SDEF
//
// The file declaration section
//
path models/mhands
origin 0 11 0
scale 1.0
mhands_base.sbm
mhands_base.tga

//
// Declare the animation types and files
//
fire1       mhands_hit1.sam
fire2       mhands_hit2.sam
fire3       mhands_hit3.sam
fire4       mhands_hit4.sam
ready1      mhands_getready.sam
putaway1    mhands_putaway.sam
fastexit	mhands_fastexit.sam
idle1       mhands_idle1.sam

//
// The initialization section
//
!init:
//
// Define the aniamtion sound references
//
client aliasprefix mutanthands_
client aliascache   snd_fire1   "weapons/punch/whsh1.wav"
client aliascache   snd_fire2   "weapons/punch/whsh2.wav"

//
// The main section
//
!main:
//
// Define the clinet/server animation references
//
client fire1 first randomsound snd_fire 1 1
server fire1 first movementsound
server fire1 first shoot
server fire1 last attack_finished

client fire2 first randomsound snd_fire 1 1
server fire2 first movementsound
server fire2 first shoot
server fire2 last attack_finished

client fire3 first randomsound snd_fire 1 1
server fire3 first movementsound
server fire3 first shoot
server fire3 last attack_finished

client fire4 first randomsound snd_fire 1 1
server fire4 first movementsound
server fire4 first shoot
server fire4 last attack_finished
