SDEF
//
// The file declaration section
//
path models/srifle_w
origin 0 2 0
scale 0.9
srifle_w_base.sbm
srifle_w_base.tga

//
// Declare the animation types and files
//
idle_open1      srifle_w_openidle.SAM
idle_closed1    srifle_w_closedidle.SAM
open1           srifle_w_open.sam
putaway1        srifle_w_putaway.SAM
//
// Define model group areas
//
id 5 group panels twosided
id 200 group weapon bone barrel 0 180 -90

//
// The initialization section
//
!init:
server aliasprefix SRifle_
server iconname "w_sniper"
server aliascache snd_pickup "weapons/pkup/pkup6.wav"
//server ammoclipsize 15
//
// The main section
//
!main:

/*SINED weapon_sniperrifle (.3 .3 1) (0 0 0) (0 0 0)
Sniper Rifle - World Model
*/