SDEF
path models/mines
//
// The file declaration section
//

origin 3 -7 -53
mine_base.sbm
mines_base.tga
 
//
// Declare the animation types and files
//
idle1 	mines_idle1.sam
idle2 	mines_idle2.sam
fire1 	mines_throw.sam
ready1 	mines_ready.sam
putaway1	mines_putaway.sam

//
// Define model group areas
//
id 10 group mine fullbright
id 30 group mine 


//
// The initialization section
//
!init:
//
// Define the aniamtion sound references
//
client aliasprefix SpiderMines_
client aliascache   snd_fire1   "weapons/punch/whsh1.wav"
client aliascache   snd_fire2   "weapons/punch/whsh2.wav"

//client aliascache snd_fire1    "weapons/magnum/fire3.wav"
//client aliascache snd_silfire1 "weapons/magnum/silshot.wav"

//server ammoclipsize 15
//server iconname "w_spidermines"
//server snd_pickup "player/pkup/armor/vest1.wav"

//
// The main section
//
!main:
//
// Define the client/server animation references
//
client fire1 first randomsound snd_fire 1 1
server fire1 first movementsound
server fire1 1 group mine +nodraw
server fire1 2 shoot

server ready1 first group mine -nodraw
