Bloodlusted Ogres still do 1.5 times more damage than a Knight. You have to realized this.

Polymorph the Ogres is a load of crap. How many mages would it take to kill 10 Bloodlusted Ogres? 10. I have never seen anyone have 10 Mages with full magic in a real game. The only time you see that crap are on levels where it's hard to impossible to attack, or games where no one attacks and just builds up forces which isn't a wise idea. So all those entries that say I'll polymorph all your Ogres is a load of crap. If the Orc player was doing their Job, you sure don't have any more than 4 Mages max.

Really I've only seen people polymorphing my Ogres on Sea levels. That is because usually people unload exactly 6 Ogres and it's not that hard to get together about 6 Mages and polymorph. I've never seen a bunch of Mages polymorphing my guys on land. If they have that many mages, then that means they have spent little money on Knights/Archers to protect those mages. So it's usually as easy as running in and killing them.

I have a surprise for you. Us Orc players only do so well because we play at high speed games on Kali. If the game was set at a few notches below top, the humans would be much more powerful. See with the speed we play now, the human player could have tons of mages but since the game is so fast, they can't control them fast enough. That is why it's rare that all your guys get slowed or get polymorphed. Usually, unless the player is sitting around waiting to be attacked, they don't see your Bloodlusted Ogres in time. By the time they see them, it's too late. You want to play a seriously strategy intensive game, play with the speed at the very bottom. We actually played a game at the slowest speed setting. Although the game took really long to play, it was great. There was perfect response and control. I would play slower games if I ever got a chance. Slower=More Strategy.

If the games comes to a long haul battle on sea, the humans will win. Humans can do the invisible hit and run Mage attacks. There isn't anything that us Orc players can do against that except kill those transports. Gotcha, Warpmaster and I played a 3 player FFA on sea. Gotcha ended up almost winning the game. All he used was hit and run. I couldn't do anything about it. He pops out of the transport, Blizzard's then runs. Or he pops out and polymorphs. He also pulls the pop out Exorcism. I couldn't do a thing about any of that because I didn't have any ships and he did. I couldn't kill the transport. So he used the hit and run to wear down all my guys. If I tried to Death Coil the Mage, he would just go home and heal. No damage at all. Healing because really useful at that point. Much more useful than bloodlust. I've gotten into about 4 of those games now. I lost or had such a hard time simply because Mages are better than DK's. That is when Polymorph is better than Death coil. Taking out someone in one hit is much more useful in that situation. Really there isn't anything you can do with your DK's. You D&D and they heal. You Unholy armor and they just polymorph you. You launch a whirlwind and they laugh at you thinking newbie :) You raise the dead and those crappy skeletons just get Exorcized or beat up easily with Paladins and/or Rangers. Those are the situations you don't want to get into as an Orc player. That is what happens when you don't attack.

Healing would be much more effective in a nice slow game with no delay. You can heal during battle. If you have played the Orc campaigns vs the Computer you see how well the computer heals during battle. I think a human(real) player could do that if the game speed was lower and there wasn't any delay. Then that, combined with slow and some Rangers would kick some Ogre hide.


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