SDEF
//
// The file declaration section
//
path models/shotgun_W
origin -4 0 -2
scale 1.175
shotgun.sbm
shotgun3.tga

//
// Declare the animation types and files
//
idle1    shotgun.sam
//
// Define model group areas
//
id 200 group weapon bone barrel 0 180 110

//
// The initialization section
//
!init:
server aliasprefix Shotgun_
server iconname "w_shotgun"
server aliascache snd_pickup "weapons/pkup/pkup3.wav"
//server ammoclipsize 15
//
// The main section
//
!main:

/*SINED weapon_shotgun (.3 .3 1) (0 0 0) (0 0 0)
Shotgun - World Model
*/