SDEF
//
// The file declaration section
//
path models/asrifle
origin -5 4 2
scale 1.0
asrifle_base.sbm
asrifle_base.tga

//
// Declare the animation types and files
//
ready1	        asrifle_ready.SAM
fire1		asrifle_fire.SAM
silfire1	asrifle_fire.SAM
idle1		asrifle_idle1.SAM
idle1		asrifle_idle2.SAM
idle1		asrifle_idle3.SAM
reload1		asrifle_reload.sam
empty1		asrifle_empty.sam
putaway1	asrifle_putaway.SAM
//
// Define model group areas
//

//
// The initialization section
//
!init:
//
// Define the animation sound references
//
client aliasprefix AsRifle_
client aliascache snd_fire1    "weapons/asrifle/6.wav"
client aliascache snd_silfire1 "weapons/asrifle/silenced.wav"
client aliascache snd_reload1 "weapons/asrifle/reload1.wav"


//
// The main section
//
!main:
//
// Define the client/server animation references
//
server fire1 first weaponsound
server fire1 first shoot
